I'm dreadfully sorry, but I haven't read every post in this thread yet, so if this has been covered already, please refer me to the relevant page(s).
I think there's a couple of different approaches to this game and the different approaches have difficulty understanding each other.
There's the people who just play the game for what it is. Perhaps even role-play it. A lot of these people have experience with the older incarnations of Elite/Frontier, but not necessarily. Relatively few of these kinds of people consider the game grindy, although it can't be argued against that it does end up samey unless you create your own content and engage with other people (eg, group exploration, fuel rats, etc). Largely these people focus on PvE and co-op PwP (Playery -with- Player). But then again, show me any game which doesn't become samey after enough time spent playing it. Most people play games with a strong storyline only once (ie, it's too "samey" to play again), and I can't think of a single sandbox-ish game which doesn't become repetitive. Either you enjoy it and keep playing, or you don't.(*)
Then there's the more competitive people. They generally focus on a particular aspect of the game, often (but not exclusively) PvP, and to become the best requires access to particular ships, modules, engineers, amount of credits; in short, certain resources. For them, the attaining of these resources is grind, because they are only after the end-result (getting a particular ship or engineered module). The how of achieving these resources is not important, the faster the better.
I don't think there's an easy way to merge these broadly two groups of players in the same game. The former group will complain if resources are too easy to attain (and thus decreases the value of any in-game progression), the latter group complains about grind.
While I can understand the complaints of the second group, what I haven't seen much of is concrete suggestions (not general ones) of how to decrease the grind while not decreasing the value of the game for others. FDev tried to cater for the combat-oriented PvPers with CQC, but that didn't turn out to be terribly popular.
So I'd really like to see some concrete suggestions (and if they exist, please point me that way) of how people think the game could be improved to reduce the grind.
(*)EDIT: That's not to say the game is perfect as-is at present; I think most people agree that there's still a huge scope for improvement and many different features we'd all like to see. My point was the core concept of the game is what it is, and either you enjoy it or you don't.