Youre clearly still missing my point. You are so focused on doing one thing in a game of a million things to do. And guardian tech? Lol that is probably the only thing I’d admit to being a grind. Everything else comes so easily and doesn’t have to be repeative if you’d just take the time to figure it out some.
Wait; so it's not a grind, and people are being silly and just don't have to do things (you don't
have to study to be a private pilot, you can just drive a car around instead, you know?) until suddenly there's a bit that you, personally, think is a grind. Really.
So 17+ pages of proselytising it's everyone else's fault for not just playing correctly and stuff will happen, yet there are (in fact) several things that require actual focus to complete, because they simply will not occur during natural play? No kidding. That's actually
intentional.
No-one is going to scan the same beacon 20+ times 'organically' as part of play. It requires a specific action. And it's not the only one. Just one of the more obvious. People habitually refuse to accept that something they've invested so much time in, could be a grind. Un-possible? No. It's a fairly common attribute of a great many games. The really good ones, reward and nourish the player during the journey, so that such repetition and grind becomes
part of the fabric (and a path to travel) rather than an actual key feature.
Elite does succeed for some of said repetition. But it's far from all of it.
None of which precludes satisfaction and enjoyment entirely by default. Which I tend to believe is the knee jerk reaction; protect the thing, ignore the logic. Go go go!
Ultimately, Elite has rested it's laurels on an over-reliance of repetition, RNG and procedural generation and
that has become the proxy for the experience, that should otherwise exist, but does not.
It's the great lie we've all accepted. The game
is really just grind. That's it's key draw card now. In a sort of abused-spousal arrangement we log in and go through the motions and
love it because we've been
conditioned to love it because there
is nothing else. Occasionally, something comes along (Guardians, Engineering..) that wakes us from the dream and we realise this is all the game is.
Frontier have a lot of work to do, to make this less the core experience, and more part of the journey. As it was almost certainly originally intended. The problem is, how many now believe this endless repetition, is how the game
should be, and will resist Frontier actually adding content and context, beyond find a thing, or scan a thing, or move a thing, repeatedly.
That's Frontier's challenge now. How do they make it more than just (very pretty) repetition?