I don't like the new ice worlds.

I'm assuming that's a horizons photo based on your claims because I'm not seeing that as any better than what we get on console. Certainly not worth the hype
Thats a Horizons yep. Odyssey looks billions light years better.
 

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It has to just be me then. I really ain't seeing the difference. At least not enough for how smug the devs all were talking about it. Acting like they improved on the concept art for the finished product.
 
Sooo... found a few. Note that these pictures were made because I deemed them worthy of being taken and not because they are particularly boring. They are all a bit older and all from Horizons:

A Horizons ice world (or is it? It's hard to tell...):
z_HorizonsIce4.jpg


Now, this definitely is one (SRV n stuff is nice, but keep your eyes on the ground):
z_HorizonsIce3.jpg


Eyes off the gas giant and my lovely Krait. Yes their cool, but not the point:
z_HorizonsIce1.jpg


Lovely gathering on ice stuff. This doesn't look bad in my opinion, but it also illustrates that those wobbly hills were in Horizons as well. I also guess that's legit:
z_HorizonsIce5.jpg


I think this is an ice world too. Hard to tell because it's just a greyish mass with beige dots...:
z_HorizonsIce2.jpg


Is this even an ice world? Again I can't tell, but it's not exciting at all and could also be a shot showing the surface of an old damaged sofa with a toy space ship on and a poster behind it...
z_HorizonsIce6.jpg


And this... Oh... That's not even a planet... but a star that should be much brighter... :D
z_notIceworld.jpg
 
It has to just be me then. I really ain't seeing the difference. At least not enough for how smug the devs all were talking about it. Acting like they improved on the concept art for the finished product.
There was some good screens from odyssey itt, I havent posted any yet. You dont see difference on them? Its huge. Heres some from Odyssey. I didnt tried to capture super good screens tho, just random stuff. Much more complex landscape, better models, shaders, better everything.
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All my points aside- to all the people having success with the tech- is this normal? Is something wrong with my computer or is this how it is?
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Try turning "terrain work" up a bit in the options. It may just be a particularly boring planet, or it may be that some of the detail isn't loading it.

As for FDev forcing us to land at the sunset zone for the planets to look good. Fingers crossed they will make some tweaks to add a bit of surface contrast back to the high sun areas, but bear in mind we're not talking about things only looking good on a small, cherry-picked region of a planet.

The low sun regions are at least as extensive as the high sun regions. They are a thick band running right around the entire day side of the planet. You don't have to land right on the day-night terminator. Anywhere within hundreds, sometimes thousands of kilometres of the terminator will have the longer shadows and usually lots of contrast, bouncing light and visual drama.

It's just that as you come in to land (especially when you have no particular destination), if you've travelled in a straight line from the star, the high sun areas are usually staring you right in the face, the dawn/morning/afternoon/evening areas are curving away from you and less apparent and advertise themselves less as a landing site as a result.
 
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And to keep things in perspective, here's a couple of pretty boring real-life antarctica shots (and yes, there's tons of better ones, but "boring" is supposed to be the theme here):

sastrugi.jpg


AntarcticaDomeCSnow.jpg


This is photos. From Earth. In real life.
Elite is a computer game. We don't want it to look like that everywhere and it can't be super realistic with showing us super cool places like we have on Earth.
Ice desert though is ice desert. Boringness dotted with cool landscape features here and there.
 
And to keep things in perspective, here's a couple of pretty boring real-life antarctica shots (and yes, there's tons of better ones, but "boring" is supposed to be the theme here):

sastrugi.jpg


AntarcticaDomeCSnow.jpg


This is photos. From Earth. In real life.
Elite is a computer game. We don't want it to look like that everywhere and it can't be super realistic with showing us super cool places like we have on Earth.
Ice desert though is ice desert. Boringness dotted with cool landscape features here and there.
But why not though? These already existed a few years ago....

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And looks great on base consoles too
 
These are all hand-crafted, and not created by an algorithm that's got to work for billions of planets without completely messing up half of them.
But aren't they completely messed up anyways though? I mean just once I want fdev to release something worthy of praise when it comes out, not 2 years down the line.
 
But why not though? These already existed a few years ago....

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And looks great on base consoles too

Those aren't generated on the fly by the console. They're handcrafted with one eye on performance, stored on your drive and just have to be loaded in, not built from procedural first principles every time you approach (i.e. likely to be moderately less taxing on the hardware).

And they don't have to hold up to being seen continuously (with no obsctruction) all the way from orbit down to the ground. You'd either have wild amounts of pop-in as the meshes for the trees and giant overhanging mountains popped in from afar, or it would be incredibly taxing on the GPU.

I don't recognise the first screenshot, but the second two certainly are from games that (although "open world") take place on handcrafted, painstakingly planned and curated maps, that have been honed and refined time-after-time over years to squeeze out the maximum detail and wow-factor of an area that's equivalent of a small fraction of one small moon in Elite Dangerous.

Not saying landscapes like that can never be done. I think we'd all like to see Elite approach that eventually. But a) producing such landscapes in a non-cartoonish way procedurally across a whole galaxy is probably an orders-of-magnitude more complex problem than hand crafting a map, and b) if it can eventually achieve that level of complexity, we'll still have to find it, there will probably still be comparatively boring areas.

And I would argue there should be, because it makes finding the cool scenery an entertaining goal in itself.

I do think the boring areas should be slightly less boring than they are now. But the game also shouldn't be giving us the Grand Canyon, or Glencoe, or the Giant's Causeway every time we land. To make that a cool moment, we sometimes need to land in the equivalent of a flat, boring field somewhere.
 
Excuses if you ask me. They should either put up or shut up. They shouldn't advertise the pics I posted and deliver the pics other have. None of that is our fault. We got catfished!
 
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But aren't they completely messed up anyways though? I mean just once I want fdev to release something worthy of praise when it comes out, not 2 years down the line.
From what I've seen so far they aren't. No.
Didn't see any glorious canyons either though.
My aim was to get some perspective on the whole comparison thing because people seem to have forgotten, that there's a lot of boring stuff in Horizons too and it takes a while to find the gorgeous stuff. I've been exploring for a while and visited a lot of boring planets for the chance of a few great screenshots.
I was targeting the bias, not saying planets in Odyssey are all much better. I didn't see enough to tell.
 
From what I've seen so far they aren't. No.
Didn't see any glorious canyons either though.
My aim was to get some perspective on the whole comparison thing because people seem to have forgotten, that there's a lot of boring stuff in Horizons too and it takes a while to find the gorgeous stuff. I've been exploring for a while and visited a lot of boring planets for the chance of a few great screenshots.
I was targeting the bias, not saying planets in Odyssey are all much better. I didn't see enough to tell.
Fair enough
 
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