verminstar, this isn't about why it's daft to go into open. It's about rebuy. In Solo you face rebuy. You are fine with it there. So therefore there is no desire or need for rebuy to be nil.
As long as you can go solo or at least a solo PG with only you in it.
So instead of seeing this as a "How can we legitimately FORCE you into Open Only and beg off the force part with a 'it's your free choice, play this or leave the game!!!'", see it as "Why would you complain in your solo mode about the rebuy?".
If someone goes into Open in a ganked ship with all their credits sunk into it, this is WHY Open is not a place to force players into. It is also not changed any better if they respawn at no cost back at the last place they docked at with the full cargo hold and destination locked into the nav. Nor would the lack of loss be reason why Open should be the only place allowed.
Would you complain about the rebuy cost of your ship you enjoy flying around in solo in as unfair?
No (if I read your posting history correctly)
So you agree with the thread OP there is no reason to complain about the rebuy.
Indeed for PvP it maybe should be higher. after all, if you're no good at PvP and go into open KNOWING that this will be a place where PvP will be sprung on you, if the rebuy is high, you will win the race and beat your opponent, so either if you run away successfully you will face no penalty or if you are insufficient to the task, you will pay for the lack of ability. Get good. HOWEVER if you are going PvP equally, if the rebuy of the big ships are high then only those so good at the game will "earn" theability to remain in those ships. You have earned those ships by being so good at PvP that you face the rebuy less often than an equally armed but poorer player who will have to find a ship whose rebuy is lower so they can find their level in the rebuy cost of the ships as they scale up.
So you have to be GOOD to keep a Corvette in Open. Those less good will only be able to afford the rebuys of an FDL as often as they see the rebuy screen. And those less good than that will find that the Vulture is as expensive as their ability can afford them to fly. And total scrubs will be stuck in the freewinder.
Wasn't there a lot of how the ships should be earned through skill, not grind? That's EXACTLY what the exponential cost of ships does. The more expensive the ship, the better a pilot you have to be.
And increasing that cost of ship or the rebuy would just make the skill differentials easier to see.
The ones who don't get that are the ones not playing PvP. They don't want the ship peen that reflects their skill at combat. They want one that reflects their skill at trading or exploring or mining. Since combat there will be asymmetrical, the rebuy is "too expensive" for the bigger ships. But you can currently avoid that by playing solo where the combat will be levelled to your skill.
And the calls for the rebuy to be nil will remove absolutely any reflection of skill by the ship flown in combat. All you need is to get the biggest ship and you keep it. Your lack of skill will never see you have to "downgrate" to a Viper. You will never need to get good at the combat, because skill has no value or metric.