I don't understand the logic behind the "rebuy is too expensive" shouts

Hunting Barnacles is usually done in uninhabited space which means you get Exploration scan credits which aren't too shabby these days.

That is like saying in pvp you get bounties when you kill a wanted ship while you wait in SC for your opponent..

There is no 'good effort' reward for PVP if you think you have to kill 10 people every day.. IF you only had a fight every other day in a more random fashion it would not be the same. If your thing is fight against 10 other fully engineered ships all day.. well, I'm sorry, but the game does not favour this.
 
That is like saying in pvp you get bounties when you kill a wanted ship while you wait in SC for your opponent..

There is no 'good effort' reward for PVP if you think you have to kill 10 people every day.. IF you only had a fight every other day in a more random fashion it would not be the same. If your thing is fight against 10 other fully engineered ships all day.. well, I'm sorry, but the game does not favour this.

I have to ask, are you just being contrarian or is there some game design based reason you think PVP should lack CR compensation?
 
What's so hard to get? Every other activity gives CR rewards even ones that have zero risk associated. PVP power play bounties and criminal bounties exist, but they are usually so extremely low that they make Thargoid Scout hunting look downright profitable.

Reward doesn't work that way. You get money for things OTHER people want done, not for things that you personally want to do.

Figuring out what to do in order to earn some credits is part of the game.
 
I have to ask, are you just being contrarian or is there some game design based reason you think PVP should lack CR compensation?

I think combat is just one of the tools to get the job done, so it is stealth or speed, not the goal itself.
- ignoring the missions that tell you to kill or tell you someone will go after you, and focusing on more.. aseptic random gameplay:

- Piracy? Requires combat sometimes to extract the cargo.. you earn credits from selling the stolen goods.
- bounty hunting? requires combat to kill the offender, you earn credits when handing over bounties.
- CZ? Requires combat to kill opposition, you earn bonds.
- Combat? requires itself. what for exactly??

Now, you might say: for the fun of it!! well, then I tell you, crashing against a planet is fun for me and I'm not asking it to be funded by the game.
 
Last edited:
I think combat is just one of the tools to get the job done, so it is stealth or speed, not the goal itself.
- ignoring the missions that tell you to kill or tell you someone will go after you, and focusing on more.. aseptic random gameplay:

- Piracy? Requires combat sometimes to extract the cargo.. you earn credits from selling the stolen goods.
- bounty hunting? requires combat to kill the offender, you earn credits when handing over bounties.
- CZ? Requires combat to kill opposition, you earn bonds.
- Combat? requires itself. what for exactly??

Now, you might say: for the fun of it!! well, then I tell you, crashing against a planet is fun for me and I'm not asking it to be funded by the game.

I'm not saying that people shouldn't vary their gameplay. I'm saying that currently PVP often feels like a vampiric aspect of gameplay, one that requires a PVE host organism but isn't capable of being a career unto itself.
 
I'm not saying that people shouldn't vary their gameplay. I'm saying that currently PVP often feels like a vampiric aspect of gameplay, one that requires a PVE host organism but isn't capable of being a career unto itself.

That's because PVP was never meant as a career unto itself. PVP is a means to an end: it's for when you want to do to another player the things you do to NPCs (hunt their bounty, their cargo or their PP merits).
 
Last edited:

verminstar

Banned
I think combat is just one of the tools to get the job done, so it is stealth or speed, not the goal itself.
- ignoring the missions that tell you to kill or tell you someone will go after you, and focusing on more.. aseptic random gameplay:

- Piracy? Requires combat sometimes to extract the cargo.. you earn credits from selling the stolen goods.
- bounty hunting? requires combat to kill the offender, you earn credits when handing over bounties.
- CZ? Requires combat to kill opposition, you earn bonds.
- Combat? requires itself. what for exactly??

Now, you might say: for the fun of it!! well, then I tell you, crashing against a planet is fun for me and I'm not asking it to be funded by the game.

How does headbutting part of the scenery equate to player versus player interactions? Its not even in the same league but if ye think ye might get frontier to enrich that particular...way of playing then why dont ye ask and see how many others support the crusade? Although I would imagine the number of players who routinely headbutt planets and then complain about it not being supported to be a very low number indeed...

Without the example of how to sound like an idiot, the point being made appears to have flown right past ye and its now descending into just ranting and creating hyperbole arguments outta thin air. Is it intentional? Is it supposed to be funny?
 
I'm not saying that people shouldn't vary their gameplay. I'm saying that currently PVP often feels like a vampiric aspect of gameplay, one that requires a PVE host organism but isn't capable of being a career unto itself.

That is IMO perfectly realistic and makes sense. There is no reason for a monetary reward if 2 random people decide to fight each other and cause property damage during that fight.

That said, Elite should have some form of organized fights (gladiator matches?), some sort of sport that is sponsored by corporations and broadcast to wide audience, with advertising, cheerleaders, rankings + leaderboards etc. Racing events would be good too.
 
How does headbutting part of the scenery equate to player versus player interactions? Its not even in the same league but if ye think ye might get frontier to enrich that particular...way of playing then why dont ye ask and see how many others support the crusade? Although I would imagine the number of players who routinely headbutt planets and then complain about it not being supported to be a very low number indeed...

Without the example of how to sound like an idiot, the point being made appears to have flown right past ye and its now descending into just ranting and creating hyperbole arguments outta thin air. Is it intentional? Is it supposed to be funny?

Verminstar, I'd say we are still on the topic, discussing the reasons why the rebuy is expensive or not depending on why exactly you die.

That said, player vs player interaction is ok, a random player doing something finds another player doing something else and they need a confrontation seems a pretty good reason for a fight, even if it can be resolved by other means that don't involve combat..
however, a player vs player (and all the time the same 2 players) just combat (and only combat and more combat between them) just because (and I understand it is fun) and then complain they can't fight anymore because the rebuy is expensive doesn't make much sense to me.
 
PVP death should offer 2 options, rebuy or wait for respawn. Let's say wait 10 minutes for every 1M worth of rebuy. So if you kill big ship you can expect coast to be clear for a while or player suffering financial loss. Hopefully waiting for free reconstruction with your other ship.
 
That is IMO perfectly realistic and makes sense. There is no reason for a monetary reward if 2 random people decide to fight each other and cause property damage during that fight.

That said, Elite should have some form of organized fights (gladiator matches?), some sort of sport that is sponsored by corporations and broadcast to wide audience, with advertising, cheerleaders, rankings + leaderboards etc. Racing events would be good too.

That's the same as saying there should be no economic benefit for a CMDR deciding to do anything random in a wing (mining/exploring/bounty hunting). You can't say that structured PVP (eg PP System Defense or Blockading) isn't valuable, because clearly it has as much or more value than any other game activity, and arbitrarily saying that cooperative multiplayer deserves a CR rewards while PVP activity doesn't is just favoring one type of activity over another.

I am NOT suggesting that Frontier reward ganking. I am saying that organized PVP via structured and bounded activities like Power Play should be rewarded for playing pure PVP. And further that since blowing up a player ship that doesn't want to be blown up requires such a high degree of skill as to be unreachable by the vast majority of players, that NON-LETHAL rewards should be implemented. As just a theoretical example: simply driving off a player could cause some economic cost for the fleer and some economic benefit to the victor. One such model could be by accruing Merits based on the amount of damage done (measured in repair cost) to opposition ships that have relevant PP bounties.
 
Last edited:
That said, Elite should have some form of organized fights (gladiator matches?), some sort of sport that is sponsored by corporations and broadcast to wide audience, with advertising, cheerleaders, rankings + leaderboards etc. Racing events would be good too.

That's what CQC is for. I wouldn't mind if it get's improved with racing and other stuff.

PVP death should offer 2 options, rebuy or wait for respawn. Let's say wait 10 minutes for every 1M worth of rebuy. So if you kill big ship you can expect coast to be clear for a while or player suffering financial loss. Hopefully waiting for free reconstruction with your other ship.

Sorry, no easy mode for PvPers. The game shouldn't give you a discount just because your opponent was another player.
 
Last edited:
I think the Elite: Counterstrike....

Hey, I like the sound of that. Elite: Counterstrike.

Maybe Elite: Call of Duty, Black Ops - Zombies of Dav's Hope.

Oh man, it's gonna be raining dollar bills....oh sorry, pound notes....like it is a tropical storm!

Night-of-the-Living-Dead-posse.jpg


Commader Kosana and Commander Survinski "Winging Up" in Elite: Call of Duty, Black Ops - Zombies of Dav's Hope
"That's it....right between the eyes."
 
  • Like (+1)
Reactions: ilo
Approved!! people will know when to step back and be more careful instead of just going push throttle death-wards then saying we need better payouts.

Thank you for your support, Commander Ilo! The STDC Faction appreciates your feedback to our proposed plan.

As we have said, the rebuy is nothing more than a fluffy "carebear" pillow that has been put in place to soften the frustration of losing a battle. As we said in our earlier post, the STDC Faction, in a recent poll, discovered that 95% of the playerbase of Elite Dangerous supports removing this horrible "carebear" pillow. In another STDC Faction poll, it was determined that 99% of the "Open Only" supporters also supported removing the rebuy option. Obviously, one of the foundational strong points of the "Un-fluff the Carebear Pillow" campaign is that when the rebuy option is removed, there will be more Sidewinders flying about, which means there will be more content for players who aren't flying Sidewinders. Overall, it is a win-win situation.

In promoting this glorious new form of game play in Elite Dangerous, our esteemed Supreme STDC Allied Poobah Commander, Adrian Zmed, will be taking PvP challenges in a bout that he has aptly titled "Loser Lives Town", where the rebuy option is not allowed, and the loser is put back into a Sidey with a E-rated FSD at Dav's Hope. Commander Zmed will be flying his A-rated Anaconda (named "U.S.S. TJ Hooker"), and will gladly do Sambuca shooters with the challengers before and after the match.

Finally, as a side note, the STDC Faction has made you an honorary member, Commander Ilo. Welcome aboard, buddy. We're glad to have ya!

Adrian-Zmed-as-Romano-tj-hooker-23853644-640-480.jpg


Supreme STDC Allied Poobah Commander, Adrian Zmed
Drinking Sambuca and Un-Fluffing the Carebear Rebuy Pillow
 
Not sure what exactly you are up to but if you're propagating a true ironman mode then you've just got a new apostle! :D But don't believe for a second this will ever be implemented by FD. They too need to feed their children, you know? ;)

Shhhhh!!! Frontier uses "handwavium" to pay the electric bill, didn't ya know? ;)
 
If the above ever happened, the game really would end plain and simple, there are not enough people who do not have jobs other than to play elite, to sustain the game.
 
Back
Top Bottom