I have 10 BILLION Credits but can't buy a ship to fight thargoids

Every big/expensive ship in the game just get's murdered no matter how you build it

youtubers sit there going "OH HOW EZ" circling and aiming perfectly in a cold medium ship
this makes me want to break my keyboard

no matter how hard I try I just can't succeed at AX combat i'm really depressed

please help me
As others said before, learning to fly takes time. FAON didn't take long for me, but FAOFF took 1-2 years.

However, if you are willing to unlock guardian weapons and get some engineering done you can make builds of medium ships that can solo cyclops and kill the glaives without knowing how to cold orbit, and won't be a target practice for the interceptor / swarm such as big ships can be. Below are the builds I made for a friend of mine who is a beginner pilot (FAON with gimballed weapons) and managed to solo cyclops near stations in FAON (still, the more faoff you can add into your flying, the more fun you'll have imo.)

(1) get a krait mk2 - yes the chieftain is much easier to fly and there are builds for that or the challenger

(2) get a class 3 turreted long range beam laser with thermal vent (in middle spot on top)

(3) get 2 class 3 gimballed enhanced AX multicannons (glaives / to subtarget hearts) in the 2 remaining C3 slots (azimuth is better, you may need 6A armored thermal spread PP)

(4) get 2 class 2 guardian weapons of your choice: 2 modified guardian shard cannons or 2 modified guardian plasma chargers, or 2 (unmodified) guardian gauss cannons, depending on your preference. I prefer the modifided shard cannons for their low distro draw because I fly small ships (I use 3 on my icourier with gun-sight-mode in right panel under 'ship' tab set to 'trailing' so I can tell where it shoots for the hearts, but you can use leading to subtarget the hearts as long as you had scanned the interceptor with the enhanced[2km range] xeno scanner). Both the gauss and charger have to be charged up first, whereas the shard is just point and shoot. The modified guardian weapons have a lot of ammo, which is nice. If you plan to go to a Titan, then you need to engineer the guass with RAM TAH to withstand the caustic field.

Basically to kill cyclops reliably and defend against the glaives witht the two class 3 multis, you can use these krait mk2 build (caustic sink or SFN in 4th utility slot are up to you). If you don't fit a SFN, make sure you toggle FAOFF on right before the goid activates its shutdown field so that you drift. Keep on repairing the C5 MRP after you get hit, and repair the 2 guardian weapons aftert you kill the glaives with the multis. You can add military heavy duty bulkheads for extra hitpoints, but you will be much more sluggish. I like the speed, up to you. The builds below are fast, barely, but can escape even a Basilisk if you use silent running, heatsinks, turn towards it when it chases you and boot past it.

AX conflict zone:

At a station where you can repair / rearm

Create 2 fire groups FG1 and FG2.
In FG1 put 2 multis on '1' and 2 guardian weps on '2'
In FG2, put the beam laser on '1' and whatever else on '2' (like repair / caustic sink).
With both caustic sinks and repair module, you may need FG3 as well.

Your can try this zoom-and-boom strategy that worked for my friend. I assume you know the 'states' of an interceptor, what a heart is, when a heart is exposed, ... .

1. Use the beam laser to stay safe and cold and watch the swarm. Even if you use FAON, best to do this part in FAOFF in reverski.

2. Use your enhanced xeno scanner to scan the goid (must stay under 2km, point at it and hold the fire button, can be tricky at first).

3. After the goid's shield decays (you can see this in the bottom left), pop a heatsink and boost toward the cyclops. Under 2.5 km (preferebly under 2km) shoot it as close to the center as possible in close succession (to beat its regen rate) with the guardian weapons. Boost-flip, rinse and repeat until a heart is exposed. With the cyclops you won't need to be very accurate and won't have to be very close, basically keep shooting it between 2-3km.

4. Once its heart is exposed, subtarget(!) the exposed heart and shoot it with the 2 multicannons, keep popping heatsinks as needed.

You can do the zoom-boom part in faoff, just stabilize the ship first, toggle on faoff and boost towards it.

Alternatively, you can try this in FAON: use a mouse for pitch/yaw and bind the 'Disable Relative Mouse' under SHIP CONTROLS -> MOUSE CONTROLS to a key.
Stay in FAON but toggle the disable-relative-mouse key. This will let your ship gently rotate vertically or horizontally and may be easier to aim while you boost by the goid.

Basically most of the time just float in FAOFF and boost towards the goid. When you lose control, toggle on FAON.
If you must add a shield, use a biweave reinfored or enhanced low power blueprint both with lo-draw experimental. the swarm will have an easier time to hit you as it buzzes around, and do phasing damage, whereas with no shield they will miss you most of the time. If you aggrod the swarm (so they target you specifically and suicide-bomb you), you best leave, you can try to reset them by flying thru them at a suitable moment).
 
winner.jpg


Allow me to regail you with tales of my victories commander!

I went snooping for a stragglergoid and came upon some thargoid sensors I was tampering with when a great wormhole opened and I was besieged by murder flowers. I readied my scanner to see this was a rare orthrus and he began to protrude a foul stench. I proceeded to bully the little stinker until I made the mistake of breaking away to cycle my corrosive sinks when I was surrounded by his goons. Thusly I stopped and made short work of those pests, yet alas, the orthrus had made it's escape.

As I continued my search, I found myself interdicted by the red one, and he was angry, his bullets hurt really bad and I ran away.

Finally I found myself in an anarchy trying to get interdicted when, to my surprise the goids were ignoring me. As I scanned for NHSS I noticed an AX Combat Zone (low) nearby and dropped in to check it out. Best decision ever. The homie friendly AI are bait for the swarm and you can pull off the interceptors at will. Whenever I started taking damage I could just scoot away (560ms) and return for the BRRR. tl;dr smoked me a cyclops with ease and a handful of his midgets. I hurt another interceptor pretty bad too but he dipped at some point. Came back home with 80% Hull and an intact canopy for once.

I'll call that a win for today, thanks.

ps: because this is what you really wanna know
Python Mk II - Grade A - All AX multicannons - meta engineering - class 2, 3 human module reinf w/ military heavy deep hull
 
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Allow me to regail you with tales of my victories commander!

I went snooping for a stragglergoid and came upon some thargoid sensors I was tampering with when a great wormhole opened and I was besieged by murder flowers. I readied my scanner to see this was a rare orthrus and he began to protrude a foul stench. I proceeded to bully the little stinker until I made the mistake of breaking away to cycle my corrosive sinks when I was surrounded by his goons. Thusly I stopped and made short work of those pests, yet alas, the orthrus had made it's escape.

As I continued my search, I found myself interdicted by the red one, and he was angry, his bullets hurt really bad and I ran away.

Finally I found myself in an anarchy trying to get interdicted when, to my surprise the goids were ignoring me. As I scanned for NHSS I noticed an AX Combat Zone (low) nearby and dropped in to check it out. Best decision ever. The homie friendly AI are bait for the swarm and you can pull off the interceptors at will. Whenever I started taking damage I could just scoot away (560ms) and return for the BRRR. tl;dr smoked me a cyclops with ease and a handful of his midgets. I hurt another interceptor pretty bad too but he dipped at some point. Came back home with 80% Hull and an intact canopy for once.

I'll call that a win for today, thanks.

ps: because this is what you really wanna know
Python Mk II - Grade A - All AX multicannons - meta engineering - class 2, 3 human module reinf w/ military heavy deep hull
That's a win!
 
I actually own a few
Here I was thinking you were just unprepared. You just multi-cannoned a cyclops to death in a ship with some of the worst optional internal slots of all the combat ships. Most of us bagged our first bug with gauss cannons and a mountain of hull reinforcements. Good job!
to be fair it's not exactly my first bug... I own a few such orbiters and have tried gauss/plasmachargers but just turning off the 'aim' part of my brain and trusting the gimbals while focusing dodge incoming fire is wayy better

i don't think this strategy will work on the stronger goids though because the red guy caught me with a volley and ate like 35% of my hull I boosted off and was pretty much unbothered by his swarm but dang that cannon fire needs to be cold and avoided
 
As I scanned for NHSS I noticed an AX Combat Zone (low) nearby and dropped in to check it out. Best decision ever. The homie friendly AI are bait for the swarm and you can pull off the interceptors at will. Whenever I started taking damage I could just scoot away (560ms) and return for the BRRR. tl;dr smoked me a cyclops with ease and a handful of his midgets. I hurt another interceptor pretty bad too but he dipped at some point. Came back home with 80% Hull and an intact canopy for once.

There were these capital ship AX Zones what, a couple of years ago? There would be a cap ship and some NPC AX pilots, and waves of interceptors and scouts. They were great for getting your feet wet, and great fun in general. Haven't seen one since that storyline "ended", but it would be great to see them come back. Would drive up engagement among the more AX-casual players for sure.
 
Every big/expensive ship in the game just get's murdered no matter how you build it
For many things the game is relatively easy. For other things it's deceptively hard. For example, going to a thargoid titan and dealing some blows to its core might sound and look easy enough, but you are likely to just get hosed. You don't just need a highly optimized ship, you also require the skill and knowledge to do it effectively.

I wouldn't have it any other way.
 
Well, I have some skill but no billion and I doubt that skill would be enough to fight the Thargoids alone. I'd need to engineer the crap out of the ship I'd need, I'd need to grind credits and renown. I could cut off my own legs, too, that'd be as much fun as toiling in ED for stupid pixels.
In any case I hear the Python Mk 2 is FD's answer to this particular problem, but you need to spend money for that. Like real money. I wouldn't, but I hear you can also wait until its "early access" is over and then it's purchasable in game for creds, but I'm not sure if the latter is really accurate.
 
Well, I have some skill but no billion and I doubt that skill would be enough to fight the Thargoids alone. I'd need to engineer the crap out of the ship I'd need, I'd need to grind credits and renown. I could cut off my own legs, too, that'd be as much fun as toiling in ED for stupid pixels.
In any case I hear the Python Mk 2 is FD's answer to this particular problem, but you need to spend money for that. Like real money. I wouldn't, but I hear you can also wait until its "early access" is over and then it's purchasable in game for creds, but I'm not sure if the latter is really accurate.
Someone actually posted a build for an unengineered AX ship up there.
 
I wouldn't, but I hear you can also wait until its "early access" is over and then it's purchasable in game for creds, but I'm not sure if the latter is really accurate.
The later is really accurate. FDev were uncharacteristically clear and precise here.
"Starting with the Python Mk II, we are pleased to announce that this will be available in game for Odyssey players on 7 August for credits at Shipyards across the galaxy.
However, if you cannot wait until then you can get 3-month early access to this ship on 7 May from the store for 16250 ARX."
 
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