I love the game but FD ignoring 95% of folks and caving to 1% makes me want to walk away.

Perhaps we are missing the root of the issue. There simply are not enough options for long range exploration ships. Sure we have over 10 options for medium combat vessels, but we have 1 small, 1 medium, and 1 large exploration ship capable of long range jumping. How about a few more options? IMO that is what the OP was about.

Exactly. Many explorers really don't care much about "fast travel", yet they crave ships with the highest of jump ranges. The reason is not speed, but rather reach. Being able to fly to those systems which most ships with lower jump ranges simply can't get to.

We just want more ships with a similar jump range of the Anaconda. More options for ships to fly.

Take a look at the stats on ship choices for the upcoming DWE2:

Anaconda: 683 (42%)
Asp Explorer: 503 (31%)
DBX: 114 (7%)
Imperial Cutter: 62 (4%)
Python: 30 (2%)
Imperial Clipper: 29 (2%)
Orca: 27 (2%)
All other ships: 207 (10%)

The first DWE had an even worse ship spread:

kqMZAv1.jpg

THIS is why so many explorers want more ship choices, meaning ships with competitive jump ranges. It's all about choices.
 
Dedicated Astronomical Reconnaissance Vehicle,

Every simmish space game has one, so why not ELite D?
I mean how did it occur with so much work having gone into the Stellar Forge?
 
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Amazing to see those DWE numbers with dedicated explorers usually a small segment of the overall active playerbase. So could be a sign the game not seeming so 'dead/doomed'. [noob]
 
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Dedicated Astronomical Reconnaissance Vehicle,

Every simmish space game has one, so why not ELite D?
I mean how did it occur with so much work having gone into the Stellar Forge?

Well, there are at least two ships with the word, 'Explorer' in their names. Then there are the Whales, that are exploration ships with a proclivity for taking company along.

Unless you are just making a non-existent point, you must have forgotten this stuffs.
 
It's not about making credits. It's about getting a lot of commodities form the bubble to the Pleiades.

Yes, to make credits jump range is completely unimportant.
The moment a specific goal comes into play jump-range becomes something to consider - can the system be reached at all, does it require a 7 jump detour to reach the system because it is 1 ly further away than the ship can jump fully laden, is it worth 30 jumps in on direction?

Then, we need a new ship. The T7 is too well defined in it's role of outcast.
 
I was elated at the thought of a Type 7 with a 61Ly JR.

But two comments later there was a link for FD, and because those with exploror ships were crying they nerfed the long JR plans because "It would not be fair for it to have a higher JR then the X ships."


Definitely, the game needs way more options for deep space travel than just the Asp/Conda clones. I was sick of flying the Asp 2 years ago. And I have always liked the T7. Such a shame that a handful of N.I.M.B.Ys could ruin such a cool thing. Ahh well.
 
Definitely, the game needs way more options for deep space travel than just the Asp/Conda clones. I was sick of flying the Asp 2 years ago. And I have always liked the T7. Such a shame that a handful of N.I.M.B.Ys could ruin such a cool thing. Ahh well.

This keeps getting characterized as the doing of a few players, when it unconditionally was not. FDev specifically stated the huge jump increase was unintentional, and the class 6 PD was a bug (Considering the only change that made it to the change log was the FSD change, I'm thinking the changes to the thrusters, power plant, and mass were also part of the bug). They fixed the bug and their error. That's the end of the story, right there, and only a coincidence that it happened around when some people happen to be complaining about it.
 
The T7 having a huge jump range is pretty silly, but if they want to polish that turd up, I don't mind pointing and laughing at the silly folk cruising around in that hot rod. :D

Alas, I'm assuming Frontier aren't intent on making a mockery of their game. Oh well.

Never flew an Asp or Anaconda. Only tried a T7 once for one haul during a CG. I'd rather just pilot ships I enjoy using. To each their own, of course.
 
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I love the game but FD ignoring 95% of folks and caving to 1% makes me want to walk away.

Citation needed.

If you mean FD doing what other people want but not what you want, you might be right. It happens.

FD are usually good at listening to what a majority want, even if they disagree because it doesn't fit with their plans.

And in general, i'm quite happy that FD don't always listen to the majority, because I like how FD take a different approach to things, even when i disagree with their implementation (eg: Engineers). The last thing i want is generic MMO is space. Let some other dev do that. I'm sure there is a big market for such a game. Just don't let ED become that!

The T7 having a huge jump range is pretty silly, but if they want to polish that turd up, I don't mind pointing and laughing at the silly folk cruising around in that hot rod. :D

Alas, I'm assuming Frontier aren't intent on making a mockery of their game. Oh well.

However, it fits perfectly with my plans to go to Colonia in one, so its a win for me! :D
 
Personally I think FDev has been pretty generous with jump range and the ship capabilities in Elite... considering that in reality, the longest manned "jump" to date was over 60 hours long LOL

In Elite you can cross the galaxy before your next birthday comes around. Like I said, pretty generous of FDev considering the scale and distance that implies. I don't think there's a problem of jump range in the game, but rather a problem of pilot patience.
 
I can't understand why so many people come here thinking that the only reason Frontier buff/nerf things is because they've somehow been tricked into doing it by a small minority of players.

Every game gets balanced from time to time, but all the decisions are made by the developers who are trying to make the game according to their own vision of the game.

Almost every aspect of the game has players on both sides of the argument who want things made easier/harder, higher/lower, buffed/nerfed, faster/grindier. That doesn't mean that when the Devs decide to make some changes to an aspect of the game they are giving in to or ignoring one side or the other. They're simply trying to make the game the way they think is best.

Because it justifies people's frustrations in their minds ._.

Meh, human condition.
 
Explorers want a slot rich, long reach vessel to jump across empty spaces above the galactic plane and at the galactic fringes.
They want to Leverage ship capabilities with neutron highway and FSD enhancing materials.
They will master the Stellar Forge while PvP focused ships maintain or destroy civil order in the powerplay bubble; while traders ply their trade routes for billions, while PvE defenders against the Thargoids enter the next phase, while passengers flee the contested systems.
Explorers, in a space sim, you bet.
 
Well, there are at least two ships with the word, 'Explorer' in their names. Then there are the Whales, that are exploration ships with a proclivity for taking company along.

Unless you are just making a non-existent point, you must have forgotten this stuffs.

I’m playing other games that have long range long term ships meant to explore for Astronomical anomalies and Terra formable planets/or repurposed to do deep military recon. They have mess halls and toilets but no scientifically appropriate Stellar Forge which is the attraction of EliteD that none else have.

The Diamond back and asp are like life boats. Look at the Beluga, it has a shrimp cocktail bar and Karaoke, it’s the Titanic not the Beagle

Ah, when the world was young and an ocean as wide as the sky.
 
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I’m playing other games that have long range long term ships meant to explore for Astronomical anomalies and Terra formable planets/or repurposed to do deep military recon. They have mess halls and toilets but no scientifically appropriate Stellar Forge which is the attraction of EliteD that none else have.

The Diamond back and asp are like life boats. Look at the Beluga, it has a shrimp cocktail bar and Karaoke, it’s the Titanic not the Beagle

Ah, when the world was young and an ocean as wide as the sky.

Oh, another game. Things become clearer.
 
Explorers want a slot rich, long reach vessel to jump across empty spaces above the galactic plane and at the galactic fringes.
They want to Leverage ship capabilities with neutron highway and FSD enhancing materials.
They will master the Stellar Forge while PvP focused ships maintain or destroy civil order in the powerplay bubble; while traders ply their trade routes for billions, while PvE defenders against the Thargoids enter the next phase, while passengers flee the contested systems.
Explorers, in a space sim, you bet.

All of that is in the easy reach of explorers as we play today. Implying that it isn't is just beyond the pale. Sure more ships for your interests is fun. I'm excited for the aChief, I get it. But, the-sky-is-falling because FD had to readjust? It's reaching compulsive here, everything that happens gets turned into a gripe from the explorer types. Some kind of slight. I don't get it. The T-7 remains a mid-ranged trade ship, and doesn't become the holy grail for explorers. It just wasn't meant to be.
 
If that's where we go, then the people who are scared of this thing can't even define the thing they're scared of, which renders the complaints kinda moot. I think they're instead complaining about tacked-on design in general (stuff that seems arbitrary), which is more of a real issue. See also CQC, holo-me, the entire USS mechanic.

I'd put interdiction as the single best example of a minigame that E: D has to offer. It:

1. Is a discrete event that is triggered under very specific conditions (someone uses an interdiction module)
2. Has a clearly defined win/lose condition (you evade or you do not)
3. Has clearly defined winners and losers (the person who pulls you out of cruise succeeds or not)
4. Has a score to track (the pips during the time you're participating)
5. Tests the skill of the participants (obvious)

Scooping and planetary scans are a bit more fuzzy. Scooping has 1, 4, maaaaaybe 5, planetary scan only has 1. If we add neutron jumping, that has 1, 2, and 3, and 5, but not 4.

Two people shooting each other in an online game:

1. Is a discrete event that is triggered under very specific conditions (two people see each other)
2. Has a clearly defined win/lose condition (you hit each other or not)
3. Has clearly defined winners and losers (the person who does the most damage succeeds)
4. Has a score to track (your health bar)
5. Tests the skill of the participants (obvious)

I know, that's not the best example but neither is yours apparently. ;)

PS
I believe that it's perfectly fine to see interdictions as a mini game, I just try to point out that some amount of arguing basically let's you claim anything you want ;)
 
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