Nothing wrong with Solo. Multiplayer is something which has been done to death for the last 17 years, and honestly I'm rather tired of it.
That's an interesting point too.
If I'm honest, I was already "over" multiplayer games back when id released Quake 3 Arena.
Very few multiplayer games manage to rise above the idea of just running around like a maniac, killing everybody else that you meet.
A game designer might have gone to quite a bit of effort to create a game where you have to, say, collect up a bunch of stuff so that you can build a thing which activates a thing which gives you another thing so you can do something else but, as soon as you make it a multiplayer game, all that happens is that people will figure out where the "bottleneck" in the process is - the place where everybody has
got to go, sooner or later - and that inevitably becomes THE place where all the action happens, over and over again.
Counter-Strike provides the most obvious example of this problem.
It doesn't matter how big the maps are, what the objectives are or who's playing.
The fights
always occur in the same places, in the same way, for the same reasons, over and over again.
ED does a
fairly good job of avoiding that, simply by making the galaxy so big and giving people the ability to do the same stuff in hundreds of different places.
Even so, it still happens to some extent, which is why you get so much trouble at engineer bases and CG locations etc.