Ships I really want a Type-10 - but what for?

Edit: Conda vs T10 looks pretty equal to me. Conda is a little faster and better shielded, T10 gets more collectors.
They're not equal. The speed of mining depends on two main factors: how much power the PD can send to the lasers and how many colector limpets. The Anaconda has a 10.8MW PD vs 9.1 for the T10. That's a 17% difference. If you dump that 7A multi-limpet controller, you can get more cargo than the T10, the same 10 collectors, plus two extra prospectors:
 
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Out of curiosity, why do folks mine in a RES? Are there higher yield asteroids?

Yes, but it's valid only for laser mining

The number of fragments released depend of several factors:
  • if a prospector is used and its grade (A-rated prospectors are best)
  • resource level of the system (Pristine give best results)
  • risk grade (mining in a res gives better results, with haz res offering the biggest number of fragments)

All 3 combined, means one can fill a 512t cutter in a haz res in 25-30 minutes using mapped mining.
 
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Out of curiosity, why do folks mine in a RES? Are there higher yield asteroids?
1000T platinum an hour is possible in a haz RES with a Cutter compared with about 600T/hr in a hotspot. As far as I can figure out, you get somewhere around 50% more fragments out of each rock in a haz RES (within 20km of the centre).
 
All 3 combined, means one can fill a 512t cutter in a haz res in 25-30 minutes using mapped mining.
I filled my Cutter in 31 mins 40 secs without mapped mining, though 35 minutes is what I normally expect.
 
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Core mining T10, reconstructed from memory:


I know laser mining is the thing now, but core mining is more fun. Some day it might even be prosperous again. In VR the T10 has a much better view than the Conda, which is handy when looking for juicy rocks.

(I personally prefer the Python for core mining)
 
Outer third of the haz rez (with third used very losely :) )
As in an area between 14-15 and 20km from the center of the haz res
OK thanks. I call that the inner third. I would say, after mining 40,000T there, that you can expect on average a bit less than 2 visits from the pirates per trip and on average half of the visits can be satisified by donating cargo. When you have to run them off the radar, 500m/s saves a lot of time. Can you actually get away from a pirate Clipper in an Anaconda?
 
I have mine fitted for laser mining. Yeah, there might be better options, but it just seems to fit the bill as a chonk boi that can survive an attack better than a T9 and can't be mass locked by a Python.
 
I know laser mining is the thing now, but core mining is more fun. Some day it might even be prosperous again. In VR the T10 has a much better view than the Conda, which is handy when looking for juicy rocks.
That's an interesting comment. Personally, I find core mining frustrating because of the RNG to find the rocks. After that, it's completely repetative. Haz RES mining always has the uncertainty of when the pirates are going to come and what will happen thereafter. I find that much more interesting and exciting.
 
That's an interesting comment. Personally, I find core mining frustrating because of the RNG to find the rocks. After that, it's completely repetative. Haz RES mining always has the uncertainty of when the pirates are going to come and what will happen thereafter. I find that much more interesting and exciting.
I only tried laser mining a few times, and never where there were pirates :unsure: Thanks for the tip. I'm def gonna try that! (y)

With regards to core mining: It taught me how to fly. I love the slightly meditative trivial rock hunting, orbiting the good ones, while charging the fissures and the kaBOOM. I somewhat know how they spawn (don't ask), but it's still enough of a challenge. Visually, in VR, it's pretty. Just the approach to the rings is still messing with my senses. I have my volume at eleven, when I blow up rocks, while I consider mounting my gaming chair on top of a large subwoofer. Neighbors beware.

I certainly don't mind pirates. I try to focus on "my mision", after I start mining, but I always kill any pirate arriving before that. It's easy manufactured materials, now that you carry limpets :alien: Now, where did I put my T10...
 
I only tried laser mining a few times, and never where there were pirates :unsure: Thanks for the tip. I'm def gonna try that! (y)

With regards to core mining: It taught me how to fly. I love the slightly meditative trivial rock hunting, orbiting the good ones, while charging the fissures and the kaBOOM. I somewhat know how they spawn (don't ask), but it's still enough of a challenge. Visually, in VR, it's pretty. Just the approach to the rings is still messing with my senses. I have my volume at eleven, when I blow up rocks, while I consider mounting my gaming chair on top of a large subwoofer. Neighbors beware.

I certainly don't mind pirates. I try to focus on "my mision", after I start mining, but I always kill any pirate arriving before that. It's easy manufactured materials, now that you carry limpets :alien: Now, where did I put my T10...
Everybody likes diferent things.

The pirates in the haz RES can come at any time. Often, there are gangs of them that arrive simultaneously, in which case your mining ship shooting them is not really an option. Instead, you have to run away and come back when they're gone. Other times, it might be one pirate asking for 5T of Osmium, which might satisfy him, but other times they get greedy and keep demanding more and more while shooting you. Also, you get the fun of the pirates fighting each other over the cargo, when you drop some for the first one, then others come and take it.

The idea is to mine in a zone between 16 and 20km from the centre of the haz RES. At 20km or beyond, you don't get the 50% haz RES bonus. Too close to the centre means more frequent pirate attacks. Beyond 20km, it's about equivalent to mining in a hotspot.

It might work for core mining too. It would be fun playing cat and mouse with the pirates while you hunt out the cores. You'd be boosting around a lot looking for the cores, which should shake off any persuing pirates, and with the right ship, your shields should hold long enough to explode the core and get the fragments. It could work well with a shield tank Python.
 
Everybody likes diferent things.

The pirates in the haz RES can come at any time. Often, there are gangs of them that arrive simultaneously, in which case your mining ship shooting them is not really an option. Instead, you have to run away and come back when they're gone. Other times, it might be one pirate asking for 5T of Osmium, which might satisfy him, but other times they get greedy and keep demanding more and more while shooting you. Also, you get the fun of the pirates fighting each other over the cargo, when you drop some for the first one, then others come and take it.

The idea is to mine in a zone between 16 and 20km from the centre of the haz RES. At 20km or beyond, you don't get the 50% haz RES bonus. Too close to the centre means more frequent pirate attacks. Beyond 20km, it's about equivalent to mining in a hotspot.

It might work for core mining too. It would be fun playing cat and mouse with the pirates while you hunt out the cores. You'd be boosting around a lot looking for the cores, which should shake off any persuing pirates, and with the right ship, your shields should hold long enough to explode the core and get the fragments. It could work well with a shield tank Python.
My mining Python is equipped with a decent shield. I detonate the charges, sort of scraping the nose of the ship against the rock (4 pips to sys). I also use the shield to move debris out of the way. Currently it's equipped with frags, but I have a load of more suitable weapons. If I could combine it with core mining, it would be great fun, depending on the number of pirates and their skills. Only one way to find out. :alien:
 
Build one with lots of turrets and efficient weapons. Get an NPC pilot and give them the controls. Go flying in the SLF of your choice. Use the targeting controls to sic them on the pirates of your choice. That’s the really fun version of AFK farming.
 
That's some pretty solid ideas here. I'll do some theorycrafting tomorrow and throw in a few ideas for fittings for Mining, a PvE Missile boat and an AX funboat for you to rip apart discuss politely :D
 
Alright, rich folks problems I guess.

I really want to get my hands on a Type-10, because I like the chunky "brick"-looks of it. It's a big, ugly brute and makes no attempts to hide it. More a B-52 (Big Ugly Fat Fella) than a sleek B-1, if you get my drift. However, I cannot really find a role for it in my fleet that hasn't already been covered by a different ship.

For all cargo related stuff (mostly Tritium hauling and delivering commodities during "Trade" CGs) I own a Cutter and it's unlikely that I will use something less efficient instead.

I thought about using one for FC based exploration, but I have to admit that finding a parking spot even with one of my M-sized ships can be a pain in the butt on some planets. I rarely even use my Anaconda these days, not to mention the Beluga Liner that sees zero action anymore for exploration. Tough situation to get a Type-10 in there then.

For Laser Mining I usually use my other Cutter, but at least I could see using a Type-10 as an alternative plattform here. Mostly some relaxing Tritium mining while out exploring or Platinum mining in the bubble with an FC to store the ore. Therefor max cargo capacity isn't real an essential requirement. I mine for as long as I like to and then store whatever I got in my FC

For PvE Combat I use the Corvette and I don't really need some afk turret boat. Are there any "fun" builds and uses for a Type-10 in a High CZ?

For AX combat I own a dedicated Krait Mk II, but I haven't done any bug hunting for over a year. I'm not sure if I could turn a Type-10 into some lazy, face tanking bug smasher that just bursts interceptors down with superior firepower instead of some fancy FA/off dancing.


Those are my current thoughts, so feel free to show me the error of my ways and help me finding a home for a lonely Type-10. Maybe there are also uses I haven't considered yet. Salvage, Search&Rescue, Station evacuations?
I use vette for AX. It literally can face tank a basilisk. 7100 shield and 7300 hull with 2 7A banks and u can literally just sit in front of it and just hammer gauss it to death. Panic shield i run 2 OC/TV beams.
 
Type-10 Mining

Weapons and defensive capabilities are more for the "lulz" than an actual neccessity. The idea is to have a mining ship with a decent view at the galaxy, while mining Tritium as a side-activity during FC based exploration trips.
SCA and ADC are included because I am a lazy bum and landing any ship does not provide much of a challange to me that I need to prove myself to myself :p

Type-10 Scout Smacker
Concept for a Battle Barge against Thargoid scouts. Packhounds are mainly to fill the empty slots and because they probably look cool when fired in volleys. Multicrew is an option with the two Guardian SLFs and turreted AX multicannons. I'm not sure if the experimental Drag ammo will actualy effect Thargoid vessels. Again, class 1 and 2 slots for SCA and ADC because frankly, nothing else offers more benefits here.

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Type-10 Explorer
For biowaste&giggles I also added an explorer build that seems oddly appealing to me. 44ly jump range is pretty fine for such a big boi and more than enough when operating from a carrier. Shield&boosters are added primarily for the odd bump when landing. SRV&Fighter added for two player exploration. Corrosive rack installed because you never know when you find some Thargoid stuff dirtside. Rescue Limpets because I don't know what else to put in there and frankly, this way I have at least one ship with some SAR capabilities in my fleet. Point Defense in case of Guardian sites and Chaff because I once read that some lifeforms react to chaff. SCA&ADC because I really, really am a lazy bum


Thoughts?
 
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