I want auto pilot

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Just to mention that not everyone uses a throttle stick. Using mouse/keyboard isn't quite as simple, you have to wait for it to drop out of hyperspace before you can hit X.

Valid argument... you can't even do it during the countdown before you enter hyperspace? Either way, hyperspace is less than 10 seconds... not that long to wait till you can hit X.
 
I used to use keyboard controls for my throttle. As long as I hit the key for 0% throttle any time after the countdown started I would be at 0% throttle when I came out of the jump. All that matters is that you've set your throttle to zero. Controls are irrelevant.
 
Hi, I am from the year 2020 and I am bringing you "I've played and you will soon" informations about the updates. 96% of them have been introduced based on community suggestions.
Add-ons are:

2015
july: auto-pilot
december: auto-trader

2016
january: URGENT PATCH: auto-forum-responder (due to auto-pilot working excelent, community had more time between traveling)
may: auto-buyer
july: community request: auto-youtube-navigator
october - auto-trader v2.0
december - auto-fighter + Santa PvP for backers

2017
april - auto-head-rotator (Oculus Rift becomes obsolete)
july - auto-talker, auto-keyboard and auto-mouse clicker (beta versions) - keyboard and mouse become obsolete in ED.

2018
january - Sudoku add-on for auto-pilot (again listening to community, they got bored while traveling)
april - auto-screenshot-maker
october 31 - Planet skin - turn all planets into pumpkins (community approved, EvE is stil at auto-buyer alpha)
december - Auto-player. Game plays by itself, user just needs to power its pc.

2019
january 1st - David Braben announced the biggest, most awesome, "bigger than 400 billion stars" UPDATE !!!
april 1st - community still waiting for update, most thinking its april's fool prank
september - no news from devs, David Braben or GM. Release of iPhone 12 (42'' screen + transporting truck) and Samsung S14 (42'' ball shape screen + 10 bowling pins)
december - almost no activity on forum. In game, the best auto-fighter script won Nvidia Adamantium XYZ 4 TB video card.

2020
january 3rd - Frontier Developments release Elite Dangerous v1.0 Operating System, community gone wild !!!
january 4th - 8 billions of players downloaded ED OS, Microsoft stocks fall 8264%
march - community asking for new add-on: Windows XP - The game

july 2nd - due to bug in OS, Thargoids spread out of computers into real world. Skynet has been wiped out in 2 hrs (formating C:\ at 98%) and total world domination expected in 21 hrs.
july 3rd - Thargoid bay door opens, Cylon steps out "We come in war" ...
july 4th - 9mm pew-pew didn't help ...

...The End...
 
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This is a really annoying, pretentious, disingenuous assertion. By using it you are PRETENDING to believe that the introduction of such a device won't fundamentally change the nature of the game. Please stop insulting our collective inteligences.
And your immediate attack is not annoying, pretentious and disingenuous? You are pretending to believe that an introduction of such a device would make any difference to how YOU would play. You only serve to insult your own intelligence.

How does it change the nature of the game? Let's see:
NOW: I select and then point it at a station and sit twiddling my thumbs and watching while it accelerates then decelerates and then press a button when it tells me it's safe to, in order to exit from supercruise at the station. If I'm interdicted, I submit immediately and deal with it.

With AP: I select a station and press a button and then wait while it accelerates and then decelerates and automatically exits at the station. If the ship is interdicted, the AP submits immediately and leaves me to deal with it.

Oh wow, I didn't realise that pressing a button at the beginning instead of the end of the journey would be so game breaking, especially for those who don't use it.
 
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And your immediate attack is not annoying, pretentious and disingenuous? You are pretending to believe that an introduction of such a device would make any difference to how YOU would play. You only serve to insult your own intelligence.
[snip]
Oh wow, I didn't realise that pressing a button at the beginning instead of the end of the journey would be so game breaking, especially for those who don't use it.

I've already given an example of how adding a "feature" that offers benefits over the original game play quickly makes that feature the "default mode" and renders the original one obsolete even when the original was better "game play". Where is your evidence to the contrary, or are you just arguing for the sake of it?

Without supporting evidence, all your sarcastic commentary is nothing but conjecture and hyperbole, and isn't worth the pixels it's written in.
 
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Yea, let's get a space travelling game without the travelling. Let's get an auto-pilot, an auto-fighting module and an explorer, trading and mining module and we won't have to play at all. We'll just check in occasionally to see if there are any new numbers somewhere. It'll be awesome.

Isn't that just Eve ? Click, come back later see what happened !
 
And your immediate attack is not annoying, pretentious and disingenuous? You are pretending to believe that an introduction of such a device would make any difference to how YOU would play. You only serve to insult your own intelligence.

How does it change the nature of the game? Let's see:
NOW: I select and then point it at a station and sit twiddling my thumbs and watching while it accelerates then decelerates and then press a button when it tells me it's safe to, in order to exit from supercruise at the station. If I'm interdicted, I submit immediately and deal with it.

With AP: I select a station and press a button and then wait while it accelerates and then decelerates and automatically exits at the station. If the ship is interdicted, the AP submits immediately and leaves me to deal with it.

Oh wow, I didn't realise that pressing a button at the beginning instead of the end of the journey would be so game breaking, especially for those who don't use it.

This is exactly my issue with needing an autopilot, if it is going to do so little why, when the devs time could be better used making fixes to bugs and working on the already planned changes and adjustments.
 
Fair enough, but it never worked for me. No idea why then.

It does definitely work, but there are some annoyances and inconsistencies which make it unwieldy. If you play with the throttle going into/leaving SC/HS for a while especially when exploring, it's obvious that the UI aspect of it has had zero attention for a while:
1) When you press the zero throttle key there is no visual feedback that this has happened. I've had heat damage twice when remapping keys or switching between my three gaming machines with different keybinds. I think this is the worst aspect, as if yours isn't working properly, you can't say "it shows the throttle zero-ing, but I exit HS at 75%. You never see the throttle move.
2) When in normal space, the speed must be above 75% in order for HS to engage. In SC the throttle can be at or above 75%. Inconsistent, and crazy driving if you use a keybind for 75% and expect it to do the same thing in both.
3) Boosting into SC/HS is possible with the throttle at zero, but although the throttle is at zero, it shows the throttle going to 100% during the countdown.

So although the system for everything happening is fairly logical, the lack of feedback and consistency makes it ever-so-slightly frustrating. We have separate throttle and speed indicators which apply in Flight Assist on/off, SC etc., so these should be consistent for entering SC/HS too.
 
I've already given an example of how adding a "feature" that offers benefits over the original game play quickly makes that feature the "default mode" and renders the original one obsolete even when the original was better "game play". Where is your evidence to the contrary, or are you just arguing for the sake of it?

Without supporting evidence, all your sarcastic commentary is nothing but conjecture and hyperbole, and isn't worth the pixels it's written in.

The current implementation of traveling "game play" is just a time dump to extend the MMO play-ability. It's slow on purpose. It delays you from making money and it delays you from what you want to do f.e. traveling to a system with a faction you want to fight for. It delays you from fast exploration... The only thing which it makes easier is Pirating.

Now you say you would want to spice it up somehow... ok how? By adding something that would slow the traveling even more?

The only way how to balance it (as I see it) is to give people skill based travelling (allow for gravity sling shots for example) which would in return give your far less travel time. In such case you would be able to have the autopilot and the game play in one game. Autopilot would be a lot slower, but automated. This would of course mean you would need a different propulsion system. Either modded FSD which could utilize gravity wells or something else.
 
Oh dear, how dare you propose smth that wasn't part of the Elite series!
Oh.. wait a minute.


Well seems like things DO change, I though the forum warriors around this messy place only rage down suggestions that are a new addition to the game.
 
The current implementation of traveling "game play" is just a time dump to extend the MMO play-ability. It's slow on purpose. It delays you from making money and it delays you from what you want to do f.e. traveling to a system with a faction you want to fight for. It delays you from fast exploration... The only thing which it makes easier is Pirating.

I note that, despite my request, and despite my offering evidence to the contrary, you've offered no evidence to support your claim that including an autopilot would have no effect on gameplay. As I said, without evidence, all claims are nothing more than conjecture and hyperbole. However...

Bounty hunting. I do most of mine between beacon and station (because I find hunting at a res to be tedious "bounty farming") either at USS's or through interdictions. It's free extra creds on trade runs. It'd also be real hard to do missions when you're on autopilot, and it means you've just guaranteed yourself zero "random encounters", except for interdictions (which would be the next thing you want a way of automatically avoiding no doubt). All these prove your "time dump" theory to be wrong. Fact is you are simply CHOOSING to do nothing while in supercruise, and then wishing for a way to avoid being in supercruise.

Now you say you would want to spice it up somehow... ok how? By adding something that would slow the traveling even more?

Yep.

The only way how to balance it (as I see it) is to give people skill based travelling (allow for gravity sling shots for example) which would in return give your far less travel time. In such case you would be able to have the autopilot and the game play in one game. Autopilot would be a lot slower, but automated. This would of course mean you would need a different propulsion system. Either modded FSD which could utilize gravity wells or something else.

You're sort of on the right track (and by "right track" I mean "my track". Conceited of me, no?). The FSD already works by utilising an artificial gravity bubble to contract space, and it's already affected by gravity wells in a very simplistic fashion. I'd make gravity visible on the HUD somehow, and have it act like tides, winds, and currents in water borne ships... meaning that "sailing" in space would yield a lot more space than simply ploughing through in a straight line. It would mean you'd ACTUALLY have to fly your ship, not just point it in the right direction and press the "go" button.
 
I've already given an example of how adding a "feature" that offers benefits over the original game play quickly makes that feature the "default mode" and renders the original one obsolete even when the original was better "game play". Where is your evidence to the contrary, or are you just arguing for the sake of it?

Without supporting evidence, all your sarcastic commentary is nothing but conjecture and hyperbole, and isn't worth the pixels it's written in.
I've just given my evidence: The ONLY difference is that you press a button at the start instead of at the end of the flight.

You can still be interdicted. In fact, it makes it a lot easier for pirates because anyone with half a brain could see which ships are being autopiloted which means the pilot could probably be AFK.
You can still be seen on the radar.
You still have to choose the station after jumping from the nav map.

Like I said before, the downsides could be:
Dropped 20Km from the station instead of 10Km.
Dropped behind instead of in front of the station if the station is on the nearside of the planet, since the AP will fly you as straight as it can with only a slight detour if the planet is in the way.
Immediate submission if interdicted with no option for you to fight the interdiction.
The cost.

To be honest, your argument sounds more like you personally don't want it so therefore, it's not allowed in the game.
IT DOES NOT IMPACT HOW YOU PLAY IN ANY WAY, YOU CAN STILL DO WHAT YOU'VE ALWAYS DONE.
Does it affect you when players go out exploring instead of trading?
Does it affect you when players use the docking computer instead of docking manually?
Does it affect you when someone else is trading the same wares as you 200 Ly away?
Does it affect you when someone else is bounty hunting while you are trading?

Your excuses are weak and pathetic and until something is done to make travelling in SC a bit more interesting which is extremely unlikely, allowing AP gives players a break from tedium. No I don't want to have to navigate a minefield of things that may damage or even destroy the ship in SC either, my idea of fun isn't playing dodgems at multiples of light speeds.
 
After playing this game for a couple hundred hours I'm completely disinterested in traveling anywhere. Traveling has become extremely repetitive and tedious. I use an auto docking module which relives some of the tedium when dealing with stations, but that's only part of it. At first traveling was cool because it was new, but now that the novelty has worn off it's just a chore.

Step away from the space truck :)
 
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