I want auto pilot

Status
Thread Closed: Not open for further replies.
Right now I don't really see the reason, especially with the way supercruise works. Later down the road, we might get something close to an auto-pilot, so that we can get up from our seats and move around the ship while supercruising.
 
If you don't even want to have to fly in game, why don't you just watch youtube videos?

Ahh, the first snarky troll comment of the day.. Player just wants an option autofly to target..

- - - - - Additional Content Posted / Auto Merge - - - - -

YOu havent played teh game for long enough. Give it a few weeks. Auto pilot would get you very dead.

how so? If you get interdicted, just grab the stick and take over..
 
Ahh, the first snarky troll comment of the day.. Player just wants an option autofly to target..

- - - - - Additional Content Posted / Auto Merge - - - - -



how so? If you get interdicted, just grab the stick and take over..


Because you will get lazy or distracted or go to the loo and even the docking computer get people killed.

Practice makes perfect. Use it or you'll lose it.
 
People say supercruise requires no skill, but staying aware of the surroundings, not allowing dodgy looking types to get in a position to interdict you and minimising the amount of time (and therefore risk) in supercruise by being as efficient as possible is something you have to learn and pay attention to.

Automating suoercruise would remove yet more risk from the game, unless the autopilot was as inefficient and oblivious to danger as the most useless pilot. Which would render it utterly pointless.

Besides this, travelling vast distances has to have a cost. If it doesn't they become meaningless, just numbers. The galaxy is big, let's try and keep it that way.
 
People say supercruise requires no skill, but staying aware of the surroundings, not allowing dodgy looking types to get in a position to interdict you and minimising the amount of time (and therefore risk) in supercruise by being as efficient as possible is something you have to learn and pay attention to.

Automating suoercruise would remove yet more risk from the game, unless the autopilot was as inefficient and oblivious to danger as the most useless pilot. Which would render it utterly pointless.

Besides this, travelling vast distances has to have a cost. If it doesn't they become meaningless, just numbers. The galaxy is big, let's try and keep it that way.

It would remove NO risk from the game at all. It would just mean I don't have to sit there twisting the stick for 20 000 lseconds on long journeys. If they do not want any form of SC autopilot, they should also ditch the suicidal docking computer.
 
There's nothing in Dangerous that has added to Frontier.

Except, you know, exploration, factions, functional bounty hunting, persistent universe, online play, little things like that.

The autopilot in Frontier only existed as the outcome of gameplay mechanics that made it an exercise in frustration to fly manually.
 
It would remove NO risk from the game at all. It would just mean I don't have to sit there twisting the stick for 20 000 lseconds on long journeys. If they do not want any form of SC autopilot, they should also ditch the suicidal docking computer.

It would remove risk if you're a blithering idiot who has never learned how to optimise their time in SC, spins around every station three times before managing to drop out and never notices a wanted python 2ls behind them. I'm not suggesting that you are, by the way, but there are plenty of players just like this in game.

But rather than them learning to play the game, you're suggesting that they should be allowed to let a bot do it for them.
 
People say supercruise requires no skill, but staying aware of the surroundings, not allowing dodgy looking types to get in a position to interdict you and minimising the amount of time (and therefore risk) in supercruise by being as efficient as possible is something you have to learn and pay attention to.

Automating suoercruise would remove yet more risk from the game, unless the autopilot was as inefficient and oblivious to danger as the most useless pilot. Which would render it utterly pointless.

Besides this, travelling vast distances has to have a cost. If it doesn't they become meaningless, just numbers. The galaxy is big, let's try and keep it that way.
That part of it is what I'd expect an autopilot to not do. It would simply point you at your destination and fly there; at most it would avoid trying to fly you through stars and planets to get there. Want to avoid being interdicted or work out a faster route? Do it manually.

It would remove no risk (rather it adds to it for anyone who turns it on then falls asleep) and does nothing to make the galaxy smaller either. I can't see any real downside to it. It's not pointless if it does the simplest method (particularly for explorers in remote systems).

- - - - - Additional Content Posted / Auto Merge - - - - -

It would remove risk if you're a blithering idiot who has never learned how to optimise their time in SC, spins around every station three times before managing to drop out and never notices a wanted python 2ls behind them. I'm not suggesting that you are, by the way, but there are plenty of players just like this in game.

But rather than them learning to play the game, you're suggesting that they should be allowed to let a bot do it for them.
It would increase the risk of them not noticing the Python. The only skill it removes is the need to press 3/4 when the time says 6 seconds, which is hardly riveting gameplay or skill. People will have learned that by the time they get the autopilot.
 
Last edited:
It would remove risk if you're a blithering idiot who has never learned how to optimise their time in SC, spins around every station three times before managing to drop out and never notices a wanted python 2ls behind them. I'm not suggesting that you are, by the way, but there are plenty of players just like this in game.

But rather than them learning to play the game, you're suggesting that they should be allowed to let a bot do it for them.

I would suggest that most of us multitask in SC trips already, I'm not certain having a facility to take away the requirement to watch for 0.07 and press whatever button takes you to 75% throttle - then press the equivalent of J at 1Mm be game breaking.

However it should be inefficient, it should be an option for long trips not de rigueur.

Would folk be happy with autopilot that:

Requires aligning with target (a la Hyperspace)
Emergency drops if proximity alarm is triggered
Submits to interdiction automatically to save hull integrity
Can only lock on to station or outpost "beacons" (ie you can't autopilot around a system autoscanning for exploration)
 
Can only lock on to station or outpost "beacons" (ie you can't autopilot around a system autoscanning for exploration)
Why that limitation? Exploring is a task more suited to multitasking anyway, letting it work in those situations so you can explore on the side whilst doing something else would make it more enjoyable.
 
Because the scanners don't need to be activated so you could afk explore a system - for me that WOULD be game breaking.

Plus an autopilot would use telemetry data to identify where its target is going to be - ie tracking the motion and planets don't broadcast their location.

I'm just throwing ideas at the wall ;)
 
That part of it is what I'd expect an autopilot to not do. It would simply point you at your destination and fly there; at most it would avoid trying to fly you through stars and planets to get there. Want to avoid being interdicted or work out a faster route? Do it manually.

It would remove no risk (rather it adds to it for anyone who turns it on then falls asleep) and does nothing to make the galaxy smaller either. I can't see any real downside to it. It's not pointless if it does the simplest method (particularly for explorers in remote systems).

- - - - - Additional Content Posted / Auto Merge - - - - -


It would increase the risk of them not noticing the Python. The only skill it removes is the need to press 3/4 when the time says 6 seconds, which is hardly riveting gameplay or skill. People will have learned that by the time they get the autopilot.

I can't object too hard to a rock dumb system that plots a straight line to target without killing you. But I can't see any great benefit in it either compared to simply lining it up yourself and paying the tiniest amount of attention.

Responses may be infrequent for the rest of the afternoon- 2-1, Fellaini at the back stick. UNITED!

Edit- But before I go, I'm afraid it's a no to auto-drop or auto stop. At that point you are looking at auto exploring. If you want to watch netflix, watch netflix. If you want to watch netflix and.play a game, accept you have to suck at one or the other at times.
 
Last edited:
You still need to be there to select the target, the only difference is that you can do something else instead of having to wait to 6 or 7 seconds then hit a key. I'm often browsing around on my laptop during longish flights anyway. If that's balanced by having to do more manually for the actual scan (particularly if it's interesting) then so much the better.
 
some hope station walking comes and then the new career is play as a station junkie to beg for money from elite CMRDers to build up an empire and then get ELITE HOBO.

Is it wrong that I kind of want to play Elite: Hobo now?

For some reason the idea of cooking stolen food cartridges on ship radiators and hitching rides in unsuspecting cargo holds sounds like a fun addition to the game. Being a lookout for the black market could make an entertaining minigame too.
 
It would remove risk if you're a blithering idiot who has never learned how to optimise their time in SC, spins around every station three times before managing to drop out and never notices a wanted python 2ls behind them. I'm not suggesting that you are, by the way, but there are plenty of players just like this in game.

But rather than them learning to play the game, you're suggesting that they should be allowed to let a bot do it for them.

Not at all, that is not my suggestion. It would only be an A-B in supercruise, not a total autopilot from station to station via hyperspace. Just something to keep the ship centered on target would be enough.
 
Sorry, can't resist: How about you play Frontier then?

What has FDEV ever done for us?
https://www.youtube.com/watch?v=9foi342LXQE
If they actually remastered it properly and brought it out as an offline game as it originally was, I would love to. The remastered version brought out by the fan group isn't anywhere near as good as it could be if it was done professionally.

I would not mind in the least if I had to pay another 40 bucks for it if FD were to bring it out as a modern version of Frontier or even First Encounter if it comes to that. If it had all the features the original Frontier had, it would already have far more features than ED anyway. Planetary landings, Mining bots, seamless travel, AUTOPILOT and even Thargoids. Best of all, no stupid trade nerfs so a good trade run stayed good, not saying prices shouldn't fluctuate at all but, considering how many people play it now, most routes can be flooded far too easily, it has been over-nerfed as usual just like the Python was.

I want my single player offline game back, I don't want 20 thousand other people dictating how I should play the game just because they don't like it. It's simple: If you don't want autopilot, don't use it, nobody is forcing you to use it. However you are forcing those of us who want it, not to use it. See how this works?
 
I would want a full autopilot when we can walk about inside the ships. Perhaps you would be able to hire NPC crew mates for the copilot chair we see in many ships.

For now though, don't we already have a semi-autopilot? You typically select your destination in super cruise, and can then leave the throttle in the blue zone, and it will accelerate and slow down the ship for you automatically.
 
Not at all, that is not my suggestion. It would only be an A-B in supercruise, not a total autopilot from station to station via hyperspace. Just something to keep the ship centered on target would be enough.

I don't have a massive problem with that. But would you expect it to stop you, or drop you from SC?
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom