If you don't even want to have to fly in game, why don't you just watch youtube videos?
YOu havent played teh game for long enough. Give it a few weeks. Auto pilot would get you very dead.
But apparently automating that tremendously exciting and skillful task will take away from the game.Supercruise is just... accelerate. Wait. Slow down. Press button.
Ahh, the first snarky troll comment of the day.. Player just wants an option autofly to target..
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how so? If you get interdicted, just grab the stick and take over..
People say supercruise requires no skill, but staying aware of the surroundings, not allowing dodgy looking types to get in a position to interdict you and minimising the amount of time (and therefore risk) in supercruise by being as efficient as possible is something you have to learn and pay attention to.
Automating suoercruise would remove yet more risk from the game, unless the autopilot was as inefficient and oblivious to danger as the most useless pilot. Which would render it utterly pointless.
Besides this, travelling vast distances has to have a cost. If it doesn't they become meaningless, just numbers. The galaxy is big, let's try and keep it that way.
There's nothing in Dangerous that has added to Frontier.
It would remove NO risk from the game at all. It would just mean I don't have to sit there twisting the stick for 20 000 lseconds on long journeys. If they do not want any form of SC autopilot, they should also ditch the suicidal docking computer.
That part of it is what I'd expect an autopilot to not do. It would simply point you at your destination and fly there; at most it would avoid trying to fly you through stars and planets to get there. Want to avoid being interdicted or work out a faster route? Do it manually.People say supercruise requires no skill, but staying aware of the surroundings, not allowing dodgy looking types to get in a position to interdict you and minimising the amount of time (and therefore risk) in supercruise by being as efficient as possible is something you have to learn and pay attention to.
Automating suoercruise would remove yet more risk from the game, unless the autopilot was as inefficient and oblivious to danger as the most useless pilot. Which would render it utterly pointless.
Besides this, travelling vast distances has to have a cost. If it doesn't they become meaningless, just numbers. The galaxy is big, let's try and keep it that way.
It would increase the risk of them not noticing the Python. The only skill it removes is the need to press 3/4 when the time says 6 seconds, which is hardly riveting gameplay or skill. People will have learned that by the time they get the autopilot.It would remove risk if you're a blithering idiot who has never learned how to optimise their time in SC, spins around every station three times before managing to drop out and never notices a wanted python 2ls behind them. I'm not suggesting that you are, by the way, but there are plenty of players just like this in game.
But rather than them learning to play the game, you're suggesting that they should be allowed to let a bot do it for them.
It would remove risk if you're a blithering idiot who has never learned how to optimise their time in SC, spins around every station three times before managing to drop out and never notices a wanted python 2ls behind them. I'm not suggesting that you are, by the way, but there are plenty of players just like this in game.
But rather than them learning to play the game, you're suggesting that they should be allowed to let a bot do it for them.
Why that limitation? Exploring is a task more suited to multitasking anyway, letting it work in those situations so you can explore on the side whilst doing something else would make it more enjoyable.Can only lock on to station or outpost "beacons" (ie you can't autopilot around a system autoscanning for exploration)
That part of it is what I'd expect an autopilot to not do. It would simply point you at your destination and fly there; at most it would avoid trying to fly you through stars and planets to get there. Want to avoid being interdicted or work out a faster route? Do it manually.
It would remove no risk (rather it adds to it for anyone who turns it on then falls asleep) and does nothing to make the galaxy smaller either. I can't see any real downside to it. It's not pointless if it does the simplest method (particularly for explorers in remote systems).
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It would increase the risk of them not noticing the Python. The only skill it removes is the need to press 3/4 when the time says 6 seconds, which is hardly riveting gameplay or skill. People will have learned that by the time they get the autopilot.
some hope station walking comes and then the new career is play as a station junkie to beg for money from elite CMRDers to build up an empire and then get ELITE HOBO.
It would remove risk if you're a blithering idiot who has never learned how to optimise their time in SC, spins around every station three times before managing to drop out and never notices a wanted python 2ls behind them. I'm not suggesting that you are, by the way, but there are plenty of players just like this in game.
But rather than them learning to play the game, you're suggesting that they should be allowed to let a bot do it for them.
If they actually remastered it properly and brought it out as an offline game as it originally was, I would love to. The remastered version brought out by the fan group isn't anywhere near as good as it could be if it was done professionally.Sorry, can't resist: How about you play Frontier then?
What has FDEV ever done for us?
https://www.youtube.com/watch?v=9foi342LXQE
Not at all, that is not my suggestion. It would only be an A-B in supercruise, not a total autopilot from station to station via hyperspace. Just something to keep the ship centered on target would be enough.