Hey there,
after playing around with your tool a few times I've had the first "real" use case for it last night. I'm out exploring in VR and decided to pin a terminal window with the system info in my VR space while scanning systems. This is all from a VR user's point of view and stems from the fact that the pinned window is relatively small compared to the fullscreen display on a 24" monitor:
I usually begin the system scan with the gas giants, at least when there are no obvious gems in a system. I find and scan a giant and then look for all the moons around it. So when scanning the first giant, it gets depicted REALLY big in the ICARUS terminal, and the moons are placed under it one by one. Problem I had: The first moon was still visible, the others just dissapeared out the bottom. At first I thought ICARUS failed to update the displayed system map, until I realized that the bodies were out of frame
. This gets better the more planets I scan, as the display auto scales with the "width" of the system map. I tried scaling the display down with CTRL-wheel, but all I got was tiny text
. Maybe you can add an option for auto scaling in the other dimension, too? Or scale the system map together with the text scaling?
Most systems I scanned were very boring and filled with icy bodies, but in the few interesting systems I scanned I kind of had a hard time differentiating landable atmospheric planets from the non ones. In Odyssey I have the same problem in the system map, to be honest, the only ones I can really make out at a glance are the non-atmospheric landables. Maybe there is a way to mark the different types of bodies (in terms of landability and atmosphere, not the body type) more... obviously? I mean, I can always click on the body and get the text info as I use the mouse for scanning anyway (and not the HOTAS), but in VR this means losing mouse focus for the elite window, and getting that back can be fiddly (I sit in the middle of my room and have to peek sideways at my desk to find the elite window and click into it).
Apart from these minor quirks: Great tool! Hope this feedback helps in any way.
after playing around with your tool a few times I've had the first "real" use case for it last night. I'm out exploring in VR and decided to pin a terminal window with the system info in my VR space while scanning systems. This is all from a VR user's point of view and stems from the fact that the pinned window is relatively small compared to the fullscreen display on a 24" monitor:
I usually begin the system scan with the gas giants, at least when there are no obvious gems in a system. I find and scan a giant and then look for all the moons around it. So when scanning the first giant, it gets depicted REALLY big in the ICARUS terminal, and the moons are placed under it one by one. Problem I had: The first moon was still visible, the others just dissapeared out the bottom. At first I thought ICARUS failed to update the displayed system map, until I realized that the bodies were out of frame
Most systems I scanned were very boring and filled with icy bodies, but in the few interesting systems I scanned I kind of had a hard time differentiating landable atmospheric planets from the non ones. In Odyssey I have the same problem in the system map, to be honest, the only ones I can really make out at a glance are the non-atmospheric landables. Maybe there is a way to mark the different types of bodies (in terms of landability and atmosphere, not the body type) more... obviously? I mean, I can always click on the body and get the text info as I use the mouse for scanning anyway (and not the HOTAS), but in VR this means losing mouse focus for the elite window, and getting that back can be fiddly (I sit in the middle of my room and have to peek sideways at my desk to find the elite window and click into it).
Apart from these minor quirks: Great tool! Hope this feedback helps in any way.