Windows just flagged Icarus as having a trojan. I'm going to assume that's a false positive but it "helped" me by moving the executable to quarantine.
Windows just flagged Icarus as having a trojan. I'm going to assume that's a false positive but it "helped" me by moving the executable to quarantine.
Windows "defender".Did Microsoft Windows (eg Windows Defender) do this or was it third party software?
Did Microsoft Windows (eg Windows Defender) do this or was it third party software?
Windows "defender".
This is what it thinks it found:
Trojan:Win32/Wacatac.B!ml
Thanks for the reminder!I was wondering if at some stage it would be possible copy to the clipboard from the Navigation panel so we can paste into the Galaxy map.
I was wondering if at some stage it would be possible copy to the clipboard from the Navigation panel so we can paste into the Galaxy map.
Hello there! In the cargo screen, although I can sum up the tonnage myself.
But i guess it still helpful to add text to show the current T of cargo / Total T capacity.
Not essential but definitely nice to have. Orzz.
All the above mentioned are really nice to have in the coming release! That's quick. Orzz Hat off to ya!
BTW, for the station info, i think a line telling the controlling faction would be nice for CMDRs looking for specific one to dock.
This is awesome! Exactly what we need for a second monitor.
Just wondering if information about your targeted enemy is available to your app? You know how you have a nice summary of your ship's loadout, can you show your enemy's loadout, as well as % damage to their modules?
For example, I love to target the thrusters when fighting a Chief (as does everyone I think), and it would be great to see the percentage damage of all the enemy's modules even when I don't have that subsystem selected on the bottom left targeting panel (it's a pain to scroll through everything). Maybe I've spammed packhounds and then I notice his plasma accelerator is at 10%, so I target that first instead
Sorry if I haven't explained myself very well!
Fully understand that. Take your time!! The whole ED thing is gigantic and some simple idea may not at actually that "simple"Good idea! There is a bit of a challenge with that right now as it uses a mix of local events and EDSM data and I'm not sure if the UI has the local data merged in with the EDSM data (unfortunately I'm pretty sure I haven't done that yet) so that one might not happen as soon as would be nice, but will make a note to remember it.
It would be handy to be able to view all factions and their various stations - and current bounty status with them, so you can easily see where to go. I might have a go at that when I do some crime and punishment features; although tracking systems where there are factions you have good rep with for better mission payouts would also be nice.
Oh totally get what you mean! Yeah that's a great idea, the game doesn't make that particular easy to view while in combat and I would also like something like that.
Off hand I don't think it's currently possible, sadly :-(
As I understand it from the documentation the only combat data I think it's possible to get is for some high level things like confirming kills or when taking heat damage, serious hull damage, or when your shields go down which probably isn't very useful as it's usually pretty clear when they are going on.
It's a shame as space in in the in game UI is limited and it's hard to remember even what all the icons are, and viewing module status (local and remote) is a bit of a pain; it would be nice to know how things are going in protracted fights; for your own ship and for other ships.
If they ever expose this data would be very happy to support surfacing it! I guess it might be tricky as it's constantly changing and probably not ideally suited to the way the Journal API works (as it would be a lot of events / writes to disk).
Update:
Wait, did you make EDMH? Because that is very cool! ICARUS Terminal was build with supporting syncing with the UI mind but haven't gotten round to it yet - it's depending on me implementing a settings subsystem that syncs across windows so users can use default, sync-with-game or custom setting for UI themes. I am probably quite close to doing it though, as the Engineering panel needs that subsystem too, so materials and blueprints can be pinned.