They aren't afraid of the hollow box on the HUD - we all know that.I’m very aware there’s still plenty of ways to tell who’s a npc and who isn’t. I’m saying that if these carebears are so scared of the hollow box then remove it.
They aren't afraid of the hollow box on the HUD - we all know that.I’m very aware there’s still plenty of ways to tell who’s a npc and who isn’t. I’m saying that if these carebears are so scared of the hollow box then remove it.
I claim this isn't an exploit. FD have set the price of LTDs, implemented hotspots, allowed them to overlap and coded what happens to their stats when they do, designed Solo mode as a game feature and set the price for fleet carriers. As far as I'm aware all these game elements are working as intended (apart from the one which is only in beta of course). ED being a sandbox game, players have the option to make use of any of these features in combination; this is also by design.I'm speed mining in Borann. Taking advantage of the triple hotspot LTD spawn to make Billions in days.
You cant pretend that this coupled with solo play isn't an exploit because it is the literal definition of exploiting game mechanics to give myself an advantage, both in terms of difficulty and resources.
Later today I may combat log on an NPC so I dont have to slow down.
Given the amount of players doing same I suspect I won't get to 5 billion before the triple hotspots are removed.
"feature I don't like".
Considering this earns more credits than the broken wing sourcing missions, which were nerfed; the old Sothis/Ceos delivery missions, which were nerfed; the Seaton passenger runs, which were nerfed; the skimmer missions, which were nerfed; massacre mission stacking, which was nerfed; Quince scan data missions, which were nerfed; it is not unreasonable to state that on past behaviour, FDev consider a single activity that creates an unbalanced amount of credits when compared to other activities as an exploit which they will eventually patch out.I claim this isn't an exploit. FD have set the price of LTDs, implemented hotspots, allowed them to overlap and coded what happens to their stats when they do, designed Solo mode as a game feature and set the price for fleet carriers. As far as I'm aware all these game elements are working as intended (apart from the one which is only in beta of course). ED being a sandbox game, players have the option to make use of any of these features in combination; this is also by design.
If you think I'm wrong and any one of these features isn't working as intended I suggest you submit a bug report.
I get a bit tired of people bandying "exploit" on this forum when what they really mean is "feature I don't like".
Obviously it’s the knowledge that it’s a person and not an npc engaging them that’s the problem. Because the way you handle either is the same.They aren't afraid of the hollow box on the HUD - we all know that.
I'm sure it will be nerfed in due time, too.Considering this earns more credits than the broken wing sourcing missions, which were nerfed; the old Sothis/Ceos delivery missions, which were nerfed; the Seaton passenger runs, which were nerfed; the skimmer missions, which were nerfed; massacre mission stacking, which was nerfed; Quince scan data missions, which were nerfed; it is not unreasonable to state that on past behaviour, FDev consider a single activity that creates an unbalanced amount of credits when compared to other activities as an exploit which they will eventually patch out.
I'm sure there are plenty more examples where changes have been made to prevent exactly this type of credit making
They might, but until then it is not an exploitConsidering this earns more credits than the broken wing sourcing missions, which were nerfed; the old Sothis/Ceos delivery missions, which were nerfed; the Seaton passenger runs, which were nerfed; the skimmer missions, which were nerfed; massacre mission stacking, which was nerfed; Quince scan data missions, which were nerfed; it is not unreasonable to state that on past behaviour, FDev consider a single activity that creates an unbalanced amount of credits when compared to other activities as an exploit which they will eventually patch out.
I'm sure there are plenty more examples where changes have been made to prevent exactly this type of credit making
No, not yet, and anyone getting in there making credits will have no judgement from me. However past history in the game shows that these types of cash generators don't last because they are eventually deemed to be exploits.They might, but until then it is not an exploit![]()
Nobody is telling them how to play. In fact I’m arguing there’s literally no difference in how they play vs an npc or vs a player, the only difference is that they know it’s a player. The game rules and mechanics are no different either way, and the steps you take to achieve your desired outcome are also no different.Not when it's from other players telling them how they should play, no.
I think it's likely FD will do a balance on LTD prices. They did for void opals and painite in indirect ways and they've tinkered with mission payments many times. That doesn't mean the present prices aren't intended though; they coded those. If they reduce them, the reduction will be intended too. There's no justification for calling any of the present situation an exploit. "Exploit" would be if they reduce the LTD prices but I find a way of abusing the UI to still get the old prices.Considering this earns more credits than the broken wing sourcing missions, which were nerfed; the old Sothis/Ceos delivery missions, which were nerfed; the Seaton passenger runs, which were nerfed; the skimmer missions, which were nerfed; massacre mission stacking, which was nerfed; Quince scan data missions, which were nerfed; it is not unreasonable to state that on past behaviour, FDev consider a single activity that creates an unbalanced amount of credits when compared to other activities as an exploit which they will eventually patch out.
I'm sure there are plenty more examples where changes have been made to prevent exactly this type of credit making
I dont like it so much I'm using it right now.
I have happily done so.I bet you did the rerollins exploit too, so don't complain. Most players wouldn't want to play in your instance anyway.
The beta has the triple hotspot removed. Take from that what you will.I think it's likely FD will do a balance on LTD prices. They did for void opals and painite in indirect ways and they've tinkered with mission payments many times. That doesn't mean the present prices aren't intended though; they coded those. If they reduce them, the reduction will be intended too. There's no justification for calling any of the present situation an exploit. "Exploit" would be if they reduce the LTD prices but I find a way of abusing the UI to still get the old prices.
That's good, mining will be sensible again.The beta has the triple hotspot removed. Take from that what you will.![]()
Remember an interaction in an online game is two-way and there is a real human being at both ends of that interaction. Poor comparison re the movie example. Re the military example - same as using the 911 operator - if the interaction I have with someone ingame is the only interaction I have on which to base a judgement, then I will judge them based on that interaction, be it good or bad. Too many people hide behind the roleplay excuse...
By "you can't", I expect you mean "you shouldn't", because actually I can and I do. If a game interaction is all I have to form an opinion from, I use that....
You can't make any meaningful judgement on another player from a single interaction especially when they're playing pretend to begin with.
By "you can't", I expect you mean "you shouldn't", because actually I can and I do. If a game interaction is all I have to form an opinion from, I use that.
No, Phisto had it correct. You literally cannot ascertain a person's RL character from legitimate in-game activity, because it's a game.By "you can't", I expect you mean "you shouldn't", because actually I can and I do. If a game interaction is all I have to form an opinion from, I use that.
Indeed - however one can decide, based on their actions, whether the in-game character that the RL person has consciously chosen to adopt is "fun" to play with, or not.No, Phisto had it correct. You literally cannot ascertain a person's RL character from legitimate in-game activity, because it's a game.