Robert Maynard
Volunteer Moderator
Too bad. So Sad. Never mind.He's salty and means mining in solo at the triple hotspot so he can't shoot all the ppl doing it.
Too bad. So Sad. Never mind.He's salty and means mining in solo at the triple hotspot so he can't shoot all the ppl doing it.
Define exploit in this context, please.
He's salty and means mining in solo at the triple hotspot so he can't shoot all the ppl doing it.
So are many others - I expect that Frontier are fully aware of how many from their access to in-game analytics.I'm speed mining in Borann. Taking advantage of the triple hotspot LTD spawn to make Billions in days.
If it was an exploit then, I expect, Frontier would have shut it down already - as commodity prices are located on the servers, it would not need a game client update to do so.You cant pretend that this coupled with solo play isn't an exploit because it is the literal definition of exploiting game mechanics to give myself an advantage, both in terms of difficulty and resources.
If the hud didn’t tell you that the ship shooting was player or npc would that make any difference to your opinion? Because npc can take the same actions players do, whether you want Them to or not, and you have to deal with it the same way. Seems to me the thing that bothers you most is just the hollow box..... or simply didn't buy a game that requires them to engage in the entirely optional activity that is PvP.
I bet you did the rerollins exploit too, so don't complain. Most players wouldn't want to play in your instance anyway.Not salty at all. Just amazed they have left this in.
You can earn a fleet carrier within a handful of days which is what I'm intending to do. (Unless its nerfed before I finish.)
Why would anyone play the game as intended?
It matters not at all why any player chooses not to engage in PvP in a game where it is optional. No player needs to justify their actions if they are playing the game by the rules that Frontier set. YMMV.If the hud didn’t tell you that the ship shooting was player or npc would that make any difference to your opinion? Because npc can take the same actions players do, whether you want Them to or not, and you have to deal with it the same way. Seems to me the thing that bothers you most is just the hollow box.
Oh it's not a reflexes thing. I play a lot of racing sims and my reflexes are pretty sharp. As an example I was routing through a cupboard the other day looking for some tinned meat and I knocked a tin of beans out, and I caught it before it hit the counter below. My young nephew who was visiting was impressed.I'll turn 43 this summer and I have no problems competing in open.
(Elite isn't that dependend on ultra-quick reflexes, nothing a good KB+M and a pip macro can't solve)
I jest I jest, if you're comfortable stay in Mobius, but open isn't the hellhole some tell about.
Open IS a mode where your decisions have consequences though.
Jump to Deciat in a 3D shielded Asp, and even lightning reflexes won't save you most of the time.
Put some thought into your build and what you do, and survival is not a problem.
Most players wouldn't want to play in your instance anyway.
No idea what ymmv means.It matters not at all why any player chooses not to engage in PvP in a game where it is optional. YMMV.
"Your mileage may vary"No idea what ymmv means.
it matters not at all whether the player is engaged by Npc or player to how the player must react.
However, cranking up difficulty will not make Open more enticing. Conflict between actual people, even within a game, is a very different matter to taking on NPC ships. It has many psychological and social elements that would otherwise not be present. Incidentally, increasing the difficulty of NPC engagements would also make Open harder rather than fairer, so there's also that.
Perhaps the bottom line is the different modes are there to enable Commanders to play how they want to. We don't want everyone to play in Open because we want some sort of Armageddon PvP scenario. We just think that playing with other people, both cooperatively and adversarial, can be more fun, which is why we advocate Open play.
So in the context of a karma system, people playing in Private Group or Solo mode are not relevant. Why should folk in Open be interested in what goes on there? This is about making player versus player interactions more equitable in Open, getting more folk in there, surely?
I bet you did the rerollins exploit too, so don't complain. Most players wouldn't want to play in your instance anyway.
You wouldn't know, cos you don't see them. Nor the players who put you on the block list, lol.Nope. Never used exploits before. Never relogged, always played in Open. Played the game as intended.
Now, what was the point of that when I can sit in solo and earn a fleet carrier in a week?
Then take away the hud elements that it’s a player. Boom psychological issues gone for our more sensitive cmdrs"Your mileage may vary"
It's up to each player how they react to an attack, be it by an NPC or player. Sandro put it well in a previous discussion:
You wouldn't know, cos you don't see them. Nor the players who put you on the block list, lol.
Usually suggested by unwitting care bears in the hope it'd make them invisible. It doesn't. The wolf doesn't need HUD elements. but nice try.Then take away the hud elements that it’s a player. Boom psychological issues gone for our more sensitive cmdrs
I'm quite able to put players on the block list, yes.That's not even an answer.
Answer the question. Are you able to form a cogent thought or do you just type derisible insults all day?
I’m very aware there’s still plenty of ways to tell who’s a npc and who isn’t. I’m saying that if these carebears are so scared of the hollow box then remove it.Usually suggested by unwitting care bears in the hope it'd make them invisible. It doesn't. The wolf doesn't need HUD elements. but nice try.