I’d like more commanders in the Open

I Thought you wouldn’t like difficulty.. Thanks for answering my question.

There was a big event a couple of years ago and I got put on the wing with some lady nobody talks about anymore. Didn't end the way we wanted. But I'd like to think adversity isn't an issue of mine.

That's the thing about this game - it gives each player options that allows them to do just that - and the choice as to who to play among is the very first choice when starting each game session.

I'm not much for forcing people to play the game a certain way. I only get bothered when people assume I'm just out there whacking people for the thrill. I'm not. The game is big enough to view NPCs and players and systems as dynamics to a larger personal narrative. But people have whittled things down to black and white choices. If I blow up a commander without an acceptable reason, I'm immediately labeled a griefer/ganker/what have you. There's no room for nuance in the eyes of some, nor do they consider that there are people who play the game in a way that involves more than just credits and ships.
 

Robert Maynard

Volunteer Moderator
I'm not much for forcing people to play the game a certain way. I only get bothered when people assume I'm just out there whacking people for the thrill. I'm not. The game is big enough to view NPCs and players and systems as dynamics to a larger personal narrative. But people have whittled things down to black and white choices. If I blow up a commander without an acceptable reason, I'm immediately labeled a griefer/ganker/what have you. There's no room for nuance in the eyes of some, nor do they consider that there are people who play the game in a way that involves more than just credits and ships.
To the targeted player there is no guarantee of nuance detection - they were attacked, whether that suited them or not.

Every player has their own view of how they want to play the game - it's clear, by now, that many of those personal views are incompatible with those of others. How accepting one player is of the freedoms of others is up to them - but players can't assume that anything they do to another player is going to be well received.
 
Since all players have a choice between open, private groups and solo I don't see a point to this thread. I personally don't have anything against ganking, it's an essential element in any MMO and one might say that it makes the game more challenging. Open, in the busy systems, is a hostile environment - I don't see a reason for this to change, when you can easily switch to a private group that doesn't allow ganking or play solo.

That way, everyone is happy - the guy who doesn't want to meet gankers, the gankers and people who don't mind gankers. That's the beauty of having three parallel modes - you get to choose who you wanna meet, so complaining about changing a mode to satisfy you when you can just switch to another is pointless.
 
I'm pretty sure that there are plenty of participants available to correct both "sides" in the debate.

Perhaps you would like to address the OP's proposal, to make Open more accommodating so that they can meet more strangers, rather than adapting their own behaviour or in some way encouraging more players to play in the same private group as them?


ETA I am attempting to describe the topic in as broad a way as possible.
 
Engineering raised the time sink bar for entry too high for most would-be 100% Open players.
The other major issue is a lack of balance as relates to Open play. The game is balanced/bias completely toward PvE and that limits Open to being bias completely toward PvP. It isn't fixable at this point. FDEV have made their decisions and what you see is what you get.
 

Robert Maynard

Volunteer Moderator
Perhaps you would like to address the OP's proposal, to make Open more accommodating so that they can meet more strangers, rather than adapting their own behaviour or in some way encouraging more players to play in the same private group as them?


ETA I am attempting to describe the topic in as broad a way as possible.
PvP is the social tax in this game, for those who don't want to engage in PvP - only one game mode has an unlimited population.

As to increased ATR response at certain times of day - what times would be beneficial for all players in a game played by players all around the globe?
 
PvP is the social tax in this game, for those who don't want to engage in PvP - only one game mode has an unlimited population.

As to increased ATR response at certain times of day - what times would be beneficial for all players in a game played by players all around the globe?

What about the threat of attack? It's vanishingly rare that I am actually attacked (and I have never started a fight with another player) but not knowing, having to IFF is important to how I play, both ways. How about you?


ETA I am referring to direct PvP rather than BGS conflicts, which I very much do engage in.
 

Robert Maynard

Volunteer Moderator
What about the threat of attack? It's vanishingly rare that I am actually attacked (and I have never started a fight with another player) but not knowing, having to IFF is important to how I play, both ways. How about you?
The threat of attack is at the whim of any hollow marker on the scanner. IFF is simple - if it's hollow, assume hostility.
 
The threat of attack is at the whim of any hollow marker on the scanner. IFF is simple - if it's hollow, assume hostility.

Is that an important part of how you play? Do you think that's something that should be mitigated in some way? Or would you be happy for the attacker to be forced to consider a dilemma before destroying their opponent's ship (assuming report crimes is on)?
 

Robert Maynard

Volunteer Moderator
Is that an important part of how you play? Do you think that's something that should be mitigated in some way? Or would you be happy for the attacker to be forced to consider a dilemma before destroying their opponent's ship (assuming report crimes is on)?
Not being attacked by players is my preferred play-style - just as I don't attack other players.

C&P is Frontier's domain - and they have to consider all players, not just those with particular play-style preferences. Remember the disquiet when PF bounties were, briefly, introduced (then removed)?
 
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