I’d like more commanders in the Open

But the game isn't strictly PvE, is it?

And since you can't possibly know the motivation behind someone else's actions, it would seem to me that ruminating on such is a waste of time and energy. Energy you could have re-directed into encouraging others to play the game we have, not the one you wish for.

The hypothetical situation I was responding to would make it a PvE exclusive game. I would suggest actually reading everything I was responding to, this is what I meant by saying you're speaking from ignorance. It was my making a statement about such players. If you disagree thats fine, but you're still completely uh...not getting it. I'm sorry, I can't explain this any better to you.
 
I don't think that that would be fair to those players who prefer Open as it is at the moment.

Why?

If it means that people who would have never gone onto open are now in open, what difference does it make? Instead of them hiding in a private game, against their will, now they are visible to the world. This is the only effective difference. Is that unfair? Can you further clarify what you mean?

Seriously. They're either avoiding the PvPer by playing solo, or are immune to them in open. What is the difference?
 
What advantage does this provide that playing in a large group like Mobius doesn't?

Dividing the community is a bad idea. The universe is huge, and there aren't that many of us all things considered. Making Mobius no longer necessary would unite us. Theres a thread at this exact second of someone complaining of seeing no one in Mobius. This would help.
 

Robert Maynard

Volunteer Moderator
Why?

If it means that people who would have never gone onto open are now in open, what difference does it make? Instead of them hiding in a private game, against their will, now they are visible to the world. This is the only effective difference. Is that unfair? Can you further clarify what you mean?

Seriously. They're either avoiding the PvPer by playing solo, or are immune to them in open. What is the difference?
For the reasons mentioned earlier they would not be immune to PvPers in Open - as Frontier have been clear that it would be a significant amount of work to attempt to mitigate all potential avenues for PvP.

Players are not "hiding" in any game mode other than Open - however they may choose to play in them simply because they can't be bothered with other players.

As to changing Open - better to add another Open with a different rule set (as mentioned in the Kickstarter FAQ) than to change the one we have, in my opinion.
 
If it means that people who would have never gone onto open are now in open, what difference does it make?

Well, there's the fact that you've annihilated what makes open "open", so there's that.

Instead of them hiding in a private game, against their will, now they are visible to the world. This is the only effective difference. Is that unfair? Can you further clarify what you mean?
No one is ever "forced" to do anything in the game. Stow the victim attitude.

Seriously. They're either avoiding the PvPer by playing solo, or are immune to them in open. What is the difference?

One of these solutions for avoiding PvP doesn't trash the game's credibility. The other one does.

Can you guess which?

Hint: it's not the one where the player is magically immune to weapons damage.
 

Robert Maynard

Volunteer Moderator
Dividing the community is a bad idea. The universe is huge, and there aren't that many of us all things considered. Making Mobius no longer necessary would unite us.
.... and attempting to force the community to play together is worse, in my opinion.

The community arrived at the game pre-split.

There are as many Solo instances as there are players in Solo - potentially as many Private Groups as there are players - and three Open modes (with no crossplay).
 
For the reasons mentioned earlier they would not be immune to PvPers in Open - as Frontier have been clear that it would be a significant amount of work to attempt to mitigate all potential avenues for PvP.

Players are not "hiding" in any game mode other than Open - however they may choose to play in them simply because they can't be bothered with other players.

As to changing Open - better to add another Open with a different rule set (as mentioned in the Kickstarter FAQ) than to change the one we have, in my opinion.

It is unneeded to eliminate all possible avenues of PvP. Even just slight alterations would be superior. I've said this a few times now, the goal isnt absolutes, it is improvement.
Adding another open would cause a division in player base and I'm not entirely sold on that. Like I said, aint many of us around.
 

Robert Maynard

Volunteer Moderator
It is unneeded to eliminate all possible avenues of PvP. Even just slight alterations would be superior. I've said this a few times now, the goal isnt absolutes, it is improvement.
Opinions vary on that - and what constitutes an improvement is likely to be highly subjective.
Adding another open would cause a division in player base and I'm not entirely sold on that. Like I said, aint many of us around.
As mentioned above, the community is already significantly fragmented - and has been since before launch.
 
Not at all! Now they can interact and see other commanders, especially so in hotspots without risk of dying.
I don't think having 'untouchables' in open would be a particularly wonderful idea. Yes, it would permit those who do not wish to be involved in PvP activities the freedom to come and go as they please, but in the same breath player piracy is removed, BGS manipulation / PP tasks will be able to be carried out with impunity (not saying that the same doesn't happen in PG/solo - but at least it is 'invisible') and any player bounty hunter could 'see' his target and be unable to act...

No, PG works very well for non-PvP (or even specialised PvP) play, solo is truly player invisible...

If a lack of PvP contact is desired, but some social aspect, remember that system chat is cross modes too...
 
I don't think having 'untouchables' in open would be a particularly wonderful idea. Yes, it would permit those who do not wish to be involved in PvP activities the freedom to come and go as they please, but in the same breath player piracy is removed, BGS manipulation / PP tasks will be able to be carried out with impunity (not saying that the same doesn't happen in PG/solo - but at least it is 'invisible') and any player bounty hunter could 'see' his target and be unable to act...

No, PG works very well for non-PvP (or even specialised PvP) play, solo is truly player invisible...

If a lack of PvP contact is desired, but some social aspect, remember that system chat is cross modes too...

Finally an actually good counterpoint! This is absolutely true, to a degree.

I would still state that the difference between people doing BGS manipulation and PP tasks in solo or immune have absolutely zero difference though. This problem exists now, it shouldnt be made worse by the inclusion of this idea. Unless you are implying more people would take advantage of this, as if a bunch of folks decided to start using solo instead.

I'm not quite sure what would fix that, if it were true.
 
Finally an actually good counterpoint! This is absolutely true, to a degree.

I would still state that the difference between people doing BGS manipulation and PP tasks in solo or immune have absolutely zero difference though. This problem exists now, it shouldnt be made worse by the inclusion of this idea. Unless you are implying more people would take advantage of this, as if a bunch of folks decided to start using solo instead.

I'm not quite sure what would fix that, if it were true.
The point to my reference in BGS/PP is more to the point that being able to operate in open with impunity could also be interpreted as a deliberate taunt to opposing faction members, something that is 'hidden' in other modes.

As I play 2 accounts, one 'social' and the other less so, my use of modes is very fluid yet at no time do I feel disconnected from the main game's lore as everything I do is contributing to the BGS in one way or another.

As has been mentioned by various contributors, in different ways, with the current established 'rules' changing the game to provide PvE immunity in open would be a source of discontent for those used to any contact in open to be potential player conflict, not only the 'unlawfuls'.
 
The point to my reference in BGS/PP is more to the point that being able to operate in open with impunity could also be interpreted as a deliberate taunt to opposing faction members, something that is 'hidden' in other modes.

As I play 2 accounts, one 'social' and the other less so, my use of modes is very fluid yet at no time do I feel disconnected from the main game's lore as everything I do is contributing to the BGS in one way or another.

As has been mentioned by various contributors, in different ways, with the current established 'rules' changing the game to provide PvE immunity in open would be a source of discontent for those used to any contact in open to be potential player conflict, not only the 'unlawfuls'.

Hmm, this is interesting to me. You think that it would be taunting them yes? So it seems we've added the fun for one group, and deprived another of their fun. That definitely not my intended goal here.

It really boils down to where does one person fun begin, and the other end eh?

I'm not sure if that would be the perpetual state of things though. Would you entertain the idea that after awhile, people would simply get used to the system, or would the damages be too great to implement? Would folks forever be angry over this, and if so, is it a significant enough amount of players for this to be a concern?
 
First of all let me say thank you for your hard work! Your group sounds lovely. However, I disagree that it is pointless to discuss this issue. The issue I see is that neither side is thinking along the lines of consensus. They want what they want, with little to zero regard for the other. If people can be made to see that working along such black and white lines is counterproductive, perhaps a solution could be had.

And we can't afford not to agree on something. FDEV moves at a glacial pace, and the likelihood of them implimenting a fix that people can't agree on is pretty grim. Like it or not we have to figure out how to get people to really think about this, rationally even!
Sir,
I am sorry, but there is a lot of history between SPEAR and the outlaws of which you are not aware. Both sides have been trying to reach a consensus for years.

On both sides of the fence there are extremely brilliant, reasonable and compassionate minds that have been trying to find a mutually acceptable player driven solution to seal and explorer clubbing.

Countless hours, sweat and stress have been undergone due to these issues by those that very dearly love this game. And who care about the game much more than the distinction of being lawful or unlawful.

Ultimately, it is in the hands of Fdev.
Unfortunately, nothing is as simple as it seems.

o7
 
I dont think either of those things is cheating, you can play the game however you want. It doesnt have to be in open if you dont want it to be.


You also shouldnt play in open if youre just starting out and dont want to get blown up, take a while in solo or pg to get the hang of things, then go in open*

You just cant judge someone based on a video game, there isnt nearly enough info to come to a decent conclusion


*only if you want to play in open

Isn't this like saying "you shouldn't go outside if you are young because you might get stabbed"? Seems self-defeating for a "community". Let's all live in our houses and never leave.

I had exactly the same problem 2 days ago when I flew into Deciat and got interdicted and blown up in nanoseconds with zero warning. Put me off playing in open for the short term and I am a complete noob (yes I would have liked a warning thanks)
 
I was on the fence about space legs, but now I can't wait for them to arrive. If blowing up somebodies pixel spaceship can generate constant content for 5 years, I can only imagine what will happen if you can see the avatar of the purple-haired CMDRs (is that still a thing?) up close. The forums will be glorious.

My condolences to all the moderators who have to deal with space legs mania.
 
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