I’d like more commanders in the Open

Playing in Open with a jammer would be functionally no different from playing in Solo or PG where players do affect the BGS, etc. - so no need to arbitrarily remove the effects of those players....

It would have the social interaction which is missing from the PVT groups. Heck, it could even replace Pvt Groups (Solo would have to be left alone as it's needed for people with low bandwidth), even Mobius can feel empty in busy systems sometimes.
 

Robert Maynard

Volunteer Moderator
It would have the social interaction which is missing from the PVT groups. Heck, it could even replace Pvt Groups (Solo would have to be left alone as it's needed for people with low bandwidth), even Mobius can feel empty in busy systems sometimes.
Not all interaction in Open is, or would be, social - more so if players could not be shot at, I'd expect.

Still doesn't introduce any justification for removing the effects of players from the BGS, etc. - nor the removal of Private Groups.
 
It's abundantly clear to me now, after reading this thread, why the Thargoids have only ever been a minor inconvenience instead of an actual existential threat to the bubble since they were introduced. Most of the people here would rather ignore them than actually have to contend with their presence.

This is exactly why we can't have nice things.
ROFL. I play how I want.
 
It's abundantly clear to me now, after reading this thread, why the Thargoids have only ever been a minor inconvenience instead of an actual existential threat to the bubble since they were introduced. Most of the people here would rather ignore them than actually have to contend with their presence.

This is exactly why we can't have nice things.
I agree - griefers rather use their OP death ships to destroy harmless Type-7s than contend with the presence of Thargoids. This is exactly why we can't have nice things!
 

Deleted member 110222

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I can look on Inara, identify a squadron, identify names that I know I've seen in open in the past, and (if they're lax in their opsec) check their flight logs and see where they've been and when. You'd be surprised how much information you can glean from Inara alone about you opponent's strength and platform.
BRB deleting Inara account and then destroying @Isaiah Evanson BGS from Solo.
 
All this will lead to is a whole heap of threads about how Frontier broke the game by making security capable of destroying player ships in high RES whenever they hit a system security ship hard enough to trigger an assault bounty. Personally I'm all for turning security ships into something more than a clay shoot, but this would create more salt than any gankers possibly could.

I'm all for it. I'm cool with the "bad-guys" being out there. The fact that they operate anywhere they want without consequence or even effective push-back means the role-play is pretty weak though. System security doesn't need to respond to a stray round the way it does to a targeted attack or the way it does to a player with a history of clean ship player kills.
 

Deleted member 182079

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To be fair, it's not the G5 FdL's one needs to be particularly afraid of (there are some pretty failsafe counters to those).

It's the organised wings that can be pretty hard to escape from, depending on what ship you fly (the larger/slower the more tricky it'll be) and what experimentals they're running.
 
I'm all for it. I'm cool with the "bad-guys" being out there. The fact that they operate anywhere they want without consequence or even effective push-back means the role-play is pretty weak though. System security doesn't need to respond to a stray round the way it does to a targeted attack or the way it does to a player with a history of clean ship player kills.
That's certainly a more complicated system than we have at the moment, I'll believe something like that could be implemented in ED when I see it to be honest. I'd imagine plenty of players could take advantage of a system which reduced punishment when a ship isn't targeted.

Even the last pass on C&P had some significant issues with bugs. I doubt we'd see a significant change to bounty mechanics and thresholds soon.

I bet it won't be long before someone comes up with another stupid open only thread.
True, and I'm sure there's a brick wall somewhere that'll pay just as much attention to it as Frontier will.
 
This is exactly why we can't have nice things.
I agree...... a certain subset of players are exactly why we cant have nice things. Sadly trying to shore up loopholes that exploiters insist on hitting, as well as using totally implausible tactics which AI find hard to figure out how to assign blame not only takes time, but often the solution which ends up affecting the entire playerbase is almost worst than doing nothing at all.... combine that with a subset of players insisting on having 100 million credit disposible ships, along with not wanting to take the stick of plausible consequences for attacking PF members and here we are!,

That said, dont mistake those not interested in completely implausible PvP being the same people who dont want the environment to have more teeth or the economy to be far more punishing.

in general they are not.

When the game launched docking was more difficult, landing on a planet could be a challenge, heat / cool running was more of a thing and it was possible to lose money on a mission due to repair bills and running costs, as well as money being much harder to earn.

best times in the game imo.
 
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A game where Thargoids are a legitimate, existential threat would have been

1) Amazing.
2) True to the game's lore.

Agreed.................

a slight segue from OP but what were FD thinking when they made thargoid weapons pants against humans. It was pretty obvious what was gonna happen there in open when you had a wing of players specced for flower picking combined with a wing of emergent content creators!.
 

Deleted member 110222

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Agreed.................

a slight segue from OP but what were FD thinking when they made thargoid weapons pants against humans. It was pretty obvious what was gonna happen there in open when you had a wing of players specced for flower picking combined with a wing of emergent content creators!.
Literally just an excuse to show off modelling skills on new weapons.
 
That's certainly a more complicated system than we have at the moment, I'll believe something like that could be implemented in ED when I see it to be honest. I'd imagine plenty of players could take advantage of a system which reduced punishment when a ship isn't targeted.


I said I'm all for it.... not "I expect this will be implemented soon". I agree, if it's been this long then it's pretty unlikely.

You can 'abuse' any set of rules anywhere. Even in real life I can game the cops if I know their rules and tailor my actions to ride the line of their response as long as possible. It doesn't mean the rules are bad ones. System security lets a few stray shots ride. More than a few in X seconds and they go hot. Not super hard to do. If you target them and fire then they don't wait. If you have clean kills on your record and enter high-sec then waves of elite, engineered, murder boat wings are interdicting you relentlessly. You play the outlaw, cool, that's interesting but you gotta operate like an outlaw. Same if play trucker. Probably a bad idea to truck my T-9 full of LTD into the alleyways of the Galaxy. Trying to unload 256T of stolen gold... getting robbed or shot up is a distinct possibility.
 
So. I come back to see what is going on and I find the same old same old. Kudos to the commander who wants to play in Open. He did the logical thing when confronted by adversity.
To all those bickering about "the right way to play" I say, get over yourselves. Do it your way and don't complain if someone wants to do it differemt.

Merry Christmas all. Sincerely. :)
 
To be fair, it's not the G5 FdL's one needs to be particularly afraid of (there are some pretty failsafe counters to those).
G5 FDLs don't scare me, they annoy me. They are the perfect ship to be flown by purple hair clowns, as they defy all sense of physics and inertia and immersion. It's one of the main reasons I'm totally turned off by PvP in ED. Now if a wing of Eagles was buzzing my larger ship, I'd actually find that kinda cool.

And it's not just FDLs, nor is it just CMDRs. FAS, Corvette, and a few other medium and large ships fly like they are made out of styrofoam, despite being tougher than titanium. Excessive engineering makes it ridiculous. I ultimately blame Frontier for all of this, usually saving my whimsical insults towards griefers as chaff to their "git gud carebear" rhetoric. People say ED has one of the best flight models, but it really doesn't, not if you've played games like Infinity Battlescape or Space Engineers. It's obviously better than an arcade game like Everspace or NMS, but PvP in this game is Shrine Circus cars level of silliness.

Source: https://www.youtube.com/watch?v=fEB2z2jmCGo
 
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I said I'm all for it.... not "I expect this will be implemented soon". I agree, if it's been this long then it's pretty unlikely.

You can 'abuse' any set of rules anywhere. Even in real life I can game the cops if I know their rules and tailor my actions to ride the line of their response as long as possible. It doesn't mean the rules are bad ones. System security lets a few stray shots ride. More than a few in X seconds and they go hot. Not super hard to do. If you target them and fire then they don't wait. If you have clean kills on your record and enter high-sec then waves of elite, engineered, murder boat wings are interdicting you relentlessly. You play the outlaw, cool, that's interesting but you gotta operate like an outlaw. Same if play trucker. Probably a bad idea to truck my T-9 full of LTD into the alleyways of the Galaxy. Trying to unload 256T of stolen gold... getting robbed or shot up is a distinct possibility.
That sounds fair. The idea that I should get a free pass in a high security system at this stage is a bit wrong.

My concern though is that whilst we're both happy with additional risks being added to our gameplay, you have to ask if that's an idea that will be well received everywhere.

An example- In my early days I accidentally bumped into a harmless Eagle (saw it, didn't do enough to avoid it), destroying it instantly. I got a bounty as it was a clean ship so the game marked me as a clean ship killer. For me, a ship got blown up because I was clumsy and there should be consequences for that, so I agree with the game there. I wonder how many players would agree with that in the same situation?
 
People say ED has one of the best flight models, but it really doesn't, not if you've played games like Infinity Battlescape or Space Engineers. It's obviously better than an arcade game like Everspace or NMS, but PvP in this game is Shrine Circus cars level of silliness.

Has anyone really looked at the math? I'm curious because realistically even a large ship in space should be able to accelerate in ways that would far exceed our bodies ability to survive it. I have no idea though what actual thrust output the game is claiming for mains and maneuvering.
 
Has anyone really looked at the math? I'm curious because realistically even a large ship in space should be able to accelerate in ways that would far exceed our bodies ability to survive it. I have no idea though what actual thrust output the game is claiming for mains and maneuvering.
Space Engineers has a pretty decent physics model, and you just don't see large ships whipping around in SE like you do in ED. Being in space has very little to do with it, it's all about mass vs thrust. When I replaced some of my light armor with heavy armor on my SE Vulture, I couldn't even land horizontally on a 1G planet anymore because the lateral thrusters could no longer compensate for the weight. Compare this with lateral thrusters in ED, which can easily lift the heaviest ships on multiple G worlds.

Even if you did have infinite thrust, then you're dealing with insane G forces, not just on the pilot, but the superstructure. Try flying a 747 like you fly an F-16, and you'll likely snap the wings off or crack the fuselage.
 
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