I’d like more commanders in the Open

Robert Maynard

Volunteer Moderator
I'm pretty sure that some players have asked for more of a challenge FOR THEM, and that is perfactly possible technically.
Some do - and I would support that should such a change be for them and them alone.

Others seem to be demanding that the whole game be increased in difficulty to suit them (and never mind those who would be adversely affected) - often in a possibly naive hope that increased NPC difficulty will persuade more players to engage in PvP.
 
Others seem to be demanding that the whole game be increased in difficulty to suit them (and never mind those who would be adversely affected) - often in a possibly naive hope that increased NPC difficulty will persuade more players to engage in PvP.
I myself have advocated that the NPC behaviour be closer to potential player behaviour, yes indeed, but only as part of a gradual scaling i.e. a triple elite player would expect to regulalarly come across G5 engineered ships, sometimes with bad intentions (how many elite level cmdrs don't have all the engineers?), while a new player would see no difference.
 
NPC wingmen were discussed in the DDF - sadly they have not yet made it in to the game.

Hiring player wingmen would require trust - a rare commodity in a game with no consequence for betrayal.

Frontier choose not to permit direct credit transfer in their game - and "other games do it" is not a compelling argument in favour of it. A few of tonnes of LTDs would reasonably cover escort fees - and can be paid in the game as it is at the moment.
Yeah, such a system would require some kind of ranking system as well as a black list or something. But if a player is willing to pay 20 million credits for an escort, you're not gonna get your money till they're safely landed at their destination and betraying them of failing to protect them would mean not getting paid. And if you betray them they could add your name to a black list so other players could see that you suck.
What would be equal as bad as someone betraying you would be to hire someone who says they're good at PvP only to get utterly destroyed by another player so there would have to be some kind of ranking or review system so that players would know their not getting some scrub that just talks big.
 

Robert Maynard

Volunteer Moderator
I myself have advocated that the NPC behaviour be closer to potential player behaviour, yes indeed, but only as part of a gradual scaling i.e. a triple elite player would expect to regulalarly come across G5 engineered ships, sometimes with bad intentions (how many elite level cmdrs don't have all the engineers?), while a new player would see no difference.
There were triple elite CMDRs before Horizons was launched - and only Frontier know to what level players have unlocked engineers.
 

Robert Maynard

Volunteer Moderator
Yeah, such a system would require some kind of ranking system as well as a black list or something. But if a player is willing to pay 20 million credits for an escort, you're not gonna get your money till they're safely landed at their destination and betraying them of failing to protect them would mean not getting paid. And if you betray them they could add your name to a black list so other players could see that you suck.
What would be equal as bad as someone betraying you would be to hire someone who says they're good at PvP only to get utterly destroyed by another player so there would have to be some kind of ranking or review system so that players would know their not getting some scrub that just talks big.
20M Cr. would be easily payable by a wing trade voucher (5% of the profit on the transaction) if the escorted CMDR sold 400M Cr. of mined commodities.

I still see trust as the biggest obstacle to overcome - as some players have gone out of their way to gain it only to betray it at the "optimal" time.
 
Frontier choose not to permit direct credit transfer in their game - and "other games do it" is not a compelling argument in favour of it. A few of tonnes of LTDs would reasonably cover escort fees - and can be paid in the game as it is at the moment.
It wouldn't be a direct transfer of credits, it would be like just like taking a mission and receiving credits by clicking "complete mission".

The player could create the escort mission and deposit the credits they're willing to pay the same way you deposit cargo for a cargo mission, insuring that the player already has enough money to cover the cost, and once the escort mission is complete the player clicks "mission complete", allowing the escort player to then select "mission complete" and receive their payment just like any other mission.
 
20M Cr. would be easily payable by a wing trade voucher (5% of the profit on the transaction) if the escorted CMDR sold 400M Cr. of mined commodities.

I still see trust as the biggest obstacle to overcome - as some players have gone out of their way to gain it only to betray it at the "optimal" time.
First of all, what is this wing trade voucher you speak of?
If this can be done I'm heading to Borann and Irula right now to offer my services.

Betrayal is definitely the biggest hurdle to overcome which is why a ranking and review system would be necessary so players would know what kind of player they're requesting. If you betray and gank your client everyone would know about it and no longer request your services.
 

Robert Maynard

Volunteer Moderator
First of all, what is this wing trade voucher you speak of?
If this can be done I'm heading to Borann and Irula right now to offer my services.
 
20M Cr. would be easily payable by a wing trade voucher (5% of the profit on the transaction) if the escorted CMDR sold 400M Cr. of mined commodities.

I still see trust as the biggest obstacle to overcome - as some players have gone out of their way to gain it only to betray it at the "optimal" time.
It wouldn't be a direct transfer of credits, it would be like just like taking a mission and receiving credits by clicking "complete mission".

The player could create the escort mission and deposit the credits they're willing to pay the same way you deposit cargo for a cargo mission, insuring that the player already has enough money to cover the cost, and once the escort mission is complete the player clicks "mission complete", allowing the escort player to then select "mission complete" and receive their payment just like any other mission.
First of all, what is this wing trade voucher you speak of?
If this can be done I'm heading to Borann and Irula right now to offer my services.

Betrayal is definitely the biggest hurdle to overcome which is why a ranking and review system would be necessary so players would know what kind of player they're requesting. If you betray and gank your client everyone would know about it and no longer request your services.

This is the same problem that iridium wing had imho.

If the gankee is hardened enough to not get killed, it doesn't really need the escort in the first place.
If not, then the only way is to preemptively clear supercruise instances of all possible threats.

We did that in Colonia some times, but it's quite impratical and the biggest hurdle is instancing.
If my protectee is somehow not instancing with me, but in instance B with a ganker, say good bye.

That's one of the reasons I see blocking as very bad for the game. Not to give me more targets, but because of the negative
impact it can have on instancing.
 
This is the same problem that iridium wing had imho.

If the gankee is hardened enough to not get killed, it doesn't really need the escort in the first place.
If not, then the only way is to preemptively clear supercruise instances of all possible threats.

We did that in Colonia some times, but it's quite impratical and the biggest hurdle is instancing.
If my protectee is somehow not instancing with me, but in instance B with a ganker, say good bye.

That's one of the reasons I see blocking as very bad for the game. Not to give me more targets, but because of the negative
impact it can have on instancing.

I got called in to prevent an expansion attempt a few months ago & a Code pirate helpfully cleared the system for my team (in our traders) with not much more than some system chat & looking menacing. It was pretty cool ;)

We shared a couple of wing mission rewards with them, but I don't think they were really all that interested in the cash reward so much as helping to make a difference.
 

Robert Maynard

Volunteer Moderator
That's one of the reasons I see blocking as very bad for the game. Not to give me more targets, but because of the negative
impact it can have on instancing.
In an ideal world blocking would not be a requirement in a multi-player game.

Sadly we don't live in an ideal world.
 
All they need to do is do it. Stop waiting for FD or anyone else to hold their hands and show them where the water is. All of the tools are there, including PP. If all they want out of PP is PvP they don;t need OO as some official stamp of approval, reminding the rest of the galaxy that they are important, and that they matter.

No suggestion to improve the PvP situation is acceptable but an OO solution. The actual truth behind this is the key to understanding the situation. It isn't fair of me to speculate what is going on in the minds of others, but we all have our theories about this. I believe that a thorough vetting of this issue could reveal why there is such an impasse over PvP. Let's have some PvPers explain the need to capture opponents, rather than accept the opponents that show up freely.
The part your missing is that they want all of it to actually matter to the mode.
 
Wait a minute, are we actually exchanging ideas instead of spewing hate for once? Crazy.

It's really unfortunate that great ideas get completely ignored by the devs and I find myself getting really excited about a new game mechanic that myself or others have come up with only to be slapped with the reality that it's never going to happen.

A player created escort mission system would be a fantastic addition to the game that would benefit both pvpers and non pvpers alike as well a way of getting them to cooperate and play together. Imagine if a player could also offer G5 mats for payment as well, and the competition it would create within the PvP community to be the highest ranked escort pilot in the galaxy.

See, I'm getting myself excited again. Time to take another dose of reality 😥
 
The part your missing is that they want all of it to actually matter to the mode.

It would, if what they were fighting over was an in-game issue. Use your imagination, you can't rely on others. I certainly don;t want to be responsible to hold your hands through this ordeal.

Over the years many people, myself included, have suggested non-intrusive ways to included PvP with the BGS/PP. My idea was a Voucher System that rewarded winner andi loser alike. But, nothing seems to satisfy the PvP crowd short of forced open play. That bunch of needy crybabies have no one to blame but themselves for the state of open right now. Right from the reputation that open has down why nothing has changed. Physician, heal thy self. Get your stuff together and come back with suggestions that don't steal choice or content from the other modes. Until then, you are just whining.
 
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