If I could only fly one ship, it would be the . . .

Whilst the Courier is a great ship, you're not correct on the manueverability point.

Courier isn't anywhere close to as maneuverable as the viper, the second the boost gets hit. Given that both need to boost to get the speed up, viper is massively more agile than courier at speed due to its great boost profile.

This doesn't take away from the great utility of the courier. But it has a junk boost and lacks high speed agility as a result.

Definitely fastest multirole tho, by far. Its a good ship.

Edit : its way better than imp Eagle too. That is truly a ship with suck level agility.
Maybe it's wrong, but according to the coriolis links I provided, when setting max fuel and no cargo the courier is showing superior degrees per second on all axis at both boosting and not boosting at all pip settings.
 

Deleted member 121570

D
Maybe it's wrong, but according to the coriolis links I provided, when setting max fuel and no cargo the courier is showing superior degrees per second on all axis at both boosting and not boosting at all pip settings.

Those are just rotational rates.
It's the translational thrusters that have a greater impact on agility though.
Courier is fine with these when going slower. But as soon as boost comes into it, it starts to suffer.
Too short and too weak to move well enough for long enough compared to the viper.

I think you're mistaking how fast a ship can move its nose (in all directions) with how well a ship can move itself (in all directions).
 
Those are just rotational rates.
It's the translational thrusters that have a greater impact on agility though.
Courier is fine with these when going slower. But as soon as boost comes into it, it starts to suffer.
Too short and too weak to move well enough for long enough compared to the viper.

I think you're mistaking how fast a ship can move its nose (in all directions) with how well a ship can move itself (in all directions).
I can see your point with the translational thrusters, but overall maneuverability must be a combination of both. Being "drifty" can be a boon or bane depending on the playstyle.
 

Deleted member 121570

D
I can see your point with the translational thrusters, but overall maneuverability must be a combination of both. Being "drifty" can be a boon or bane depending on the playstyle.

I agree a combination is important, but my point was merely that the Viper's a more maneuverable ship than the Courier at high speed.

Courier's more versatile though for sure, which is why it's such a well-loved ship. Looks good too :)
 

Deleted member 121570

D
Eagle MK II.

Quite fast (700-780 combat ready), extremely maneuverable, great jump range when needed, adequate firepower

If only there were small plasma acellerators (and small seismic charges ;) ) ...

If only it could fit a class 3 distributor...heaven :)
 
If I could fly only one ship, but everybody else could still fly anything? Python. Good general purpose, not too expensive buyback. All round good ship.
 
FDL .. with engineering it can do everything except mining, jump 27Ly and play in open indefinitely with no need to escape gankers.
 
Krait Mk II.
If the Python had SLF capabilities I'd say it was my choice for one ship, one ship only. I at least need the ability to carry an SLF.
 
I was a python lover for so long, used it for everything and had multiple versions set up, then wanted to experience some of the others and switched over to the kraits, initially hated them but gave em a chance, phantom was a great little run-around and I ended up using it for my imp ranking but started to struggle a bit in combat
MKII is a very good combat multipurpose ship, it relegated my python to a robigo mines runner.
 
Back
Top Bottom