If I wanted a 'radio-tuning' game I would have rather bought an old radio.

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No? I'm saying previously, honk and done, unless you wanted level 2, enter scoop honk, enter scoop honk, is simple and repetitive, that was insanely boring to me, this new is more involving and yes will eventually get repetitive, but there's really nothing you can do about that given its nature.
I'll repeat my question.

If I want to know what a system looks like, which one of the two systems do you think feels more repetitive? The 5 seconds hold button while scooping, or playing the mini game?
 
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Remind me, were you okay with the ADS being brought back as a separate, optional module that basically adds the "automatic system map" to the current FSS without changing it in any other way?

I would say that most of those asking for a system map reveal to be re-instated are quite happy for it to be an optional module, and as far as I can tell, none of them want the FSS changed at all.

They either don't want to use it at all, hence why they aren't asking for it to be changed, or they just don't want to have to use it unless they think there is something interesting* there, something worth the game-play time of the FSS in which case they would use it as it is currently designed.

* Obviously interesting is going to be different things for different people, hence why choice in ways of doing things is surely good. :)
 
Yes I am.

Well as I stated in "that other thread", I've come around to accept this should Frontier bring it back (exactly as I've described above). I believe you had left before I tapped the mat.

I do think the "Advanced Discovery Scanner" should be renamed to "Magic Tourist Map" if it returns :p
 
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Well as I stated in "that other thread", I've come around to accept this should Frontier bring it back (exactly as I've described above). I think you had left before I tapped the mat.

I do think the "Advanced Discovery Scanner" should be renamed to "Magic Tourist Map" if it returns :p
Name it "Girls Just Wanna Have Fun Map" and you're on.
I have already answered? the first?
Which is odd, since both systems require me to hold the button for 5 seconds while I scoop.

Thanks for playing though, your efforts have been appreciated.
 
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I'll repeat my question.

If I want to know what a system looks like, which one of the two systems do you think feels more repetitive? The 5 seconds hold button while scooping, or playing the mini game?

Not Xon, but same sig :D

Personally? I much prefer the "mini game", as it gives me a sense of the system scan by scan revealing itself, while the radio wave spikes themselves give me a sense immediately at least of what type of system it is (i.e. HMC heavy, lots of gas giants with icy body moons, etc.), but the full system composition only clear once I did some actual work to discover them.

For instance, seeing that there are multiple WW spikes, and anticipating whether those will be separate, or even around different stars in the system, or maybe orbiting each other...
 
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Not Xon, but same sig :D

Personally? I much prefer the "mini game", as it gives me a sense of the system scan by scan revealing itself, while the radio wave spikes themselves give me a sense at least of what type of system it is (i.e. HMC heavy, lots of gas giants with icy body moons, etc.), but the full system composition only clear once I did some actual work to discover them.
There is no arguing personal preference. And I completely understand those who enjoy the new system. I hope you'll have lots of fun with it :)

However, stating that pressing a button vs pressing the exact same button and tacking on a mini game, the fist option is more repetitive is loony toons.
 
It's not for tourists.

Indeed, as tourists usually actually travel to places and explore them by themselves, don't stick to clicking markers on google maps...

As in opposed to the FSS...

Stardate 3482.21, captains log. The USS Starchores is on a 5 year mission, to go beyond the limits of game developers lack of imagination, and point at balls no man has pointed before. It arrives at a new system 15 parsecs out of Rigel 12, and parks next to the main star...

- "Computer, what's in this blue ball? *Click*"
- "This ball is an ice moon, with 3.2% manganese, 0.02G gravity, and 23 ice geysers"
- "And what about this blue ball? *click*"
- "This ball is a rocky moon, with 2% arsenic and 18 fumaroles"
- "I'm such an explorer, take that Columbus, and what about the 3rd unknown ball, I can't seem to discover it.. Ah good, some arrows pointing directly at the unknown ball just shown up so I can discover it. Computer what's this ball?"
- "This ball is a high metal content planet, with 2.4% sulfur and 11 lava spouts. Congratulations captain, you're the first to discover this planet that the arrows were pointing at!"
- "Hah jolly good show, star system explored! Time to move on, it's getting hot near this star. Next system, maximum warp!"

And so it ends, the most boring Star Trek episode ever.
 
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However, stating that pressing a button vs pressing the exact same button and tacking on a mini game, the fist option is more repetitive is loony toons.

Even though this really is a rather pointless part of an already pointless discussion: what makes you say that? Pressing one button over and over is the most repetitive thing conceivable, by definition. Adding something to the process, no matter what, makes it less repetitive. Now, the 'press one button' part itself is as repetitive, but the process on the whole obviously not. The mini-game adds some modicum of variance to the pressing of the button, and repetition is the absence of variation.

So yes, pressing the one button is more repetitive than pressing the very same button + a mini game. That is what words mean. :p
 
Even though this really is a rather pointless part of an already pointless discussion: what makes you say that? Pressing one button over and over is the most repetitive thing conceivable, by definition. Adding something to the process, no matter what, makes it less repetitive. Now, the 'press one button' part itself is as repetitive, but the process on the whole obviously not. The mini-game adds some modicum of variance to the pressing of the button, and repetition is the absence of variation.

So yes, pressing the one button is more repetitive than pressing the very same button + a mini game. That is what words mean. :p
https://dictionary.cambridge.org/dictionary/english/repetitive

involving doing or saying the same thing several times, especially in a way that is boring:
 

yes, and pressing the one button is the same thing several (thousand) times. The mini-game is not always the same, that is why you need multiple buttons and you cant do it blindfolded. The fact you actually need to look at the screen gives that away. You dont need to look at the screen for the honk, because it is always the same.

Which is, again, called 'repetitive'.
 
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yes, and pressing the one button is the same thing several (thousand) times. The mini-game is not always the same, that is why you need multiple buttons and you cant do it blindfolded. The fact you actually need to look at the screen gives that away. You dont need to look at the screen for the honk, because it is always the same.

Which is, again, called 'repetitive'.
"especially in a way that is boring"

It's what words mean Ian :)

You could, and still have to, honk while scooping. It didn't get in the way. The boring mini game add on does.
 
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"especially in a way that is boring"

It's what words mean Ian :)

That still doesnt negate the first requirement. Because otherwise literally everything could be repetitive if you consider it boring, and then it becomes just a synonym. Which isn't the case here. The honk has no variance, the mini-game does. No matter how boring you might find something, having variance means it is less repetitive than the honk.

That is how dictionaries work, Ziggly Wiggly. :)
 
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That still doesnt negate the first requirement. Because otherwise literally everything could be repetitive if you consider it boring, and then it becomes just a synonym. Which isn't the case here.

That is how dictionaries work, Ziggly Wiggly. :)
Take it up with xondk Iany Wiany

I'm not sure what to say, previously was significantly more repetitive, now its less so since you get detailed information from a distance, so it is significantly faster, and if you were flying to the planets to dss before and now to map it is more involved so less repetitive, but yes anything gets repetitive in games like this, so I am unsure what you are actually annoyed about? and how any 'fun' was removed.

Both requite the honk input. One requires an additional repetitive mini game.

Repetitive does not state the actions per time unit. It states the actions to achieve something. "involving doing or saying the same thing several times"

That is your opinion, which is fine and all that. Still has nothing to do with repetitiveness. It just means you dont like a new part of the game.

Even though it is less repetitive. :D
That's not how the dictionary works SkippyWippy.
 
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