If I wanted a 'radio-tuning' game I would have rather bought an old radio.

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The old system had history and quite a few commanders who really liked it. Change is hard. I sympathize....

I'm sure you already know that I'm one of the biggest defenders of the FSS you'll find in this forum, however... There are a couple of things that made me reconsider my "No you cannot have the ADS back!" stance I once had.

First, I love turreted weapons. I have even put turreted weapons on my Vulture before! There are ace combat veterans who will mock me for it, just like I make fun of the "tourist" explorers. But hey, I have my reasons, and I would be terribly upset if Frontier one day removed all turreted weapons and made me use fixed weapons, even if those fixed weapons were 1000% more powerful. One could argue that the ADS is to exploration what turreted weapons are to combat.

And then there are the explorers tens of thousands of lightyears outside the Bubble. As one fellow recently reported, and I quote from memory (so forgive me if it isn't verbatim), "I got out here using the old system. I hate the new system, and I don't want to explore anymore, so I'm asking Frontier to teleport me back to the Bubble so I can still play the game."

So I've landed on accepting the return of the ADS if and only if it is a separate, optional, expensive, power-consuming module that only adds the "magic tourist map" (system map without any details) on honk to the FSS, not changing anything else about the FSS.
 
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That is your opinion, which is fine and all that. Still has nothing to do with repetitiveness. It just means you dont like a new part of the game.

Even though it is less repetitive. :D

The most repetitive thing about any of this are these threads about it; containing the exact same mix of "I like it", "I don't like it", "let's argue about how you should or shouldn't like it", and with an occasional tacogirl post trying to resolve the disconnect for all parties involved.
 
I kinda like the new system.

i actually enjoy jumping into a system..... taking a sip of tea.... then begin to peel back the layers of mystery each system has for me.
its not a process for people who just want to race through a region of space no braining the cartography with a single button press.

one reason why i never did a long duration, long distance exploration trip in ED was for that reason.... the old process was like building boxes in a factory.. 1...2...3....1...2...3..... kill me.

im not saying the new process is the height of skill based engagement... but it's a darn sight better.
 
Pretty sure some of these folks would only be happy with the Galactic Discovery Scanner - maps all bodies in the galaxy with one honk. They're not worth considering.

Only if it involves a minigame.

I'll say it again, since you seem to be laboring under the impression that people who don't like the FSS want 'easy-mode':

The FSS is an over-powered superhonk with integrated blobs and -twiddling.

I want LESS information than the FSS provides and I want to fill in the blanks by flying around the system. Since the old ADS gave me that, I'd like to be able to utilize that style of functionality again. Preferably with ONLY mass, temperature and distance information available at range, and a targetable item in the Nav Panel.

Anyone who wants to continue to cherry-pick ELWs from half a lightyear away are welcome to continue to do so.
 
Personally, I’d liked them to have integrated the FSS into the SRV/Multicrew panel thus enabling me to be able to scan bodies in a system whilst simultaneously travelling to another body of interest.

This way I’d never have to leave my cockpit. (My biggest gripe with the thing)
 
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Pretty sure some of these folks would only be happy with the Galactic Discovery Scanner - maps all bodies in the galaxy with one honk. They're not worth considering.

Ironically, that description is much closer to the FSS: get detailed info from all stars, planets and moons 500000ls away, including surface POIs, while parked at the system entry point. :D
 
Personally, I’d liked them to have integrated the FSS into the SRV/Multicrew panel thus enabling me to be able to scan bodies in a system whilst simultaneously travelling to another body of interest.

This way I’d never have to leave my cockpit. (My biggest gripe with the thing)

That will never happen. If you want to know why:

1) find a distant binary star.
2) travel there as fast as possible.
3) When halfway, cut the throttle and enter FSS (while still slowing down from 200+ c, scan a body as quickly as possible.
4) Realize why it will never be possible to use FSS when traveling.
 
Personally, I’d liked them to have integrated the FSS into the SRV/Multicrew panel thus enabling me to be able to scan bodies in a system whilst simultaneously travelling to another body of interest.

This way I’d never have to leave my cockpit. (My biggest gripe with the thing)

i think the controls would be very hard to work out... expecially on a console controller.
 
Yes? both will end up being repetitive by definition yeah, but one less so because it involves doing more, it is more involving, thus less repetitive.

But... but... If I do 1000 jumps in the new system, have I repeated the jump process less than I would in the old system?

:D S
 
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Yes? both will end up being repetitive by definition yeah, but one less so because it involves doing more, it is more involving, thus less repetitive.
No it is not. As I specified, if only I want to know what a system looks like, the old system was less repetitive.

I only had to hold a button while scooping, It did not get in the way of my journey. It wasn't boring since it never even registered. Now I have to stop and open the FSS and so on. A process which is boring to me. Making the new system more repetitive.

Now, if we continue on the rest of the exploration, which was severly lacking in player agency, I will grant you repetitive all day long. Flying up to planets and looking at them until the scanner did it's thing was poor at best. The new system is better by a landslide.
 
I only had to hold a button while scooping, It did not get in the way of my journey. It wasn't boring since it never even registered. Now I have to stop and open the FSS and so on. A process which is boring to me. Making the new system more repetitive.

"The old system was so repetitive my brain zoned out and I didnt even know I was doing the repetitive thing. But now it has become more involved my brain is awake, so it is more repetitive because I am consciously doing something."

World class logic.
 
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First, I love turreted weapons. I have even put turreted weapons on my Vulture before! There are ace combat veterans who will mock me for it, just like I make fun of the "tourist" explorers. But hey, I have my reasons, and I would be terribly upset if Frontier one day removed all turreted weapons and made me use fixed weapons, even if those fixed weapons were 1000% more powerful. One could argue that the ADS is to exploration what turreted weapons are to combat.

And interestingly, when FD did have the temerity to try and nudge more players into trying out fixed weapons instead of gimballed (by reducing the gimbal arc depending on the grade of the scanner fitted), they withdrew that change despite it being liked by quite a few players, and objected to by plenty of players on principal without actually trying it.

Personally, as a nearly total gimbal user at the time and someone who hadn't been able to hit a planet with a fixed weapon when I first started playing, I tried it and found the change to be so minimal that it was frankly not noticeable to me. But then I thought I'd try out a some fixed weaponry again, just to see what would happen. Surprisingly I found that I was actually able to be reasonably effective with them (probably down to using a more accurate flight stick), and nowadays most of my ships have a mix of fixed and gimballed weapons.

That said, it doesn't bother me at all what weapons other players choose to use (and if FD proposed removing turreted weapons I'd be right there with you objecting to such a move, not because I use them, I rarely do, find them pretty boring, but because I think you and others should have a choice), so I've been kind of surprised at just how many people seem to object to what methods others might want to use while exploring. :)
 
Pressing the ADS button whilst scooping is so ingrained in my muscle memory, I don’t even know I’m doing it.

It’s so ingrained that I’ve found myself doing it every time I enter my home system. It isn’t repetitive (boring), it’s just a thing I do without thinking about it.
 
"The old system was so repetitive my brain zoned out and I didnt even know I was doing the repetitive thing. But now it has become more involved my brain is awake, so it is more repetitive because I am consciously doing something."

World class logic.
Must be because it spawned from your and your brain alone.

A sensible chap would have figured that holding a button while flying to scoop fuel doesn't interfere with the journey, especially because it was explicitly stated in the post you quoted.

Taking a parting shot, misrepresenting a post you quote is really bad form Ian. I wish I could say I didn't expect that from you.
 
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