If I wanted a 'radio-tuning' game I would have rather bought an old radio.

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Right...

So what's the problem with having both UI's available? Everybody happy. :)

Clearly some people like the new FSS game very much and some don't. No need for FD to change anything at all about the FSS, just add a system map reveal back in and let players choose how they want to explore.

As I have said before, no targeting from the system map carries over to the FSS. If players want the advantages of the FSS, speed, not having to SC, discovering the presence of POI's, they have to use the FSS game-play to locate and scan the body. This would allow all players to play the game as they wished... Blaze their own trail.

Allowing both systems would require dev time to re-introduce the old mechanics and more dev time to maintain parallel code paths that accomplish the same thing.

Dev time being a limited resource, I'd much rather see it applied to issues that the game has had for a very long time and have long gone unfixed, instead of trying to a appease a very vocal minority.
 
While the UI is different, it's not the only difference.
True.

The FSS doesn't require any memorization at all.
Neither does the old ADS. With the FSS, you don't need to memorise anything, but if you do it can speed things up. There are ways to use it that helps you become more efficient at finding what you are looking for. So while you don't have to memorise anything, like you didn't in the old method, it sure helps also like it did in the old method.

The FSS tells what pictures are below the blue blobs - with the frequency spectrum and the pointer. It's like a game of memory with one card of the image pairs revealed and a parent telling the player what is below the other card the player is pointing at. Hooray.
Not really.
 
Never said the FSS requires more skill [haha]. But it certainly requires more effort, which I think is what essentially all these folks are complaining about surreptitiously.

Started and finished two netflix shows last week while travelling to Sag A and then Colonia.

Used the FSS for 90% of the over 900 systems I passed through.

Please tell me again how it requires more effort.
 
The ADS didn't pretend to be anything other than a way get a basic display of the system (system map). The FSS is just a game for 5 years old children that is badly implemented.

perfect definition.

some people just happen to love these games. some even say it's a core improvement and even gives a whole new meaning to exploration, go figure!
 
Started and finished two netflix shows last week while travelling to Sag A and then Colonia.

Used the FSS for 90% of the over 900 systems I passed through.

Please tell me again how it requires more effort.

Fiddling with the FSS knobs and such is certainly more effort than pressing a single button for 5s and getting all the information you need to identify the stellar bodies delivered to you in a silver platter.
 
Allowing both systems would require dev time to re-introduce the old mechanics and more dev time to maintain parallel code paths that accomplish the same thing.

Dev time being a limited resource, I'd much rather see it applied to issues that the game has had for a very long time and have long gone unfixed, instead of trying to a appease a very vocal minority.

Spot on.
 
It doesn't. It's basic pattern association any child can accomplish.

The complexity is roughly the same tho. The means through which you obtain the training set is the main difference. …

What is it, a basic pattern association any child can accomplish or something that requires external tools to not suck?

If it's something a child can accomplish, then no external tools are required as the patterns are easily to memorize.
If external tools are required, then the memorizing of pattern isn't that easy.
 
Fiddling with the FSS knobs and such is certainly more effort than pressing a single button for 5s and getting all the information you need to identify the stellar bodies delivered to you in a silver platter.

Except the honk didn't provide all the stellar body information that the blue blob machine does. If I wanted to be 100% sure the planet I was looking at in the system map was a water world or ammonia or whatever I had to fly to it and then scan it not sit in a mini game.
 
What is it, a basic pattern association any child can accomplish or something that requires external tools to not suck?

If it's something a child can accomplish, then no external tools are required as the patterns are easily to memorize.
If external tools are required, then the memorizing of pattern isn't that easy.

The requirement of external tools doesn't make the task more complex, just more obfuscated.
 
Allowing both systems would require dev time to re-introduce the old mechanics and more dev time to maintain parallel code paths that accomplish the same thing.

Dev time being a limited resource, I'd much rather see it applied to issues that the game has had for a very long time and have long gone unfixed, instead of trying to a appease a very vocal minority.

I don't claim to be a programmer, but if the system map can be (is) displayed after honking the FSS when a system has already been 'discovered', then I'm not sure I see why it would be such a huge amount of development time to have it display for unexplored systems too.

As to parallel code paths, again, not so sure. The FSS works as it does now, nothing changes. A system map is reintroduced and players can fly to the bodies and have them discovered passively (by the FSS) as happens now when they are in range.

It's simply adding in a UI that has been partially removed and would very likely make everybody happy.
 
Except the honk didn't provide all the stellar body information that the blue blob machine does. If I wanted to be 100% sure the planet I was looking at in the system map was a water world or ammonia or whatever I had to fly to it and then scan it not sit in a mini game.

The honk gave you as much information any competent explorer would need to decide between "Worth scanning" vs "Not worth scanning". If you were hunting for very specific world type, yes some ambiguities that required manual scanning could arise. Still doesn't make the system itself more complex, just more obfuscated.
 
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The requirement of external tools doesn't make the task more complex, just more obfuscated.

There was no need for external tools. Only players who had problems memorizing things had to use external tools.

The ADS/system map showed basic information of the system. Players could then identify objects to make a decision if they want to get the rest of the data available.

The FSS simply hands all available system data on a silver platter.
 
No it doesn't as the ADS revealing system map is still in the game. It is just gated behind the result of a "already discovered by other player" database query.

It would require an amount of dev time greater than 0, which is more than I think is the reasonable response to what is basically to a temper tantrum thrown by 1% of 1% of the community.
 
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Except the honk didn't provide all the stellar body information that the blue blob machine does. If I wanted to be 100% sure the planet I was looking at in the system map was a water world or ammonia or whatever I had to fly to it and then scan it not sit in a mini game.

That's not quite correct - you could - or at least I could and I'm sure a lot of other explorers could - tell right away if that planet was a Water World, or that a planet that looked like an ELW was in fact an HMC and not an ELW, just by selecting it on the System Map and listening to the soundscape. You can still do that now after building up a system map.

So really, the FSS spectrum thingy is in place of listening to the sounds in the system map. The former is visual, the latter was aural.
 
There was no need for external tools. Only players who had problems memorizing things had to use external tools.

The ADS/system map showed basic information of the system. Players could then identify objects to make a decision if they want to get the rest of the data available.

The FSS simply hands all available system data on a silver platter.

Without external tools, the amount of obfuscation applied to the system really did introduce a small learning curve. I can guarantee you tho, most people who play elite resort to external tools to ameliorate the games shortcomings in UX.

Unless you consider it a "skill" to find a specific module to buy without using EDDB / Inara.
 
No it doesn't as the ADS revealing system map is still in the game. It is just gated behind the result of a "already discovered by other player" database query.

The point is - it requires dev time.

How do they justify diverting devs from new projects and features to revisit a feature that has been successfully delivered?

I'm afraid that a dozen noisy forum posters probably won't cut it, if my experience in software projects is anything to go by.
 
The point is - it requires dev time.

How do they justify diverting devs from new projects and features to revisit a feature that has been successfully delivered?

I'm afraid that a dozen noisy forum posters probably won't cut it, if my experience in software projects is anything to go by.
Fdev already revisit or need to, as most of the features they put in the game is under-developed from the get go or broken on delivery.
 
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