If someone from Fdev streams themselves unlocking all the Guardian tech. I will eat my eye patch.

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So how many times is an acceptable number, in order to have access to all the new Guardian toys?

Personally, I feel 18 is unreasonable but think 6 is probably fair - with the caveat that each Guardian site only provides a single blueprint type.

How about 18 very different missions once? How about one really long mission, once?

Just sayin'...

Z...
 
Really unique experience about subnautica was seeing it evolve. I bought it back when first EA version was released, because it looked like fun. It was pure survival sandbox for a long time. Then they started integrating story. And somehow they managed to accomplish it in such way that it did not ruin the sandbox. No direct "quests". No time limits. Still total freedom of what to do at any given point. But on the other side clear and pretty linear story, which gives whole experience some purpose. It is really unique example of a game in which story-sandbox integration actually worked. So much games failed trying to do it, with most disappointing recent example for me being long dark - amazing game by itself, but the story is total failure. If only FD learned something from Subnautica's success in this regard... the results could have been wonderful...

this is like terraria vs Starbound. One is still at the top ranks of steam parts, the other is ingame wise much bigger yet soooo repetitive it doesn't veen appear in the steam tops anymore. Strangely both are mechanic wise rather equal, but the way they were designed to work and progress is a HUGE difference making one highly palyed after years even, and the other rather low in comparison.
 
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I would rather suggest sending PM to Mr Braben, so that he forces Sandro to grind for all guardian stuff for as long as it takes, no dev hack tools or anything.
And he won't be allowed to go to toilet either, until he unlocks everything the "proper" way.

If that's not an eye-opening experience, we can call it doom and never complain about grind again, because Sandro will be the titan of grinding.

Amen to that.
It's the perps that need to grind. Mr. Lewis is probably innocent of repetitive game design.

And I, too, will add 15 pounds to the pot.
If the Space Loathe joins in .... another 15.

And I will swear to force myself to love grinding forever, and ever, and ever, and ever, and ever, and ever, and ever, and ever, and ever, and ever, and ever, and ever, and ever, and ever, and ever, and ever, and ever, and ever, and ever, and ever, and ever, and ever, and ever, and ever,and ever, and ever, and ever, and ever,and ever, and ever, and ever, and ever..........

:)
 
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If you noticed, It is apparent the DEV's rarely play their own game, in videos posted by the DEVs, you see a lack of skill in planetary landing or entry and exit from space stations, NPC/player combat etc. They should be the unequaled experts
Chefs are there to cook, not to eat :p
 
Cam down young padawan, am in complete agreement that the implementation is pants. I just don't bother with it, others should do the same.. They will eventually get the msg

I think your cam is slipping.

Your last OER means you have been rejected for promotion to field grade, Captain. :)
 
Agreed. I bought Subnautica two weeks ago and I’ve played over 40 hours of it since, it’s one of the best exploration games I’ve ever played. So beautiful and immersive. Subnautica is a fantastic example of progression done right, as it’s well paced, rewarding, and does not feel grindy. Tech unlocks only require reasonable amounts of resources, and the time gate is placed on finding said low amount of mats, NOT grinding out unreasonably high amounts of them over and over repetitively. Even the Codex in Subnautica would be a great example for how Frontier could implement their forthcoming Elite Codex later this year.



This “gamer council” doesn’t even need to be on the staff, it could just be a control group of volunteers tasked to play test new features of the game before going live with them.

I was on such a testing group for a series of games called Starfleet Command many years ago. We playtested each new version of the game and it’s sequels to find areas of improvement and issues for QA, and it greatly helped the devs to polish things before release. Elite could hugely benefit from something like this. Of course it would only help Frontier if they actually listened and reacted to this feedback, otherwise there wouldn’t be a point in bothering.

Ahhh, SFB, on computer. We hauled around our boxen for LAN parties, when that came out... :)
 
Oh what a wonderful post, OP!

Absolutely agree, the devs would probably never ever go through their own grind.

And there's a difference between this and the rest of the grind that we get in Elite!

Guardian sites pose no challenge, do not involve any dynamic gameplay and they don't invite us to to experiment with our gear. Shooting enemies in RES sites, CZs or maybe even in PvP is a dynamic experience, you can try new gear, maneuvers, there's some fun in it. There's fun in bringing some VIP to important sightseeing locations, and there's fun in optimizing your trade route or exploring the big galaxy we have here.

You can't be serious by forcing players to spend 20 hours (!!!) just doing guardian sites!
 
I think this would be a very good thing.

Ed, livestreaming, without any special 'dev tricks', and with perhaps one or two 'respected' members of the forum community joining him to 'observe' as he completes this task, and I will donate £100 immediately on completion (and subject to all stipulations being satisfied) to a charity of the community's choice.

HOWEVER

My stipulations are that:

* This livestream is completely live, and with no competitions, no other distractions, no 'special guests', no 'To Be Continued'.
* Ed uses absolutely no shortcuts whatsoever.
* Ed must start the stream from the station that gives the mission, and with a completely empty hold (he can fill it with whatever he wishes once the stream starts).
* The ship being used must use a maximum of standard engineered modules only.
* Previous to the stream, the community votes on which guardian tech is to be unlocked.
* After the stream, I would also like to see a special forum thread created specifically to discuss the stream, and the conclusions drawn from it's outcome - with FDev responding to sensible, and repeated issues raised.

Feel free to add anything I might have missed. I'm serious about this as I believe fun has definitely been replaced by game mechanics designed to try and keep players in-game for as long as possible in order to perhaps skew the playing figures.

I will also be tweeting a link to this specific post - please feel free to share it around. Let's see if Frontier can put my money where their mouth is.

(if there's enough interest, then we could consider extending this to something like a JustGiving page)

Added: Ed must use a PC. :)
 
Check this video out:

https://www.youtube.com/watch?v=5AJ_sAH-f8c

Fast-forward to 10:45 and watch as Ed uses headlook and then comments on the screen tear. They attribute it to the video capture device and say, "I haven't seen it like that before." This is just days before ED was released on PS4, but observant eyes had seen and reported this screen tear months earlier when the first demo of the PS4 version was shown at PAX.

As you can guess or may even remember, ED came out on PS4 with this very obvious bug (it was not the video capture card) which was quickly labeled as "teargate".

I'll let you draw your own conclusions.

Make Ed use a C-64. :)
 
I'm sure we already have a grind for guardian tech thread around here, but whatever, sorry, there is no beating /u/tfaddy's sock!
 
A good chef tastes the food all along the way so that they know it is seasoned correctly and thus they don't have to scramble to fix it at the end. You should never need salt or pepper on a table if your chef was tasting the food.

Because we all have the same taste...
 
Oh what a wonderful post, OP!

Absolutely agree, the devs would probably never ever go through their own grind.

And there's a difference between this and the rest of the grind that we get in Elite!

Guardian sites pose no challenge, do not involve any dynamic gameplay and they don't invite us to to experiment with our gear. Shooting enemies in RES sites, CZs or maybe even in PvP is a dynamic experience, you can try new gear, maneuvers, there's some fun in it. There's fun in bringing some VIP to important sightseeing locations, and there's fun in optimizing your trade route or exploring the big galaxy we have here.

You can't be serious by forcing players to spend 20 hours (!!!) just doing guardian sites!

Yep, this is more like sitting in Super Cruise, waiting for HGE's to spawn. It's the irrefutable evidence of their design philosophy, a philosophy that has seeped into every other activity you described like some insidious plague. Only we can't even circumnavigate the sense of grind in this example.
 
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