If someone from Fdev streams themselves unlocking all the Guardian tech. I will eat my eye patch.

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It seems to me that the logic behind the Guardian modules, at least for the ship modules, is that you don't need to grind out materials for G5 mods on standard ones. Once you have ground out the module unlock, your good to go. For all future ships you buy, you can buy the module and fit, then just fly away a happy bunny.

As an alternative to engineering I suppose it's one answer.

If you want you can do a bit then come back again later and do some more.
Problem is in the time, no matter how you do it, spent gathering stuff for guardian equipment. Is time you could be spending on superior engineered stuff.
 
Somehow I think this thread is here to stay.

Would rather a "challenge" that took more than just my time to complete. As it stands, with guardians and everything else, you will get everything eventually.

I'm not a fan of the guardian blue print method either, and hope it does get changed to something more engaging. 58 pages of foot stomping, dev bashing, and tossing in a charity spin for guilt factor (to be fair some good, well expressed ideas too) while demanding someone stop their job to feed the mob with a stream that will be ridiculed and held up as trophy head by malcontents who want to watch someone suffer just doesn't really justify a response in my opinion. It has already gotten one though, which many people are totally ignoring. Brett C. won't be doing it, and he made others at Fdev aware of the issue.
 
I'm not a fan of the guardian blue print method either, and hope it does get changed to something more engaging. 58 pages of foot stomping, dev bashing, and tossing in a charity spin for guilt factor (to be fair some good, well expressed ideas too) while demanding someone stop their job to feed the mob with a stream that will be ridiculed and held up as trophy head by malcontents who want to watch someone suffer just doesn't really justify a response in my opinion. It has already gotten one though, which many people are totally ignoring. Brett C. won't be doing it, and he made others at Fdev aware of the issue.

Dont get me wrong, I would MUCH rather they just sort this mess they call gameplay out than stream it. But I can also understand that some people just want to understand why the devs have done what they have. As well as to know that they are aware of the situation.
 
I don't think anyone's said do it "naturally", I suggested not trying to unlock all eighteen at once or at all. Totally different concept.
How about unlocking just one? Tell us why you think that process isn't bad dumb and broken no matter how you go about it?
 
How about unlocking just one? Tell us why you think that process isn't bad dumb and broken no matter how you go about it?

Because I've looked at the requirements for the only ones I'm interested in, and they don't actually look that steep I already have all the standard mats I'd need and it's certainly easier than military rank.

I'm toying with the idea of doing the Ram Tah mission and making sixty million plus all the obelisk data I'd need for any guardian blueprints I want, which is how I'd start the process. Once that was done I'd grab the remaining things I need (and no more) which seem fairly easy to get at the new guardian sites. But I'm having a blast fighting the thargoid incursion for now so there's no need to go rushing at it.
 
Problem is in the time, no matter how you do it, spent gathering stuff for guardian equipment. Is time you could be spending on superior engineered stuff.

That's an argument in favour of not needing to do the guardian unlocks at all, unless you want to do it. In which case zen out to it.
 
Hum.

Well. I would suggest you read my previous post.

Within it, I explain that, while gaining the credits for an Anaconda will just happen as you play the game, the same cannot be said for the Guardians weapon unlocks.

I feel like this a fairly poor argument here, and also, it doesn't appear to answer my question, which was:

What do you think the intended flow of this game loop is.

Example:

Start with Sidewinder - Take mission - Gain credits - Buy new weapon - Kill pirate - Gain bounty - interact with many other elements of the game - gather more bounties along the way - Unlock Todd the blaster engineer - upgrade multicannons.


Guardians is so far as I can see:

Learn of guardian sites from galnet - Learn of tech brokers from stations - Go to guardian sites - Gain weapon/module blueprint fragment - repeat without any other gameplay due to distance and unique interaction - unlock module(s)

That's assuming you can handle just doing the same thing over and over.

Unless you think the logical means of doing this, is to run the guardian site once, then... go back to the bubble, and continute game play for a while, then, jump ALL the way back to a guardian site, and run it again (I'm not sure what the in character reason for this might be) then go back to the bubble......etc.

Is that, what you propose?

I don't do game loops, my goals don't extend beyond doing whatever I fancy doing.

For example I had a heated debate with someone about jump times (they were whining about loading screens) and timed myself to get accurate figures and found I enjoy the racing mini-game of shaving a few seconds off each jump in a risky way by going constant full throttle and not scooping or managing heat properly. That inspired me to set off on a exploration binge which I did.

I got right out to where I left off last time and one jump later bagged a new system with a very pretty landable moon that I went for a drive on getting lots of cadmium and selenium and other stuff in the process. This was just before the Thargoids invaded the bubble so I came back stuck some AX multicannons into my chieftain and now I'm really enjoying fighting the evil Thargoid menace, while my evacuation transport transfers so I have options for doing different things if I want. There never was a planned loop and the only goal I've ever had is having fun.
 
Problem is in the time, no matter how you do it, spent gathering stuff for guardian equipment. Is time you could be spending on superior engineered stuff.

Oh I'm NOT a fan of this repetition at all! I did it 4 times (towards getting the FSD booster module before FDev pulled it. If it gets put back into the game, I may grit my teeth through the last 4) but it's as time consuming as it's possible to make it! The repetition really doesn't lend itself to 'fun game play' at all.

The modules and weapons should be an improvement over what is otherwise available through min/max engineering (rather than an inferior alternative).
 
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This thread has been send to "the team" some days ago. Did "the team" receive the notice or not? How are we supposed to know??
 
Or they read the first twelve pages and decided it's really not worth coming back to the way it keeps repeating itself.

The reason I;ve posted a lot of times is because I want this to stay on the first page honestly.

I've tried not to repeat myself though. But the problem is pretty simple, there isn't much to "Discuss" honestly.
 
Oh I'm NOT a fan of this repetition at all! I did it 4 times (towards getting the FSD booster module before FDev pulled it. If it gets put back into the game, I may grit my teeth through the last 4) but it's as time consuming as it's possible to make it! The repetition really doesn't lend itself to 'fun game play' at all.

The modules and weapons should be an improvement over what is otherwise available through min/max engineering (rather than an inferior alternative).

Of course I dig the first part of this. It takes way too long but...

"The modules and weapons should be an improvement over what is otherwise available through min/max engineering (rather than an inferior alternative)"

That would completely invalidate all of players time spent on traditional weapons for PVP and general use. If they were to have done that I actually think they would be putting their own lives in danger from player retaliation...I have not personally gotten to use these guardian weapons but I can say that there is nothing wrong with how the weapons are actually balanced. Guardian tech is meant for Goids but it does have its niche uses in PVP. The weapons themselves seem fine. They do their jobs that they are meant to do. But nobody can get them in a reasonable manner. That's the problem.
 
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This thread has been send to "the team" some days ago. Did "the team" receive the notice or not? How are we supposed to know??

"The thread has been sent onwards to the team this morning"

Is code for "Shut up". And to go "FDev" yourself...

I honestly wish Brett had not even said anything here if he had nothing to say except to excuse himself.
 
If they were to have done that I actually think they would be putting their own lives in danger from player retaliation.

I don't disagree, which is a bit sad really.

With the stakes potentially that high with the risk posed by the lunatic fringe is anyone really surprised the dev's are reluctant to take the risk of singling themselves out by talking to some of us. It's only a game, it's not worth it.
 
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Really?

Someone has threatened physical harm here or is that just people saying that?

Havent seen much of this mythical dev bashing in this thread either,people saying its happening doesnt make it true. #FakeNews

The thread was setup to get frontier to show us how they can stick to their promise to not waste our time but still introduce stuff like the guardian BP mechanic.

I havent seen much of anyone going overboard,mostly just frustration from some where im sitting amd ive seen ZERO threats of physical harm.
 
Of course I dig the first part of this. It takes way too long but...

"The modules and weapons should be an improvement over what is otherwise available through min/max engineering (rather than an inferior alternative)"

That would completely invalidate all of players time spent on traditional weapons for PVP and general use. If they were to have done that I actually think they would be putting their own lives in danger from player retaliation...I have not personally gotten to use these guardian weapons but I can say that there is nothing wrong with how the weapons are actually balanced. Guardian tech is meant for Goids but it does have its niche uses in PVP. The weapons themselves seem fine. They do their jobs that they are meant to do. But nobody can get them in a reasonable manner. That's the problem.

All the guardian stuff feels a little weak compared to the best engineering alternatives. I agree they shouldn't be better, but they need to be comparable.
 
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