Hum.
Well. I would suggest you read my previous post.
Within it, I explain that, while gaining the credits for an Anaconda will just happen as you play the game, the same cannot be said for the Guardians weapon unlocks.
I feel like this a fairly poor argument here, and also, it doesn't appear to answer my question, which was:
What do you think the intended flow of this game loop is.
Example:
Start with Sidewinder - Take mission - Gain credits - Buy new weapon - Kill pirate - Gain bounty - interact with many other elements of the game - gather more bounties along the way - Unlock Todd the blaster engineer - upgrade multicannons.
Guardians is so far as I can see:
Learn of guardian sites from galnet - Learn of tech brokers from stations - Go to guardian sites - Gain weapon/module blueprint fragment - repeat without any other gameplay due to distance and unique interaction - unlock module(s)
That's assuming you can handle just doing the same thing over and over.
Unless you think the logical means of doing this, is to run the guardian site once, then... go back to the bubble, and continute game play for a while, then, jump ALL the way back to a guardian site, and run it again (I'm not sure what the in character reason for this might be) then go back to the bubble......etc.
Is that, what you propose?