If someone from Fdev streams themselves unlocking all the Guardian tech. I will eat my eye patch.

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It's raining guardian mats, I haven't even started faffing with the data thingy yet and I've most of what I want just while driving around going "ooooh". I suggest only going to structures on the darkside for added atmos.
 
It's raining guardian mats, I haven't even started faffing with the data thingy yet and I've most of what I want just while driving around going "ooooh". I suggest only going to structures on the darkside for added atmos.

The issue is the blueprint fragements. You only get one per scan and then you have to log out then log back in.
 
The issue is the blueprint fragements. You only get one per scan and then you have to log out then log back in.

Never mind, there's plenty of sites for me to visit (thanks cannon) I haven't finished gawping at this one yet. I only need eight of them for the plasma chargers anyway.
 
It's raining guardian mats, I haven't even started faffing with the data thingy yet and I've most of what I want just while driving around going "ooooh". I suggest only going to structures on the darkside for added atmos.

I know you don't agree with most people in this thread, but could you at least try to understand where they're coming from? Nobody complained about the Guardian materials. It's all about the blueprints.
 
Never mind, there's plenty of sites for me to visit (thanks cannon) I haven't finished gawping at this one yet. I only need eight of them for the plasma chargers anyway.

I don’t find Elite to be a grind, but these guardian sites are a complete bore after you do your fourth or fifth one. The puzzle is exactly the same each time. The only difference between the sites is the layout and whether you get a blueprint segment or a module segment, and was not interesting enough to go back to.

Maybe we’re asking for too much content too fast, or FDev are feeling the pressure to get stuff out quickly, but with more time they could have just made 26 or so (however many total segments are needed) unique sites to visit instead. Kind of like the 120 shrines in Zelda: Breath of the Wild. They’re all small little areas but unique and challenging.
 

Jex =TE=

Banned
I don’t find Elite to be a grind, but these guardian sites are a complete bore after you do your fourth or fifth one. The puzzle is exactly the same each time. The only difference between the sites is the layout and whether you get a blueprint segment or a module segment, and was not interesting enough to go back to.

Maybe we’re asking for too much content too fast, or FDev are feeling the pressure to get stuff out quickly, but with more time they could have just made 26 or so (however many total segments are needed) unique sites to visit instead. Kind of like the 120 shrines in Zelda: Breath of the Wild. They’re all small little areas but unique and challenging.

This one simple thing could have delayed the acquisition, perfectly, and fitted in with everyone's playstyle....

[video=youtube;J_SGlGHF_XQ]https://www.youtube.com/watch?v=J_SGlGHF_XQ[/video]
 
I don’t find Elite to be a grind, but these guardian sites are a complete bore after you do your fourth or fifth one. The puzzle is exactly the same each time. The only difference between the sites is the layout and whether you get a blueprint segment or a module segment, and was not interesting enough to go back to.

Maybe we’re asking for too much content too fast, or FDev are feeling the pressure to get stuff out quickly, but with more time they could have just made 26 or so (however many total segments are needed) unique sites to visit instead. Kind of like the 120 shrines in Zelda: Breath of the Wild. They’re all small little areas but unique and challenging.

That's fair enough, and it makes a lot of sense. I've not hit my limit with it yet just fighting the sentinels is still new and fun for me and I've only seen one of the sites. If I do hit my limit I'll bob back to the bubble zap some thargoids and come back later, or not there is no plan.
 
I don’t find Elite to be a grind, but these guardian sites are a complete bore after you do your fourth or fifth one. The puzzle is exactly the same each time. The only difference between the sites is the layout and whether you get a blueprint segment or a module segment, and was not interesting enough to go back to.

Maybe we’re asking for too much content too fast, or FDev are feeling the pressure to get stuff out quickly, but with more time they could have just made 26 or so (however many total segments are needed) unique sites to visit instead. Kind of like the 120 shrines in Zelda: Breath of the Wild. They’re all small little areas but unique and challenging.

If the objective is content vs. time would it not be best to do one site extremely well vs. 26 poorly done or rushed sites? Jumping around between sites is no more inspired gameplay nor is it valuing player time than repeated playthroughs of the same site. Make a more complex and atmospheric experience you do once instead of the repeated puzzle 26 other locations and the value of the player experience goes up. You get more "wow that was incredible" instead of "time to re-do this all over again".
 
Yes but the people in this thread said I was wrong for giving 18 as the total number after I unlocked one of the 18, they think only the 8 blueprints that require guardian mats and data count anymore.

Its entirely possible they only said that to dismiss the unlock I was talking about having done, however I intend to now run with their new revised numbers.

Your still not understanding man

The 18 number came about because its the amount of weapon BP fragments you needed for set of guardian weapons.

Lets take plasma charger and gauss cannon on their own for the moment.

Gauss cannon require 4 x weapon BP fragment,plasma charger requires x 8. This means you need to repeat the same puzzle 12 times to get the required number of BP fragments for these two weapons. Add in the rest of the needed BP fragments for the other modules and you have a serious amount of repitition.

This doesnt even take into account the types of obelisk scan data you need ie Alpha,Beta,Delta,Epsilon and Gamma for the modules as well as the module BP fragments.

Try unlocking the guardian power plant,the BP fragment and obelisk data requirements are just depressing.
 
Your still not understanding man

The 18 number came about because its the amount of weapon BP fragments you needed for set of guardian weapons.

Lets take plasma charger and gauss cannon on their own for the moment.

Gauss cannon require 4 x weapon BP fragment,plasma charger requires x 8. This means you need to repeat the same puzzle 12 times to get the required number of BP fragments for these two weapons. Add in the rest of the needed BP fragments for the other modules and you have a serious amount of repitition.

This doesnt even take into account the types of obelisk scan data you need ie Alpha,Beta,Delta,Epsilon and Gamma for the modules as well as the module BP fragments.

Try unlocking the guardian power plant,the BP fragment and obelisk data requirements are just depressing.

I'm unlocking plasma chargers in a slip shod way ATM, it's really not big a thing maybe 25 minutes to get out there and after half an hour of mat gathering I've already got the mats plus bonus stuff for the powerplant as well. I wasn't planning on unlocking that but running hot will make it easier to counter caustic missiles by spiking heat with railguns with my shields still up (in theory), so I might do that at the same time.

I've yet to try doing any data downloads though, only 4 needed for the powerplant 8 for the plasma charger. I'll get the sentinel parts whilst activating the data things so it's probably all covered.

Obelisk data I might already have from ram tah months ago, if not I'm in the right place to get more so no worries either way.
 
If the objective is content vs. time would it not be best to do one site extremely well vs. 26 poorly done or rushed sites? Jumping around between sites is no more inspired gameplay nor is it valuing player time than repeated playthroughs of the same site. Make a more complex and atmospheric experience you do once instead of the repeated puzzle 26 other locations and the value of the player experience goes up. You get more "wow that was incredible" instead of "time to re-do this all over again".

It all depends on how well designed it is. If you can make 26 short but super fun sites to do is that any better or worse than just one giant one of the same quality?

Edit: Just to be clear, my example supposes that the 20 or so sites are not copy and pasted mechanics like we have now, but each containing their own unique challenges to unlock whatever rewards there are.

And 20 is arbitrary. It could just be 1, 4, 15 or 100. The point is that they could have been designed to be more engaging and challenging.
 
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Blueprint drop rate is only problem, do the Ram Tah missions - don't need to complete, just make 30-50 mill then cash in, you'll get all the other gubbins required for Guardian stuff as you go - there's at least one planet with one of the new sites as well as two of the original sites on it - you'll make 30 mill in one visit on that one planet alone.
 
I've just done my first data unlock, it took six minutes I know as there was a countdown. Admittedly I had been pootling around that site for a bit so I knew the locations. Rather than mess about with all this grindy relogging business I'm off to a different site.

Thanks whoever suggested keeping your ship close by with point defenses in the top mount, they clear out the guardian missiles really well.

This whole thing really isn't a big deal.
 
Thanks whoever suggested keeping your ship close by with point defenses in the top mount, they clear out the guardian missiles really well.

That might have been me. I certainly posted about it somewhere.

I discovered it by accident whilst running away and wondering where the hell all the green tracer was coming from :D
 
It all depends on how well designed it is. If you can make 26 short but super fun sites to do is that any better or worse than just one giant one of the same quality?

Edit: Just to be clear, my example supposes that the 20 or so sites are not copy and pasted mechanics like we have now, but each containing their own unique challenges to unlock whatever rewards there are.

And 20 is arbitrary. It could just be 1, 4, 15 or 100. The point is that they could have been designed to be more engaging and challenging.

Making it engaging and challenging is certainly the goal I think we all want, however with a finite amount of dev time surely it would be best served making 1 site that ticks those boxes versus struggling (or rushing) to do more. Aim small, miss small ;)
 
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