IF Space Legs, Atmospheric Planets and Base Building are not part of New Era...

The New Era is entirely a prison focused expansion. You will have to live and endure all the horrors of an interstellar prisoner. When you are transferred to a prison ship for the first time The New Era truly begins.

What's more scary than elites npcs? Facing down a group of them down in the showers while you swing a mop to keep them at bay, which happens when you accidently dropped your void soap. Emergent Content....

Space legs will only be featured in prison portion of the game play, the rest of the game will be as is.





This was all a joke.
Yes but will there be trains? Immersion and fidelity require long train journeys.
 
Can't see it happening. They have already said it's an expansion to the current game. I can't see it being anything other then atmoapheric landings or Elite Feet.
Well, no.. I don't think it is likely either but the thread is a speculation on alternatives of which this is one, unlikely as it is..

I guess another alternative would be some sort of huge fleshing out of the super power stuff, make the ranks mean more, add more structured missions and a proper per power campaign, make a lot more interplay between those factions and their interactions with the power play powers and local factions. This could constitute a serious new era for the game but that one that is still layered on top and to the side of what we have. So, perhaps more likely than a rewrite and requiring a fair bit of effort, something people have asked for but not what we've generally all been thinking.
 
Here there is a big IF, because tbh all discussions about Legs and Base Building come from an unofficial leak and, even worse, atmospheric planets is purely players speculation.
So what IF the New Era of Elite Dangerous is about none of the three?

Let's prepare ourselves to a B-Plan: with such a "big" manpower of roughly 80 developers working at this project for more than 2 years, what would you expect or wish to see as an alternate content release?
If it's not base building, space legs or atmospheric landings (and I want it to be atmospheric landings), it must be ponies.
 
I want atmospheres but I doubt that will happen. What I expect, if I had to bet, are things nobody really is hyped about. Some sort of not really thought through crap they think will make people buy more tatt from the store. So I suppose base building on airless moons / planets (they can sell fish tanks, digital Lava lamps and carpets). Maybe at a stretch Braben got an Eve account and decided a player driven economy might add something.

I predict disappointment, since nobody has a clue what it will be (think Gnosis or Vertical slice); what people are thinking is probably better than what is coming.

Sad but true.
 
I want atmospheres but I doubt that will happen. What I expect, if I had to bet, are things nobody really is hyped about. Some sort of not really thought through crap they think will make people buy more tatt from the store. So I suppose base building on airless moons / planets (they can sell fish tanks, digital Lava lamps and carpets). Maybe at a stretch Braben got an Eve account and decided a player driven economy might add something.

I predict disappointment, since nobody has a clue what it will be (think Gnosis or Vertical slice); what people are thinking is probably better than what is coming.
Let's not talk ourselves down into a descending death spiral on this. FD has to have a successful launch and they have a lot hanging on it. They won't have been working secretly on anything less than something that has to grab the headlines and, more importantly, grab the punters new players in large numbers.
 
The current 'multiroles' only exist because we have specialized craft to start via locked slots. Nixing locked slots and using modules to determine roles makes more sense, given Elite ships are designed with a 'plug and play' attitude anyways.

Balancing a ship then becomes less about roles and more about its core attributes, which should have mattered in the first place: armor, mass, agility, shield, etc. Instead of trying to balance something as convoluted as slot quantity and size, reduce the formula down to just core modules and their base stats. Then, leave it to min-maxxers to find "the best" ship for whatever (as they did with Python, for example) and the rest of us to just build the ship we like.

I really want to explore in my Chieftain. I love the look for it and its lighting. Even with unlocked slots, it's range would be decent but far from great. Most of your multi-roles would still excel because the majority of unlocked slots are still size 5 or smaller. Most of what makes multi-roles good at what they do is the fact they have multiple size 4 or larger slots.
Thank you! I completely agree, especially with the part that I made bold.

Give the ships a niche and then you have a choice. Do I use the multirole ship that can fight off pirates for some trade or mining but with a bit less cargo, or do I risk going for the credits in a specialised cargo ship. There you have a clear choice.
That's the thing though. With multirole ships, you don't have to choose. I mean, look at this...


Players clearly overwhelmingly use multirole ships as their main ships. Notable exceptions include the FDL and the Vulture, and a few others. However, notice that the bottom of the list is dominated by specialized ships. Alliance and Fed combat ships. Transportation ships. The Mamba. The dedicated heavies.

Multirole beasts like the Anaconda, K2, Python, Cobra 3, Cutter - people go for these ships overwhelmingly because of their loadout versatility. People do like having choice, but they much prefer owning and flying a ship that does it all, because they want to engineer it and refit it to do different things. Multirole ships can do this. Specialized ships are therefore rendered a novelty, not just because they don't excel (regardless of price), but because it's just more cost-effective to work toward a ship that can be tinkered with than owning a vast fleet of ships with different specializations.

I mean, for Christ's sake, 10,000+ Anacondas mained? Of course! Massive jump range. Great DPS. Wonderful hauler. Great miner. The only reason not to fly it now comes down to small things that for the most part can be deemed "personal preference". Seriously, I have trouble coming up with reasons why I shouldn't just buy that or a K2 and be done with it. Really, what else do I need specialized ships for that those two can't already do just fine?
 
Thank you! I completely agree, especially with the part that I made bold.


That's the thing though. With multirole ships, you don't have to choose. I mean, look at this...
There is always a choice. Use a better ship for the task or use your multirole.


Players clearly overwhelmingly use multirole ships as their main ships. Notable exceptions include the FDL and the Vulture, and a few others. However, notice that the bottom of the list is dominated by specialized ships. Alliance and Fed combat ships. Transportation ships. The Mamba. The dedicated heavies.

Multirole beasts like the Anaconda, K2, Python, Cobra 3, Cutter - people go for these ships overwhelmingly because of their loadout versatility. People do like having choice, but they much prefer owning and flying a ship that does it all, because they want to engineer it and refit it to do different things. Multirole ships can do this. Specialized ships are therefore rendered a novelty, not just because they don't excel (regardless of price), but because it's just more cost-effective to work toward a ship that can be tinkered with than owning a vast fleet of ships with different specializations.

I mean, for Christ's sake, 10,000+ Anacondas mained? Of course! Massive jump range. Great DPS. Wonderful hauler. Great miner. The only reason not to fly it now comes down to small things that for the most part can be deemed "personal preference". Seriously, I have trouble coming up with reasons why I shouldn't just buy that or a K2 and be done with it. Really, what else do I need specialized ships for that those two can't already do just fine?
Are you really using Inara as proof. Lol..

That tells you nothing. Sure most may fly a multirole ship most of the time as they can do most things well. But I am sure many will also have specialised ships for doing other things if they feel the need.

I generally fly a multirole ship, but I also have a dedicated trading ships and combat ships which are far more effective at what they do then my multirole.

Turning.combat ships into even more powerful multirole ships is not the answer. Everyone will just fly those combat ships instead as they will be better then the original multirole ships, better combat capabilities due tire utility slots and better weapons. Nobody would bother with them originals.

It's not the way to do it. It would be making the game worse and give less effective choice.
 
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I doubt SRVs will be available inside the corridors of a base you are infiltrating.

I don't think space legs will mean that SRVing will stop.

Oh in a station it will be much worse as there wont be a SRV alternative, and when you have to run around for 10 minutes to do the same thing you used to do from one menu in your cockpit you will start to wonder why you are even still playing this game.

And that's what space legs will mean, not infiltrating bases, or mass FPS moments, it will be running around to NPC A for trading, NPC B Waaaay over there for missions etc etc etc etc etc

Seen it before with the X series, be careful what you wish for.
 
Are you really using Inara as proof. Lol..

That tells you nothing. Sure most may fly a multirole ship most of the time as they can do most things well. But I am sure many will also have specialised ships for doing other things if they feel the need.

I generally fly a multirole ship, but I also have a dedicated trading ships and combat ships which are far more effective at what they do then my multirole.
Well, I don't really see what's funny about it. The sample size is massive, and it provides a huge amount of insight into what people fly. Casual players who never go to INARA are probably even more likely to just buy the biggest and most versatile ship they can afford.

You said "That tells you nothing. Sure most may fly a multirole ship most of the time as they can do most things well". Well, it certainly told me that. I'm not saying you're wrong about why that is, nor am I saying that people don't fly specialized ships, but they clearly fly them far less than their multirole counterparts. Just do away with the absurd military slot restrictions and let's create a reason to fly some of those less-used ships by making them more adaptable.

Having both excellent multirole ships and specialized ships makes no sense to me. I hope they do away with those slots in "The New Era".
 
Well, I don't really see what's funny about it. The sample size is massive, and it provides a huge amount of insight into what people fly. Casual players who never go to INARA are probably even more likely to just buy the biggest and most versatile ship they can afford.
You have no idea how up to date the data is. It's not a good start to use.

You said "That tells you nothing. Sure most may fly a multirole ship most of the time as they can do most things well". Well, it certainly told me that. I'm not saying you're wrong about why that is, nor am I saying that people don't fly specialized ships, but they clearly fly them far less than their multirole counterparts. Just do away with the absurd military slot restrictions and let's create a reason to fly some of those less-used ships by making them more adaptable.
That is a big assumption based on no real facts.


Having both excellent multirole ships and specialized hips makes no sense to me. I hope they do away with those slots in "The New Era".
If they remove those slots, then multirole ships become better combat ships then the combat ships. If they make those slots open, then they become the best ships to use for most things. You effectively reduce choice as there would be no point in using the other ships. Currently there is.

If they do remove them for the new era, then they need to completely re-think how modules work to make ships viable in their roles, which is pretty much what I would prefer it. I never liked how internal modules work.
 
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So, if the New Era isn't Elite Feet, Atmospheric Landings, nor Base Building, what could it be?

My first guess would be this:

Elite: Thargoids

A brand new game, which integrates directly into the current Elite Dangerous online galaxy, where you the player can play as a Thargoid rather than a human! Start a as lowly Thargoid larvae piloting a flower scout ship. Join the military and kill humans! Or aid the war efforts by mining ores and mats to grow the hive stronger! Work your way up the ranks unlocking new ships and earning promotions.

As a Thargoid you will be playing in the same online open world as the humans do in Elite Dangerous. With human players on both sides of the war experience combat and wartime like never before! Pilots on both sides can fight, trade, or supply their side to help fight a constantly waging conflict. Destroy the other's military vessels, disrupt supply chains, attack bases and capture conflict points along the front to continuously change the front lines as they ebb and flow across the galaxy.

ALSO, this new module to the game comes complete with a new section of the Elite Store! Earn and spend ARX to buy new skins and cosmetics for you Thargoid avatar, ships, personal hive decorations, etc.
 
So, if the New Era isn't Elite Feet, Atmospheric Landings, nor Base Building, what could it be?

My first guess would be this:

Elite: Thargoids

A brand new game, which integrates directly into the current Elite Dangerous online galaxy, where you the player can play as a Thargoid rather than a human! Start a as lowly Thargoid larvae piloting a flower scout ship. Join the military and kill humans! Or aid the war efforts by mining ores and mats to grow the hive stronger! Work your way up the ranks unlocking new ships and earning promotions.

As a Thargoid you will be playing in the same online open world as the humans do in Elite Dangerous. With human players on both sides of the war experience combat and wartime like never before! Pilots on both sides can fight, trade, or supply their side to help fight a constantly waging conflict. Destroy the other's military vessels, disrupt supply chains, attack bases and capture conflict points along the front to continuously change the front lines as they ebb and flow across the galaxy.

ALSO, this new module to the game comes complete with a new section of the Elite Store! Earn and spend ARX to buy new skins and cosmetics for you Thargoid avatar, ships, personal hive decorations, etc.
It could be civilisations. Opening up the restricted areas with alien civilizations for us to discover, trade with etc. Experiment with alien tech and so on. Of course gated by permits.
 
So, if the New Era isn't Elite Feet, Atmospheric Landings, nor Base Building, what could it be?

My first guess would be this:

Elite: Thargoids

A brand new game, which integrates directly into the current Elite Dangerous online galaxy, where you the player can play as a Thargoid rather than a human! Start a as lowly Thargoid larvae piloting a flower scout ship. Join the military and kill humans! Or aid the war efforts by mining ores and mats to grow the hive stronger! Work your way up the ranks unlocking new ships and earning promotions.

As a Thargoid you will be playing in the same online open world as the humans do in Elite Dangerous. With human players on both sides of the war experience combat and wartime like never before! Pilots on both sides can fight, trade, or supply their side to help fight a constantly waging conflict. Destroy the other's military vessels, disrupt supply chains, attack bases and capture conflict points along the front to continuously change the front lines as they ebb and flow across the galaxy.

ALSO, this new module to the game comes complete with a new section of the Elite Store! Earn and spend ARX to buy new skins and cosmetics for you Thargoid avatar, ships, personal hive decorations, etc.

I've never been so conflicted about a post. Part of me really really wants this. The rest of me really really hopes this is satire
 
Well if we can't have those things , I'd like...
  • multiple save slots
  • commander instigated missions
  • an 'old era' bubble full of various life forms with their associated weird cultures and eccentric economies.
 
How about an actual live server with much larger (and cross play) matchmaking where things actually happen in game, as opposed to a Galnet article telling you how exciting the thing, that you didn't see, was but you missed as there was a server update to make the thing you missed actually happen?

I mean it would be a pretty fundamental change to the game which, while maybe not as headline grabby as walking around, would actually be much more impactful on our piloting experience.

Terrorists blow up part of a station? See it.

Thargoids invade? See it.

Stuff you can experience happen around you, rather than read / skip it in the Galnet News.
 
That is a big assumption based on no real facts.
I'm confused. I wasn't making an assumption. I was just stating an opinion. 🤷‍♂️

If they make those slots open, then they become the best ships to use for most things. You effectively reduce choice as there would be no point in using the other ships. Currently there is.
That makes no sense.

How will opening military-restricted slots make my FAS jump further than other ships? Or mine better than other ships? Or haul better than other ships? All it does is make those things possible instead of impossible. All I'm saying is that so long as there are these amazing multirole ships, we don't have much use for ones that are specialized by virtue of restricted slots, because they only do those specialized things as well as (or marginally better than) their multirole counterparts. Statistically.
 
Nope, that's the other people who aren't on operation funky DLC.



You think dinosaurs stole your spaceship money, eh ?. I think that's bonkers.
Madness or a legitimate business growth strategy.

Have a read of the February shareholder update and how they have planned at least 1 new title release per year due to the success of Jurassic world and planet zoo. On how they have purchased small dev companies to capture new projects and aim to continue to purchase smaller developers.

Elite is mentioned as a major success with an upcoming change that will extend the galaxy and gameplay significantly (their words) but their main goal as a business is to develop new games rather than develop their existing portfolio.
 
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