IF Space Legs, Atmospheric Planets and Base Building are not part of New Era...

Madness or a legitimate business growth strategy.

Have a read of the February shareholder update and how they have planned at least 1 new title release per year due to the success of Jurassic world and planet zoo. On how they have purchased small dev companies to capture new projects and aim to continue to purchase smaller developers.

Elite is mentioned as a major success with an upcoming change that will extend the galaxy and gameplay significantly (their words) but their main goal as a business is to develop new games.

Game developers develop games.
 
I'm confused. I wasn't making an assumption. I was just stating an opinion. 🤷‍♂️


That makes no sense.

How will opening military-restricted slots make my FAS jump further than other ships? Or mine better than other ships? Or haul better than other ships? All it does is make those things possible instead of impossible. All I'm saying is that so long as there are these amazing multirole ships, we don't have much use for ones that are specialized by virtue of restricted slots, because they only do those specialized things as well as (or marginally better than) their multirole counterparts. Statistically.
They will have much better cargo capacity, giving them as my cargo capacity but with better combat prowess.
So they can fit mining stuff, and have more defensive measures with all the utility slots they have.

Having few LY less jump range isn't going to matter. Remember these ships never had those slots in the first place (apart from the newer ships). They were given them to make them relevent in their field, which is combat. Before, the multirole ships after they introduced all the defensive modules were the king of combat, not the combat specialist ships because they didn't have much optional module space to stack full of these defensive modules.

As I said you will effectively reduce choice, as the combat ships will now become the better multirole ships and nobody will use the original multirole ships. There wouldn't be any point.

Now let's catch compare the Krait phantom and the alliance challenger. The challenger is slightly cheaper. If you open up those military slots, then it will carry slightly more cargo space, have better defence due to the extra utility slots and much better weaponry. It suddenly becomes a much better multirole ship then the Krait phantom. The only thing the phantom has going for it is it's jump drive, but if you are running missions, that's not so important.
 
Oh in a station it will be much worse as there wont be a SRV alternative, and when you have to run around for 10 minutes to do the same thing you used to do from one menu in your cockpit you will start to wonder why you are even still playing this game.
Is it. I haven't played space legs yet. Looks like we have the real identity of commander thrust from Bradford here as he has already played elite feet and knows all about it..

And that's what space legs will mean, not infiltrating bases, or mass FPS moments, it will be running around to NPC A for trading, NPC B Waaaay over there for missions etc etc etc etc etc

Seen it before with the X series, be careful what you wish for.
I very much doubt it. If there are to be missions on stations, I expect them to be unique to the ones we get on our ships with unique gameplay. What I wish for is nothing like what you describe, so please don't presume to think you know.
 
Why would that be when its different teams ?.
It's basic funding distribution within a business of FDevs size. If they wanted to frountier could direct man power and resource to elite and develop it into the potential we have all seen it has but an 80 man team is small in comparison to AAA game developers (which elite isn't) but I'm just saying evidence and culture within FDev (viewed through their business share holders) from the little inside info we have is that they are more interested in funding new acquisitions and developing new games than redirecting funding into elite.

If we were going to get some transformation of elite in the "new era" to the scale some are suggesting that team would be 200/300 rather than 80.
 
How will opening military-restricted slots make my FAS jump further than other ships? Or mine better than other ships? Or haul better than other ships? All it does is make those things possible instead of impossible. All I'm saying is that so long as there are these amazing multirole ships, we don't have much use for ones that are specialized by virtue of restricted slots, because they only do those specialized things as well as (or marginally better than) their multirole counterparts. Statistically.

Exactly.

Unlocking the military slots from the 3 alliance ships wouldn't make them better than the Python or the Krait at multiroling either, but it would make them viable options for things other than just pewpew. Add the FAS and Gunship, and suddenly, instead of 2 viable medium ships ( Python or Krait) I would have 7 medium ships at my disposal to mix and match.

I for one would absolutely love to be able to vary between 7 ships, I'm sick of the Python/Krait for everything.
 
It's basic funding distribution within a business of FDevs size. If they wanted to frountier could direct man power and resource to elite and develop it into the potential we have all seen it has but an 80 man team is small in comparison to AAA game developers (which elite isn't) but I'm just saying evidence and culture within FDev (viewed through their business share holders) from the little inside info we have is that they are more interested in funding new acquisitions and developing new games than redirecting funding into elite.

If we were going to get some transformation of elite in the "new era" to the scale some are suggesting that team would be 200/300 rather than 80.

Yet we are still getting carriers and new DLC. Its OK for them to make other games as well, its sort of the point of what they do.
 
If not space legs or atmospherics it is story based content.

So mission packs which take you through various lore-worthy parts of the game.

For example you want a Peregrina permit? Why is there absoluetly zero story-telling behind earning this permit, given the lore behind the system, there is much potential for crafting something interesting for that permit.

Such mission packs help bring ED's background story to the fore, something players have long complained about.

Mission packs would be hand-crafted missions with unique NPCs, video, cut-scenes, interactions, locations and hand-crafted rewards unique to those having completed the missions.

Rewards could be skins, equipment, unique ranks, ships.
 
Exactly.

Unlocking the military slots from the 3 alliance ships wouldn't make them better than the Python or the Krait at multiroling either, but it would make them viable options for things other than just pewpew. Add the FAS and Gunship, and suddenly, instead of 2 viable medium ships ( Python or Krait) I would have 7 medium ships at my disposal to mix and match.

I for one would absolutely love to be able to vary between 7 ships, I'm sick of the Python/Krait for everything.
I agree. Why is it such a problem that some ships can be manipulated into other roles? It's not like we're gaining some unfair advantage over other players as we barely see each other in this game anyway with the p2p network structure.

Might as well let us use all ships for whatever we want to use them for. Our only restriction should be tbe number of slots.
 
Unfortunately with Frontier's lack of communication, what else can we do ?

:)

Wait and see, or if you prefer a more proactive approach condemn the more toxic elements for actively reducing dev communications with players.

Either way it wont alter when stuff actually turns up.
 
If not space legs or atmospherics it is story based content.

So mission packs which take you through various lore-worthy parts of the game.

For example you want a Peregrina permit? Why is there absoluetly zero story-telling behind earning this permit, given the lore behind the system, there is much potential for crafting something interesting for that permit.

Such mission packs help bring ED's background story to the fore, something players have long complained about.

Mission packs would be hand-crafted missions with unique NPCs, video, cut scenes ahd hand-crafted rewards unique to those having completed the missions.

Rewards could be skins, equipment, unique ranks, ships.

Mission packs and sandboxes don't really mix that well, there's always things like Freespace2 (plus mods) for a more campaign driven approach.
 
Mission packs and sandboxes don't really mix that well, there's always things like Freespace2 (plus mods) for a more campaign driven approach.
Why don't they mix very well?

You just add a unique NPC in for the folk who purchased and it all flows from there.

All Elite games so far have had mission packs of a sort, they were just built into the base game.
 
Yet we are still getting carriers and new DLC. Its OK for them to make other games as well, its sort of the point of what they do.
Hey I'm not disagreeing at all. I'd just rather those other games were sequels to this one.

But I'm being naive it's a competitive market if I want space community I have Eve and if Star Citizen ever gets round to being a full game then it could spell the end for elite so I understand their need to diversify but with an 80 man team I'd be sceptical space carriers actually happen and the DLC is likely to be underwhelming.
 
Why don't they mix very well?

Scale, ED's RNG rather than tightly scripted because of its sheer size. One of the most bug-ridden gamebreaking bits of the X games has always been an RNG mission spawn that breaks it completely like a ship you have to capture that's too fast to be captured, and you can't revert to an earlier save in ED which is usually the workaround.

You just add a unique NPC in for the folk who purchased and it all flows from there.

All Elite games so far have had mission packs of a sort, they were just built into the base game.

Engineers are ED's single player campaign. Makes you do a lot of different stuff introducing you to the various mechanics and game loops.
 
I agree. Why is it such a problem that some ships can be manipulated into other roles? It's not like we're gaining some unfair advantage over other players as we barely see each other in this game anyway with the p2p network structure.

Might as well let us use all ships for whatever we want to use them for. Our only restriction should be tbe number of slots.
So an Alliance chieftain that is slightly cheaper then the Krait phantom, has slightly more cargo space, has vastly superior weaponry and defensive capabilities if you open up the combat slots is not better or doesn't have an advantage ?
 
question does any one know if the game engine used to develop elite dangerous horizons (the cobra engine)
is used in the development of planet zoo or Jurassic world
cause if they are I detect a very cunning roadmap plan for the future based upon what the CEO david breadbin said an age ago in the youtube dev diary's
 
Hey I'm not disagreeing at all. I'd just rather those other games were sequels to this one.

But I'm being naive it's a competitive market if I want space community I have Eve and if Star Citizen ever gets round to being a full game then it could spell the end for elite so I understand their need to diversify but with an 80 man team I'd be sceptical space carriers actually happen and the DLC is likely to be underwhelming.

EVE's just a bog standard 2D rts with a spaceship skin and star citizen is a scam priced way beyond a credible level.

I'm glad ED's nothing like them really. If the leaks right and we are getting space-feet I'm not sure SC will stay relevant at all given just how massively far behind ED it is on actual spaceship flying. Then you've got NMS which is good simplistic fun and has a lot of stuff in it, but all the individual stuff is fairly naff if you look closely.

If ED space-feet (actually happens) is anywhere near as professionally done as the ship side of the game its going to set whole new set of standards for that as well as flying.
 
question does any one know if the game engine used to develop elite dangerous horizons (the cobra engine)
is used in the development of planet zoo or Jurassic world
cause if they are I detect a very cunning roadmap plan for the future based upon what the CEO david breadbin said an age ago in the youtube dev diary's
Well yeah but heavily modified.

People have been waiting for planet coaster style tech to make it's way into ED for a while.

It would be good even if they just added people walking round the hangar to show scale.
 
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