IF Space Legs, Atmospheric Planets and Base Building are not part of New Era...

Well yeah but heavily modified.

People have been waiting for planet coaster style tech to make it's way into ED for a while.

It would be good even if they just added people walking round the hangar to show scale.

They'd need to be exlodable because players so its not that simple.
 
Scale, ED's RNG rather than tightly scripted because of its sheer size. One of the most bug-ridden gamebreaking bits of the X games has always been an RNG mission spawn that breaks it completely like a ship you have to capture that's too fast to be captured, and you can't revert to an earlier save in ED which is usually the workaround.
I don't see how scale factors in, the DLC mission packs would be one very long hand-crafted mission chain, not procedural generation, as per the missions in previous versions of ED.

Use them to tell a story about the Alliance or tell some story about some lore heavy but ignored part of the game. To add some life the the game.

Have many choices in this chain, make the rewards different for each outcome to encourage them to be replayed.

Engineers are ED's single player campaign. Makes you do a lot of different stuff introducing you to the various mechanics and game loops.
The interaction for the player there being "fetch me 100 cigars" or similar. None of which is compelling, interesting or tells any sort of story.
 
I don't see how scale factors in, the DLC mission packs would be one very long hand-crafted mission chain, not procedural generation, as per the missions in previous versions of ED.

Use them to tell a story about the Alliance or tell some story about some lore heavy but ignored part of the game. To add some life the the game.

Have many choices in this chain, make the rewards different for each outcome to encourage them to be replayed.

That's not what people buy sandboxes for as a rule, different genre.

The interaction for the player there being "fetch me 100 cigars" or similar. None of which is compelling, interesting or tells any sort of story.

No real difference to kill dragon at specific hilltop 3 other than it being a more spaceship orientated quest.
 
Not true, you can blaze away all you like. The station will turn its guns on you though.

This is a hangar :

5VeaiZv.jpg
 
It's basic funding distribution within a business of FDevs size. If they wanted to frountier could direct man power and resource to elite and develop it into the potential we have all seen it has but an 80 man team is small in comparison to AAA game developers (which elite isn't) but I'm just saying evidence and culture within FDev (viewed through their business share holders) from the little inside info we have is that they are more interested in funding new acquisitions and developing new games than redirecting funding into elite.

If we were going to get some transformation of elite in the "new era" to the scale some are suggesting that team would be 200/300 rather than 80.

This does resonate with my thinking in that ED is a type of game that FD as a company would now ironically avoid- a very complex MMO lite that requires a lot of dev input (ongoing lore, Galnet, II / CGs etc and ways for the community to provide them). Every game since ED launched has been self contained, not require lore / stories etc.

It makes me wonder if the New Era of ED is one where FD shift what the game is about at a more fundamental level to bring it in in line with their other better compartmentalised growth strategy. Later you mention FD have many titles to juggle which to me explains EDs downsizing re reliance on devs say in comparison with companies like DE who do Warframe (all eggs in one basket, fully focussed).

I do hope that I'm wrong and that New Era is just that- a restart to ongoing lore, IIs, but I have a nagging feeling ED is being shaped in other directions.
 
well you can shoot inside the hanger but you would not survive for very long my mistake I meant above the station deck woops
 
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Do we need added scale at the main menu through the medium of little wandering guys in spacesuits, or is it a pointless purely cosmetic waste of dev time that most people wouldn't even notice ?.
You know the hangar is in game too, not just on the main menu?

It's where you equip your ship, apply ship decals, see the SRV standalone and the SLFs. It's the place where you get to see that ship you earned in all its glory.
 
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I'd love little people wandering about and doing jobs because it would add scale- the ships don't move on the pad, so the routines would not have much to take into account.

The only downside is that the rest of the hangar....take a look at the walkways and fans and you see that there is huge areas of empty spaces- you could fit a vertical city along the sides of each one.

Maybe thats the plan?
 
question does any one know if the game engine used to develop elite dangerous horizons (the cobra engine)
is used in the development of planet zoo or Jurassic world
cause if they are I detect a very cunning roadmap plan for the future based upon what the CEO david breadbin said an age ago in the youtube dev diary's
Yes, it's the same development platform.
 
I am gonna luv it if davids words about safari for elite on an atmospheric world bears fruit as it would seem hes asset building for it using other games
a wild speculation of course
 
You know the hangar is in game too, not just on the main menu?

Its not my fault you chose to illustrate your request with a screenie you think is irrelevant.

It's where you equip your ship, apply ship decals, see the SRV standalone and the SLFs. It's the place where you get to see that ship you earned in all its glory.

I'm not sure some guy wandering past adds anything to that, I tend to only look at the menu in outfitting and livery.

I'm not into paid cosmetics though.


Edit : I do look at the ship in outfitting when I'm considering hardpoint placement.
 
Its not my fault you chose to illustrate your request with a screenie you think is irrelevant.

It's not irrelevant, you'd have it there too.

The screenshot shows the hangar, it exists on the title screen (and was the quickest place to get a screenshot) and it exists in game.

I said hangar, by hangar I mean't hangar, in ALL it's places in game. I have no idea why you think it would exclude in game or now think I'm excluding the title screen.

I posted the screenshot only because you didn't seem to know what a hangar was.

If you scroll back the context is Strontium talking about bringing tech from Planet Coaster style games into ED, crowd tech (people wandering round and not bumping into each other) is one part of that.

If you are introducing people in game then the obvious place to do it initially is the hangar.
 
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That's the thread title right?

I don't think they are, but we were talking about Frontier's other game tech.

The threads about what we could be getting instead of feet, wandering NPC's (even just in the hanger background) would be a feet thing.
 
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