Would you?
I mean, Thargoids are in the bubble, and already a player faction or two have been hit. What if the FD community team reached out to the group leaders and asked "Hey, we want to intensify attacks in the bubble, but don't want to inadvertently step on anyones toes doing the BGS*. We can target NPCs just fine, but would also like to hit some player factions to foster some community spirit and even sow some chaos, and so we're looking for factions to volunteer to become "victims" over time". Would you put your player faction up for that?
We'd put ours up.
When we put in for a Player Faction, we first asked "what if we fail?" and figured that was fine... less/no holdings means a broader remit for disruptive activities... we'd go from being a multi-system imperial dictatorship to a guerilla military outfit. Having your station attacked and Thargoids spawning in your systems is disruptive, but it's also a chance to get in the spotlight somewhat, request assistance from the community and generally create interest in your area of the galaxy.
So, would you do it?
* WRT stepping on toes, I've never seen the BGS is an entirely fair game of chess, so to speak. The hand of god that is FD, player community goal requests, galnet articles are all ways to get an "upper hand" in what's ultimately a narrative driven, rather than (imo) a competition-driven environment. I've always expected ingame events to impact player-factions at some point, for good or bad, and just figure that should be naturally expected. For example, I'd personally, I'd love to run a CG that might see my faction (which currently controls around 10 systems) seize another 10 in a multi-system war, or lose it all, depending on which way the player base supports the event.
I mean, Thargoids are in the bubble, and already a player faction or two have been hit. What if the FD community team reached out to the group leaders and asked "Hey, we want to intensify attacks in the bubble, but don't want to inadvertently step on anyones toes doing the BGS*. We can target NPCs just fine, but would also like to hit some player factions to foster some community spirit and even sow some chaos, and so we're looking for factions to volunteer to become "victims" over time". Would you put your player faction up for that?
We'd put ours up.
When we put in for a Player Faction, we first asked "what if we fail?" and figured that was fine... less/no holdings means a broader remit for disruptive activities... we'd go from being a multi-system imperial dictatorship to a guerilla military outfit. Having your station attacked and Thargoids spawning in your systems is disruptive, but it's also a chance to get in the spotlight somewhat, request assistance from the community and generally create interest in your area of the galaxy.
So, would you do it?
* WRT stepping on toes, I've never seen the BGS is an entirely fair game of chess, so to speak. The hand of god that is FD, player community goal requests, galnet articles are all ways to get an "upper hand" in what's ultimately a narrative driven, rather than (imo) a competition-driven environment. I've always expected ingame events to impact player-factions at some point, for good or bad, and just figure that should be naturally expected. For example, I'd personally, I'd love to run a CG that might see my faction (which currently controls around 10 systems) seize another 10 in a multi-system war, or lose it all, depending on which way the player base supports the event.