Hmmm I'm not sure I can blindly agree to this...
Let me ask you this multiple choice question...finish the sentence:
Gameplay is:
A. Doing the same thing over and over and over and over again
A good reply easily deserving and worthy of a response.
Yes the galaxy in concept and creation is good, but after that the game falls down.
As has been posted time and time again, it all sounds great in theory, but in real terms, it falls down due to top line decisions and the limitations of the stellar forge engine.
The Lore:
It's entirely forgettable, generic and most importantly creates no sense of urgency whatsoever.
This is then coupled with the fact that the lore / story has no meaningful impact on gameplay. Beyond a few numbers changing on a menu, you would be hard pressed to know there is any kind of story happening at all.
Add to this that nothing you do has any real effect on the game as you play it, beyond slightly different numbers in the same old menu's.
Much of this is because of the limitations of the stellar forge engine, but a lot of it is down to the engine not being properly utilised to create a feeling mission variety.
Even relatively simple things that would add room for significant flavour and decision making.
E.g. you need to transport a VIP in a luxury cabin, and you can chose between 2 NPC eagle escort ships, or accept less pay and get 2 Vultures
You get a mission string to carry out diplomatic missions - as such can only equip size 1 weapons and have to solve a 3 way conflict / issue - and how you solve that issue directly effects your game experience e.g. you lose mining rights in faction 1 systems, or station access in faction 2 systems, or 2 eagle fighter escorts when traveling in faction 3 systems
The background simulation is just that, background. This again is due to the top line decision, for it to apply to everyone and thus it does nothing.
More sense would have been to make the bgs 'opt in' but then have it actually effect the gameplay in a visceral way. Flying through 'hostile' power territory? Better be armed to the teeth, home systems and in good standing, escorts. Rank up your pirate faction standing, pirates no longer Rob you after scanning
As for the thargoids...yes that first hyperdiction was scary and awe inspiring, but the thargoids have been shrouded in too much mystery and there is neither a feeling of threat or urgency when dealing with the thargoids...
Compare all the thargoid lore and content with just 1 conversation between shepherd and the reaper sovereign
Source: https://youtu.be/R_NAoNd4YyY