If you could make one change to E:D

It's not a warning, it's a notification. The ship's computer is not telling you to slow down, it tells you you are experiencing a slow down through gravitational or navigational circumstances. It makes no statement on your estimated arrival at the target or your inability to slow down to drop out velocity. That's what's confusing most people when they see it.
This has been suggested before, but it turns out not to be the case. Once "Slow Down" has appeared it is already too late - hitting zero throttle won't stop you having to do a loop of shame.
 
This has been suggested before, but it turns out not to be the case. Once "Slow Down" has appeared it is already too late - hitting zero throttle won't stop you having to do a loop of shame.
I regularly approach gas giants with a "slow down" message showing for most of the way to my destination. It's not too late. In fact, throttling down then will only mean you will be much slower than not to. I also have the habit of going into orbital cruise far too fast, just to get the transition over quicker. I get the slow down but I can lose velocity in time to not fumble the glide. Also when I sometimes go too fast on an approach, reacting quickly enough you can spiral in instead of doing a loop of shame. Sometimes that is even faster. Or throttle up on approach past a planet to the mailslot. Getting slow down but still drop out alright.

It's all a bit more complicated than "slow down" = "loop of shame".
 
Every time this comes up I ask for the same thing - that the "Slow Down" warning appears while there is still time to slow down. It's not much to ask.

They already have this. It's when the time-to-destination reads 0:07 (or 0:06 if one pushes it).

The slow down message as it is now can be modestly useful for gravity well or slingshot approaches, which - if done properly - save significant time vs. the typical 75% @ 7 seconds approach .
 
It's not naughty but the dev need tu put a big major concrete update.. like FPS mode or something news to attract the game, and stop making news skin over and over...
They aren't new skins. Someone is playing with the colour slider a little bit and publishes it as "new skin". But for the past few months, I've see ONE skin that looks like something I would buy. The rest should have never made it to the store.
 
DIVERSITY!
... would be my one change.

For example: I want specific stations to be recognizable by their function on the outside.
A mining station exterior should look like a real mining station.
A military station should look like some battle station with military vessels in its vicinity.
An industrial station should look the part too, and the same for a prison station etc etc.
And they could also give the Empire unique Gutamamya designs.

Currently systems look too samey.
FDev needs to add more station exterior variation, just like they did so well with the station interiors.

Another thing: I would love to see more NPC military capital ships of different designs.
These vessels should be NPC only and perhaps form squadrons/fleets with the carrier type npc ships we have already in the game.

I think this stuff would make a huge difference for how we experience the game.
This is pure gold right there!

Can we have this yesterday already please?
 
This has been suggested before, but it turns out not to be the case. Once "Slow Down" has appeared it is already too late - hitting zero throttle won't stop you having to do a loop of shame.
Vardaugas is 100% correct, you might want to read his post again. It doesn't matter if it's too late to slow down because it's not the purpose of the message. It's not telling you what you should do, it's simply a notification what is currently happening to your ship.
 
Not a few posters have mentioned mods as their if only one change wish. One wonders exactly how that could be implemented in ED. In a single player game it's a no brainer. Wanna make yourself invisible with a one shot kill gun or a one slash sword? Someone out there has made a mod that will do that. And no one cares one single bit if you use it or don't. It's your game - play it the way you want to play it.

In Multiplayer? Ehhhh... NO! 'Cuz in MP it isn't just YOUR game anymore.

There's A lot of paranoia about cheating in this community and it shows in the threads posted in the last month. Imagine the hate mods would generate if they were made legit - every tom, and harriet who doesn't have the skill to fly out of the slot would own a supership controlled by a bot with shields that couldn't be taken down, armor that couldn't be dented, weapons that could vaporize planets... Who'd police it? Who? And that example is just the tip of the ice berg.

NOPE! Mods would not work in ED.

Well maybe in SOLO - maybe?
Wrong modding would open up player run servers. MP in elite isn't good anyway its to limited! With a mod-able version most of what people want could be done and not just smoke wishes.
 
Last edited:
Wrong modding would open up player run servers. MP in elite isn't good anyway its to limited! With a mod-able version most of what people want could be done and not just smoke wishes.

That's a reasonable answer and would work if FD permitted 3rd parties to run servers for their copyrighted game.

What you suggest has been tried before. The one I remember is Ultima Online. Legal issues out the gazoo and the free UO servers had to be taken down - at least until the owners of UO became bankrupt. Then they went right back up again. My take on FD is that they would not grant permission for 3rd party servers. There would undoubtedly be other issues too, for example, who'd pay for the bandwidth on those servers, how would they duplicate the FD galaxy, stellar forge? (I think not).

Granted it could be done but the real question is would it be done?
 
I just wish they keep adding bigger and bigger ships to buy for end-game players to save up for.
They don't have to fit in the slots, just have ship launched shuttles that you take down to the pad with while the ship is parked perhaps.

Loot progression is a strong driving force for grind, you need to feed the beast.
 
I think I would change (for the sake of the economy), real depletion of mining zones. Once hotspots are depleted, they no longer appear as spots and the average low-yield of the ring takes over. I mean hotspots NEVER recharge.

Hear me out:

In order to find that 200M cr mining load you'd have to go to the edge of settled space. This would make exploration infinitely more relevant because finding ice rings could start a mining rush. It would make hauling more relevant because mined resources would become most valuable in manufacturing centers or further into the bubble.
(edit: you could still pull 200M in depleted rings, but you'd have to sink more time into your prospecting)

You'd go out to the fringe, mine up a load of Golgadidimite or whatever it's called, then you could either sell it near the fringe to companies that would then post mad haulage contracts headed inward, or you could jump your load to the best sell spot, but that would take time.

I think this would significantly balance the economy of the game and add relevance to several currently un-loved roles.
 
Tie together the various features related to "System Security Levels". Risk vs. reward. Variety from system to system.

Low Security
There should be WANTED ships commonly seen as background traffic, and these should be quick to deviate from their travels to intercept prospective piracy targets.
Local security ships should be rarely seen as background traffic.
Buy and Sell prices should be weighted so as to provide greater profits (in line with the greater risk).
Missions to or from such systems should have greater rewards.

High Security
There should only rarely be WANTED ships seen as background traffic, and those ships should largely keep a low profile and not act up.
Local security ships should be common as background traffic, and should be quick to deviate from their travels to intercept prospective bounty targets, or for "pull over" checks.
Buy and Sell prices should be weighted so as to provide lower profits (in line with the lower risk).
Missions to or from such systems should have lower rewards.


I reckon some of this stuff is built in to ED already, but is actually broken, misconfigured or left incomplete (and now lost deep in the code).

I remember when navy or security ships used to properly conduct interdictions. They messaged me what they were doing, they actually scanned me, and it all pretty much worked in a tidy way. These days, they rarely seem to interdict me at all to do a security check, and if they do bother, they just... fly off as soon as we drop out, without a word or a scan. Broken?

I remember when it used to be worthwhile watching WANTED traffic in supercruise, to see if one decided to change course and try to pirate me. Nowadays, unless a WANTED ship is spawned just for me as a threat, it is zero risk, as it will never deviate from its A to B to C run to chase me down. I'm sure they used to, but... broken now?


Basically, I want a reason to check what the system security level is, before jumping. A reason to care.


FD have made progress on some aspects of this over the years - the security crime response that arrives faster in High Security than in Low Secuity, the special weighting given to "spawned threat" ships in anarchy systems, etc. It's not enough, though. It doesn't give an impression that Low Security is much different to High Security.

Getting that right would be cool.
 
What wld it be?
Why would you change it?
And how would you change it?

Theres so much potential to the game, i cant even decide what i'd change.. maybe i'll post it later! Really curious on your takes!
USER_SCOPED_TEMP_DATA_orca_share_media1561779506296.jpg
 
Back
Top Bottom