Remove engineering.
This, or similar. Escape pods for NPC crew. The fact that they currently just die when you get even engineer mods given back to you is absolutely ridiculous.Once one of your pilots ranks beyond something mid range they no longer die, has an escape pod that arrives at and has to be obtained for a moderate fee from the nearest
starport infirmary or whatever.
Offline mode.
Then I wouldn't have to suffer all the changes other people want.
Perhaps this is the best place to post this one ....+1
I wanted to write 'bring Michael Brookes back to steer this lost ship', but your simple way to put it appeals too.![]()
Oh I like that if the star is in jump range you can target it and jumpI would like more navigation tools in the Galmap. Measuring distances and angles. Extending lines thru points. Highlighting planes or shapes from points. Search functions based on these tools.
And the ability to select systems from the sky box.
Can I work remotely overseas?Perhaps this is the best place to post this one ....
In the Frontier Careers, FD are seeking a
Senior Game Designer (Technical)
We are looking for an experienced Game Designer to help design exciting new content for Elite Dangerous.
Key Responsibilities
I've highlighted some key points which suggest that FD is trying to overcome weaknesses with Elite Dangerous that we have identified in a great many threads. This is not your 'standard' programmer; it is someone with sufficient experience who is capable of designing missions and can take the idea through from start to finish.
- Design and setup of scenarios/missions
- Design and implementation of mechanics and games systems
- Take ownership of a feature from concept to final delivery
- Testing and balancing gameplay
- Providing specifications for game features and content
- Using a range of software and in-house tools to create compelling game play experiences.
- Mentoring/coaching more junior members of the team.
Desirable
Let's hope they find someone who has played the game ! Anyone out there who wants to apply?
- Familiarity with scripting languages or tools (e.g. Lua)
- Experience of game editing tools like Unreal or Unity and/or 3D packages like Max or Maya would be beneficial.
- Experience and knowledge of Elite Dangerous.
- Knowledge of procedural game systems.
- Knowledge of Multiplayer and online gaming.
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What wld it be?
Why would you change it?
And how would you change it?
I do remember that. I would switch to the rear view and hit them. I would like to see them at least divide the shields into quadrants and you could only take down one at a time.In the far off distant times of ye-olden days, a Cobra had front and rear shields... It was possible to turn "your good side" towards the bad guys to let the other ones recharge a bit. Even more effective with front and rear facing beams![]()
In the Frontier Careers, FD are seeking a Senior Game Designer (Technical)If I could change one thing it would be the missions system. Specifically haulage missions.
- Less wing haulage missions
- Add solo haulage missions up to 720 tons
- Add long range haulage missions
- Highlight missions that are going to the same station as missions you have already selected
- Missions with fragile or hazardous cargo, bonus on completion, increased risk of failure