Honestly, I feel like if PvPers were really interested in having "wars", they'd simply find a way to organise it, either based on Squadrons, PP, or the BGS.
ED has a bunch of PFs who have embraced this and they seem content (if not actually happy) with how it works so I can't help thinking that those who ignore the options already available aren't actually that interested in any kind of "respectable" PvP.
I was thinking on the PMF thing, what if we got another kind of MF, that is only for PvP. They can only expand using PvP. and they can only target other PvP MF.
So without getting into how you invade/defend, etc, the only thing that we care about is that only PvP actions do count, you cannot win a conflict without blowing up your oppositions ships, so there is no "cheating" by doing stuff in Solo etc... if you want to take over another PvP MF resource/system, you MUST win over the oppositions in PvP fights
Now lets start to look at some concerns about how this could work in practice...
- Since there is no crossplay, yet, we need to have 3 groups of PvP MF, there is no point for a PC group pto try to fight a war with a console group.
- Physical location, ie, most Euroean players play at different times than what players in North America, Asia, Australia do, so even if we disregard network latency etc, having PvP battles can be hard if these things are not considered. So to make this less of an issue, PvP MF need to select a physical location, so that they can get grouped together, avoiding frustration like I do not ever see that 500 Australian strong group etc.... And having these MF spread out throughout the entire bubble makes little sense, ifthere are no other PvP MF to have a fight with, why even have PvP MF to begin with?
- What about Colonia?
- Totally ignoring inactive player groups.
I doubt that PvP MF as a concept, will work, it is more of a flawed idea to begin with, as to make this feasible, we would need todo alot things to make the PvP into a emergent gameplay in these conflicts, that is why we need to put these in close proximity in a limited space, so that the limited player base that might be interrested in this do get to have their PvP fights, over resources/systems etc, and by deliberately limit these to be PvP activities only, creates quite alot of issues that for most parts have been skipped over. As any introduction of NPC opposition would encourage cheating in "solo", by this I mean, even if force this activity to be done inn Open, but being creative with your local Firewall, you can create your own personal solo instance in Open, and thus you can now engage in what is meant to be PvP only activity, without the PvP part...
Take a look at Elder Scrolls Online, in their PvP maps, where you can capture resources, these are defended by NPC's, so you have some resistance to overcome to take over the map. So if players are not caring about the PvP map, one side could take over the map without doing any PvP activity, and then a few hours later, the other side, do the same, and we can keep flippping the map back and forth without actually doing any PvP!!! that is crazy... So even here on a dedicated PvP map, PvP can be entirely optional...