And how is Powerplay supposed to work? Even FD don't know- it took them 5 cycles to admit collapse was not in, and that the 3 cycles in the bottom 3 (and mandatory expansion) was a giant pork pie- FD have cut features and added nothing in return. Its languished with no direction while it rots from the inside out. Ever since its been released its struggled to find an audience because it pleases exactly no-one- these days its either dwindling die hards that actually play it or module shoppers. Quite often its the module shoppers moaning and the people who engage with the game shouted down.
I'm going to go out on a limb here and say "not to the benefit of griefers over everyone who plays without a large group". Your suggestion only benefits griefers who are interested in forcing PvP on people who don't want it.
And as you forget, Powerplay is two halves- the first, PvE is generic across modes. The second part, delivery and modification by PvP, is absent in two modes but present in the third. However that itself is kneecapped because you can block and log, so that threat is rendered toothless.
Right, but that doesn't mean that the Open mode with PvP is the intended core experience. It's just the one you like more.
Powerplay is a team game at heart, and with post 1.3 multiplayer structures allows for actual supportive wing based teamplay when it happens, having Open now with a Powerplay clause would not force people to change anything, it would just make that mode actually something different. In Powerplay, you don't abandon people if danger is about, and would create a place for proper PvP, however slight that would be with real consequences. However that team game is crushed into one dimension with little chance of creativity or spontaneity with solo, and made into a factory in PG. FD pulled CGs because they thought they were dull and oversued, well, PP has a CG for every control system you run, each week every week- thats a pile of work with no redeeming features.
People play the BGS more because its actually a feature that rewards by playing the whole game as you like, rather than having the same two things to do ad infinitum. Each PP delivery the same 50 keypresses, to the point botting was used. Without anything actually happening people wonder what actually happens since the playable area of the bubble is full and moves have become trench warfare for weeks, sometimes months on end, all the time small abandoned powers are sock puppeted so the real enemy fights for free. It does not help FD not actually having a PP manual in the game like everything else, or updating the mega old HTML version.
And here we come to the crux of why it's probably really unpopular. It's a team game operating as a subunit of a game which most of the playerbase plays as a solo experience. That means that the potential audience for it is already very small. And it's not actually terribly interesting to do compared to the rest of the game it exists in. But your proposals don't do anything to address that, all they do is make it even less accessible to players who aren't grouped up because now they can't avoid griefers.
As I keep on saying PP is two halves, gathering and delivering. Gathering is PvE, the delivery in Open is PvP (unlike PG or solo) as you actually face opponents who can intelligently attack and are not restricted by no-fire zones or NPC limitations brought about via persistence. Its why I'm puzzled that, with solo and PG available, Open still has blocking for pledges. If you don't want to be shot at, use a mode that suits your taste rather than distort one that allows it.
Yes, you keep saying that, but it keeps not being true. That's what you want Powerplay to be like, but that's not what it is like. Powerplay has the same anti-griefing tools as the rest of the game because people who don't want to be forced into PvP still don't want to be forced into PvP. Powerplay is not a PvP experience, you keep insisting that it is because you want it to be, but that doesn't make it so.
Signing up for Powerplay is not signing up for PvP. You want it to be, but it ain't.
Then what distinction is there between modes if they all behave the same? Powerplay is adversarial, and yet in a mode that allows it, its still subject to blocking and logging. If you want extra challenge that should be the place for it.
Because other people's definition of an adversarial game mode doesn't include being forced into PvP they didn't want. Powerplay isn't the "place for extra challenge", it's a metagame with some module rewards that it turns out isn't terribly fun for 95% of players.
After years of leading a power, being part of several discords, running reddits I know full well how grind races work. I also know how disheartening it is having to outgrind a faceless enemy, as well as outgrind and outvote 5C. I know how hard it is to try and compete with bots who work tirelessly, or when a PG group shamelessly AFKs 300,000 combat merits when you are like, actually pressing buttons and playing. But because Powerplay is tied to everything its easy to exploit each modes weaknesses leaving a choice of doing the same, burning yourself out competing the old fashioned way or stopping playing.
Open does not solve all of that, but it at least offers unpredictable encounters and makes the most of basic mechanics (rather than making it painfully obvious there is little PvE variety to be had). Even if FD tweak the Open rules for Powerplay now it would be a good move.
Right, but that still doesn't address the fact that most people don't want PvP, and don't want to be forced into PvP even playing in Open. Which is all your suggestions would do.
You'd be surprised. The Open Powerplay conflicts I've been party showed me how much deeper the feature can be. At a conceptual and actual level it gives more than it takes away. The biggest driver in PP is not the threat of violence but the need for efficiency. Currently its easy to support massive empires because every delivery is near 100% guaranteed because solo and PG is threat free. So while an Open PP won't be totally PvP, PvP acts as a meaningful brake and alternative to simply grinding more- and Powers do not always grind at all the same time, so allowing PvP also provides an avenue to properly disrupt and attack, making for more opportunities for turmoil and powers losing systems.
And how would removing the anti-griefing features from Open change the dominance of solo and private?
Powerplay needs to change one way or the other, its numbers are so low with abandoned powers it needs to work, and it needs to be done as efficiently as possible. I know its not cool to talk about polls from people like OA, but it says something when the interest in Open only or even weighted was about five times as large as the current population who engage fully with Powerplay (from 7.7K respondents v <1K estimated Powerplay pledges) Although some would leave if the change happened, from the numbers I can see most people would shrug and carry on, and those who come in would easily outnumber those who left.
FD indicated the last proposal was the scope they were looking at (i.e. its not much at all), and within it the only new gameplay is Open, in effect making players NPCs. Now, if FD rework Powerplay from the ground up to work across modes then fantastic, job done. But so far all we know is whats been said 'is it', either in whole or in part- which without Open is condemning ever heavier grind races via mega UM and the added gameplay of voting for votes. That will kill Powerplay.
"Hey, you know that thing you already don't do, well now it's even more exclusive to group players and griefers"
That's not what's going to drive people to Powerplay.
If you want Powerplay to be a PvP driven mode, then you should be suggesting that it changes into a dedicated PvP driven mode with a structure designed specifically around intentionally engaging in PvP for all participants, like PvP specific combat zones where everyone in there is there because they want PvP combat (which would also be easy to extend to FPS combat when Odyssey launches). Rather than just proposing that players who don't want to engage in PvP should shut up and get ganked more.