Stop obsessing over how unfair life is, its not healthy in the game. If you are prepared and plan, the ganker has to work harder to find and kill you.
This what you envision PvP to be? Do you envision it to be a turkey shoot where fully kitted out engineered meta build vessels find the weakest prey and attack them relentlessly? I don't want to be on either side of that equation.
It was a simple question about risk.
Votes? Really? Where are they? Is this the silent vocal majority again?
People vote when they click Open or Solo/PG, or when they combat log (in some ways). This is what the thread is about - lack of proper PvP mostly because people don't want it.
PvP in ED is opportunistic, you have to be in the wrong place at the wrong time flying the wrong ship. Remove one or more of those variables and the problem stops- and its all within your power to do. So stop being so wet and take control.
Or fly in Solo or PG and the problem stops.
So if you log holding merits that could win a cycle of Powerplay, thats OK then? If a win / lose condition is dependent on it, I'd say you are talking cobblers.
It's all OK. Killing in the game is OK. As I said, it's not about right or wrong, but desirable and undesirable. People don't CL because it's wrong to kill them, but because they don't want to be killed. I don't falsely equate not wanting to lose your ship to it being wrong to kill another player. I just observe that many players avoid that scenario since they don't enjoy it, win or lose.
If someone logs at Davs Hope, a) its dull b) shows FDs poor design choices and c) does not affect a game loop between people fighting in space. There is no equivalence because one is gathering an item, the other is player v player interaction.
So? That's a convenient distinction. If the game has poor design choices for mat gatherers and miners and mission board hoppers, why does that magically resolve with unwanted PvP?
You can't make consent of a crime consensual beyond clicking Open, which according to how ED market the game means other commanders might be hostile towards you.
I agree with that. If you want cardboard box gameplay elements and nothing more or less, you're right. You can mimic the NPC 100% down to the words they use. Say "tasty cargo" even. If you want to have a relationship with other gamers that allows you to conserve your player base and have a target rich environment, the target has to agree to be there and for that there needs to be quid pro quo.
Again, what is wrong saying "stop, drop cargo or die?" thats a pirate, and if you don't stop they make you stop. The problem arises in ED from being able to log out even when the pirate is doing the right thing, and that for ages trader ship hulls were made of cardboard (meaning they were weaker than the thrusters you try to disable).
How is that working for you?
Again, blame the equal and opposite reaction. Unwanted gank, unwanted combat log. Must be the combat log that's the problem because the box says I can kill you at my leisure. The box doesn't say the other person will play along. I don't agree with combat logging. If you're going to play in Open, you have to accept the consequences. Therefore many do not play in Open because they also don't agree with combat logging OR they simply don't see any entertainment value in providing you content.. again, what's in it for them? Certainly not entertaining based on your cardboard approach, cargo or die.
The problem in ED is that there is no ecosystem- its totally dysfunctional. With credit scarcity and high running costs traders and miners have the money to pay for protection from mercs (who rely on danger money) while pirates have to be as good as possible- and that gankers soon run out of cash. In reality we have too many credits, leading to gankers who can eat rebuy after rebuy. Thats the problem.
The pirates don't have to be pirates. If a miner was struggling, someone would suggest they do something else. For some reason a pirate is exempt from that.
The problem is that it's really really difficult to discern ganker from griefer while you are being interdicted. Everything else is just cause and effect. In Solo, you don't have to decide, it's always a ganker. I like gankers, don't care for griefers. It's well know many here and there routinely flip flop between the two, some even stream it.
And shows why they don't understand what Open is, which is sad.
Then what is left is a long line of broken game loops and unsatisfying interactions, fuelling more bored gankers rather than via design encourage fully formed outcomes.
I don't care if gankers are bored. They cannot get to Solo or PG. I'd like everyone to play in the same instance and have a real set of relationships and meaningful actions and consequences, but we know better.