Yes.There's probably gonna be a joint effort to station carriers at key points in the galaxy.
Acting as small hubs for explorers and miners.
Exactly what I'm worried about, plus add in the time it takes to fuel the carrier, if 1 tank full only does one jump then I think this will be the grind to break the camel's back.but also about the cooldown time which is unknown as yet. If it is what I fear will be, only one jump per daily tick, than a 'travel' of 50,000 Ly will take 100 days.
Could FD confirm that I don't have to trade to own a carrier?
Fixed that for youWhy what a silly question...
Of course you don't.
Hasn't FD reiterated over and over that we can play ED our WAY! /sarcasm
FCs were announced more than 2 years ago and given the number of times it has been postponed, one can imagine it already has taken a huge amount of dev time.Only if they actually spent "thousands of hours development time to it" as you said, which I doubt.
Or how long it's been in 'technical debt'FCs were announced more than 2 years ago and given the number of times it has been postponed, one can imagine it already has taken a huge amount of dev time.
I'd assume that some guys a Frontier have been looking into NMS quite hard lately.
Hope there's different cheaper types, we've all waited years for new content and hope this isn't just some niche update only for a few players/groups to control or i might consider not buying any fdev products in the future.FD said there would be different types of carriers. Assuming that is still true, then i think we can hope that only trade fleet carriers will be more like trade centers and exploration fleet carriers will not be like that.
To be honest I wish they had.
The Capital Freighters in NMS are sheer fun with a ton of customization options and their own fleet of support frigates you can send out on missions.
You can frickin change the whole interior of a freighter and install all that you want in it, from vanity stuff like furniture etc. to refiners, growing your own crops or installing your specialists there with their respective terminals, and more.
The more I learn about the FCs in ED the less impressed I become.
I don't know, I don't care.... It's too expensive. I won't sink hours of my precious free time in mindless and repetitive game mechanics and lose all the fan just for that. I put all my hopes in the New Era being about atmospheric planets and legs. In the last 1 year I've seen enough garbage from FDEV and this 5 Billions Credits thing is just the cerry on the top.As the title says, I'm confused. I was expecting more info about carrying a fleet.
But the core of the announcement seems to focus on trade, debt and upkeep.
"manage your carrier's finances by setting tariffs and adjusting the buying and selling prices for commodities traded in it's market "
I was intending to get 10's of thousands of light years away from humans, this suggests it may not be possible due to the need to grind upkeep via markets?
Could FD confirm that I don't have to trade to own a carrier?
My impression it's an optional feature, not a requirement.Could FD confirm that I don't have to trade to own a carrier?
Hmm let me think, you can sell 300 T of LTD's for 300 Credits? Think that be one issue! The flood gates open for buying creditsWhat's wrong with having a market on the FC?
What's wrong with having a market on the FC?
"Market" implies buyers and sellers. I just wonder who these buyers and sellers would be. I have trouble seeing NPCs doing it for that would require additional eco sim improvement. And I don't see enough players at a given time at given location rushing in to use the market. And once maybe a couple of spots are identified where you can skim players to trade, there will be a dozen other carriers trying the same thing.