Im sooooo bored thread

...and never the twain shall meet.

Good effort though, but I think it's a lost cause.

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Wait, would these stories be created with... imagination!?

If there is no dynamically created content there is no imagination past starting at the wall and pretending you are doing something interesting, please try again

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Content can be many things, in this instance I don't think people are considering new ships/stations or textures as content but rather things to do in the game. Here is an example:

FDev giving us distress beacons will produce the following player created content:

1. Player A runs out of fuel and sets off a distress beacon, player B comes with fuel to help them out and gets paid for their troubles.
2. Player A is a tricky pirate and sets offf a distress beacon, player B comes to help and is instead pirated for his fuel.

These are great examples of player created content and all it would take to enable this is distress beacons and some reasonable way to pay a fellow commander (we already know refueling is coming in 1.3)

That is the type of content many players are refering to in the context of these threads.
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BINGO, small things like this would be awesome. A whole new Career is born, and a new way to pirate
 
If there is no dynamically created content there is no imagination past starting at the wall and pretending you are doing something interesting, please try again

How does anyone create anything without imagination? You expect someone else to use their imagination to create something so that you don't have to.
 
@Ydiss: Of course. Immersion can't be taught or transfered. You either feel it, or you don't. I'm such a plonker that I feel bad if I shoot down an NPC Sidey with 200 Credits to it's name. I feel like a pillock for destroying the little guy only because of an accidental fire. While all the sidey's emotions can be summed up in 1's and 0's.

By the way, I didn't accuse anyone. I specifically said whatever way you play is fine.

I give up.

Table 1, check please! :)

That is how a lot of people feel about this game
 
Content can be many things, in this instance I don't think people are considering new ships/stations or textures as content but rather things to do in the game.
(example snipped)
That is the type of content many players are refering to in the context of these threads.
It seems to mean wildly differing things to different people, so I'm interested to see what the word means to people in the context of this game. For instance, I've read many posts wherein people demand player-controlled guilds, player-owned space stations, basically turning the whole ethos on it's head in the quest for "content". What you described would probably not have counted as "content" in those people's eyes.

Re: player credit transfers, why not? Perhaps the Bank of Zaonce could become an actual entity in the game, not just a byline on a newsletter's weekly Galnet digest? Instant credit transfers would be a recipe for shakedowns by wings of gold sellers, however - the devs have a way to go stamping out cheats before that should be a reality in game.
 
How does anyone create anything without imagination? You expect someone else to use their imagination to create something so that you don't have to.

No, I have a very capable imagination, for this game to be better than the notepad scenario or starring at a wall, or making elite ships in space engineer and flying them around, it needs something to anchor them on that is the point. Rerunning a USS where you drop in and pick some gold up and bam a bunch of ships turns up is just plain boring. A scenario where some systems are spinning into anarchy and the systems feel like it is rather than just some numbers changing and an occasional random spawnfest in a warzone isn't good. Take DMing (Dungeon and Dragons, dungeon master) 101 with dungeons for example, you have to ask questions like why are the monsters here, a dungeon of random door slamming and asking why 20 orcs are in a room with no food just waiting for the party to turn up isn't good story telling even if it's a collabrative story tell as you are trying to reach for. Compare this to RES sites, you turn up and pirates a spawn who promptly get pwned by police or you. WHY???? have you ever seen them rob anyone? Other games do this as well, but they have an over arching story line of scripted content which makes up the difference, you can't have no scripted long term mission(s) and a universe that doesn't make sense.
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The whole game is just a place holder for more stuff apart from some grindfest traders and some explorers (there could be a lot more exploration content as well)
 
Compare this to RES sites, you turn up and pirates a spawn who promptly get pwned by police or you. WHY???? have you ever seen them rob anyone?

They are wanted?

However, more stuff in the game would be great but there is enough stuff in the game not to be bored if you approach it with the right mindset. And if that does not suit your mindset, choose a different game. I don't care for COD so I don't play it. I loved Mass Effect 1 & 2 but the 3rd didn't really interest me, don't know why. I didn't blame the game or the developers, different people have different tastes. I would rather eat my own leg than watch another Twilight film (I watched two, I was married at the time, I'm not now) but lots of people find them fascinating and use the setting to spark off their own creativity. I think it's dross but I don't expect it to change to fit my taste.
 
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An example would be player owned tiny stations and manufacturing facilities. effectively small community goals for 10-20 people to get a facility to manufacure goods and change the local economy. Let the player add defences to protect them against enemies even in solo attacks so they will need protection. with Taxes to system owners which gets you police to show up if it is attacked.
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You will then have players who set up bases in deepest darkest space and ship the goods back to empire to sell, they then need to keep it quiet as there is no system police to protect it.
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You then have spies and scouts looking for the installations to sell the info to others or for their attack runs.
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Content like this but not neccasarily this will let people make their own content, at that point it actually becomes a sandbox, and you can add all the imagination you want.

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They are wanted?

However, more stuff in the game would be great but there is enough stuff in the game not to be bored if you approach it with the right mindset. And if that does not suit your mindset, choose a different game. I don't care for COD so I don't play it. I loved Mass Effect 1 & 2 but the 3rd didn't really interest me, don't know why. I didn't blame the game or the developers, different people have different tastes. I would rather eat my own leg than watch another Twilight film (I watched two, I was married at the time) but lots of people find them fascinating and use the setting to spark off their own creativity. I think it's dross but I don't expect it to change to fit my taste.

If you are wanted why would you just into a res site where you know there will be police and then start shooting the police? Bit like turning up at a donut shop in the states. I love open games, please reread everyones comments you are hitting seriously high on the hyperbole, no one expects a 20hr campaign, thats not what we signed up for, I made that clear above, put down the rant and read what has been said, what we want to is some interaction with the universe.
 
If you are wanted why would you just into a res site where you know there will be police and then start shooting the police? Bit like turning up at a donut shop in the states. I love open games, please reread everyones comments you are hitting seriously high on the hyperbole, no one expects a 20hr campaign, thats not what we signed up for, I made that clear above, put down the rant and read what has been said, what we want to is some interaction with the universe.

Hyperbole? You are comparing a game where we have an entire galaxy to fly around in in our spaceship to Notepad or staring at the wall.
 
Thinks like letting me get a module that will transfer ammo to other ships, from my cargo hold, then I can take ammo to RES sites/warzones with a type 9 (and a paid escort) and make money that way. It doesn't need to be massive changes.
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Repair modules as above, to repair people at warzones
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Hyperbole? You are comparing a game where we have an entire galaxy to fly around in in our spaceship to Notepad or staring at the wall.

A whole Galaxy......... as much white space as you want on notepad.............

See you haven't look at my other comments, not got a reply much?
 
I am the same way.


This game is a massive snoozefest. It will most likely stay that way because fanboys and their ridiculousness don't want players to be able to organize, construct, own, fight for, care about anything.

Elite won't last long, unfortunately....

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If you want a story I suggest you play X3 or Freelancer. Elite has never had a story that is the whole point and the main hook of the game for lots of us.


Bahahaha, case on point.

You people need to give that garbage argument a rest.
 
30 years and counting...

Can't tell if that is pedantic or simply ignorant bliss; either way it's very unhelpful in this discussion.

Game franchises usually survive and continue to thrive by releasing sequels, and Mr Braben has already said this will not have sequels, and will instead be improved over time as you see in many MMOs. One major flaw in this is that without player created content; no one will be playing when the expansions are released next year and thus no one will care enough to buy/play them. Which can never be a good thing for the continuation of the Elite franchise surely?
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I truly hope that 1.3 is as big an update as they are claiming or it will be another case of the playerbase returning to the game for a few days before shelving it again; as we saw with 1.1 and 1.2.
 
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Can't tell if that is pedantic or simply ignorant bliss; either way it's very unhelpful in this discussion.

The discussion is about a perceived lack of content leading to boredom and (in the comment I replied to) the "death of Elite". Elite, as a "franchise" started over 30 years ago. For most of that time there was no official content. None, not "not enough". But some people kept it alive by writing their own content (narrative fiction). It may be an extreme end of the discussion but it is still part of the discussion. It's part of the "the game is what you make it" argument. Content does not necessarily make a game interesting or "replayable" and lack of content does not necessarily make a game "boring".

You might desire more content, as do I, but that doesn't necessarily make this game lacking, it just makes it full of potential. It's about attitude (and that extends beyond this game).
 
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@OP if you are bored of elite and want some more traditional story based games, but need a space shooter fix, you could do worse than check out the newly added games on this weeks humble bundle.

I actually own all of the games on DVD which were added yesterday unfortunately. WCIII and IV are probably dated now (not sure if there is a fan made skinjob you can get to tart them up?) but they were corking games back in the day.

DB (as well as Ian Bell) imo made the best ever space opera/universe sim but Chris Roberts makes a hell of a holywood action space shooter..... AND it has Mark Hamil in.

story spoiler be warned.

Just do not trust Hobbes that back stabbing traiterous git
 
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Elite: Excel Sheet Manager

Massive assumption

Some may want to do that, if it isn't 100% player controlled it wont be as savage as needing spreadsheets if the UI is good enough.

Doesn't have to be this specific idea, there are many many ways of introducing player generated content options. Let me hire PCs and NPCs to blockade certain goods from a station thus causing engineered price hikes, missions appearing for blockade runners to bring shipments through from the merchant after this happens, with guards etc.
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Pirate stations giving out missions letting me join local pirate factions and better pirate faction missions that require a wanted status with a high bounty to even get. NPC pirates wanting to join your pirate gang when your bounty gets high enough.
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There are many ideas on these themes, not or all of them maybe good ideas and I don't expect to control how the game grows but at some point we need something to do past killing spawns and trading in a developer frigged economy

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Oh or taking goods to a new station and maybe if I don't have a life enough I can help name it.

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The discussion is about a perceived lack of content leading to boredom and (in the comment I replied to) the "death of Elite". Elite, as a "franchise" started over 30 years ago. For most of that time there was no official content. None, not "not enough". But some people kept it alive by writing their own content (narrative fiction). It may be an extreme end of the discussion but it is still part of the discussion. It's part of the "the game is what you make it" argument. Content does not necessarily make a game interesting or "replayable" and lack of content does not necessarily make a game "boring".

You might desire more content, as do I, but that doesn't necessarily make this game lacking, it just makes it full of potential. It's about attitude (and that extends beyond this game).

notepad has plenty of potential as well........
 
I already use Notepad for some things. I don't use it for flying a spaceship around the galaxy. Anymore.
 
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