News Implementation of a dedicated mission server

....rather than payout can you increase the numbers of missions available plz [up]

This is the key bit - nobody board-hops because they want to see the menu screen again and then wait a minute while their ship hologram spins round - they do it because it is necessary to get the missions they need - if mission availability was sorted, nobody would board-hop anyway.
FD, Forget the 10% payout increase - it's an irrelevance (at least half my missions are for engineering mats/data!) and it won't make up for the loss of board-hopping, but fix mission availability and players will thank you for it.

I don't know where FD got that 2.8% figure from, but 100% of the players I know do it. (Maybe I only met players from that 2.8% cross-section of the player base, but that seems improbable).
:edits: unless the inclusion of the word 'daily' has something to do with weasel-words being used to skew the true scale of board-hopping downward - whilst I routinely board-hop when running missions, I don't play every single day, and I don't run missions every single play-session, so perhaps I (and many others) haven't been counted for that reason?
 
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So now what? I need to wait 15 minutes for the mission board to refresh so I can get more of the missions I'm interested in, even if I'm at a station with a population that rivals that of a small nation? Screw that. This sounds like yet another one of your half-rear ended "solutions". You need to significantly increase the number of available missions.

I hope FDev listen to our concerns today. It's literally the least they could do. A lot of great feedback on this thread already.
 
One more thing: can you include a "rep-check" on mission generation?

There is absolutely zero point to offering any rep+++/++++/+++++ missions, if I am already 100%+ allied with a faction, and I am obviously looking to inf+++/++++/+++++ missions. Can you include a rep check, and if 100% allied, remove all rep+ missions and replace them with inf+?
 
As a result of this, some mission reward choices will see boosted influence, reputation and rank gains.
Excellent news!
Is there any info of pushing the selected mission reward into the journal for CMDRs who want to track whether, for example, a 2+ rep or a 5+ rep reward was chosen?
 
With a dedicated mission server, would it be possible, instead of increasing the payout of missions, to increase the number of missions offered? Part of the joy of menu-simulator/board-flipping was that it allowed us to fill up our mission slots, making it seem like we were being more efficient with our trips. By increasing the payout, but decreasing the number of missions essentially offered, it'll feel like we're being less efficient (a negative feeling). By offering more missions on the board, it'll allow us to take more missions (positive feeling), which would ultimately boost the payout anyway.
 
Wait wait wait... if the missions are going to be consistent with the server and not change on modeflips or whatever...

Does that mean that if I see an unavailable mission worth changing/refitting my ship for it'll still be there when I come back to the mission board?
What types of missions are you referring to? If you mean Delivery missions, your issue was already resolved when the Cargo Depot arrived in 3.2 - accept the mission anyway (it's no longer unavailable) then switch ships/loadout, and visit the Depot to load up the cargo.
 
Cheat? BGS players just have different goals. We don't pick from all factions for cash. We play for influence for a single faction in the system.

If I can get as many missions for one faction as others can get for all factions combined (because they don't care which faction it is for), I am fine with it.

But there is a reason for board flipping. It's not to get rich. It's to have BGS game play at all. My credit balance actually goes down from mission running since the influence option was introduced, not up.

I agree with your suggestion to have the ability to select faction and mission types and then generate available missions. I look at it this way, if I'm a pilot going to a station IRL and I'm looking to support one faction over another, I'll find the faction job broker's office first and see what jobs they have for me to do. If you aren't interested in supporting a particular faction I don't see an issue with just selecting all factions and then any or all mission types. I think wing missions should be in the same UI but should be a selection to toggle on or off as desired.
 
Wait wait wait... if the missions are going to be consistent with the server and not change on modeflips or whatever...

Does that mean that if I see an unavailable mission worth changing/refitting my ship for it'll still be there when I come back to the mission board?

Not if they're Federation/Imperial navy rank missions, those respawn everytime you open the board (I think)

What types of missions are you referring to? If you mean Delivery missions, your issue was already resolved when the Cargo Depot arrived in 3.2

Maybe he talks about passenger missions when he does not have passenger cabins installed?
 
Ok.. perhaps I'm being cynical today. But do any of you get the idea that someone on the team today said something like "get them talking about anything else, literally anything else.... "

Anyways. I really hope this turns out a good change with all the feedback on this thread. I'm looking forward to re-establishing trust with FDev, which is now greatly diminished.
Please read this thread carefully FDev.
 
I am in the 2.8% that will miss the board-flipping that gives me a better chance of finding something to do that seems worthwhile to me. (What a strange comment that is when I read it back.).

Hopefully the new board will see the return of transport 300 tonne cargo missions (for big bucks) that seems to have disappeared since the last patch - at least at Jameson.
(My general impression is that transport cargo missions are generally down and there are fewer of them. Mining definitely on the up.).
 
Hi Will

In my experience, players don't refresh the mission board to get higher paying missions. They do it to get the mission type that they want (e.g. I want to deliver cargo, but all you've given me are wetwork and planetary scan missions).

You could replace the refresh function with sub categories in the mission board. 'Delivery', 'Mining', 'Massacre' etc. It would mean players can find the mission type they want, and the mission server wouldn't have to generate a load of missions of a type the player is not interested in. (subject to that mission type not being blocked by some game mechanic).
 
I would rather have dedicated wing servers that work or just about anything else.

While I know what you mean, this and instancing need great deals of work, it is really a false equivalency. The actual engineering that needs to be done to fix the mission boards vs instancing/wings is miles away in man-hours and workload complexity.
 

Mu77ley

Volunteer Moderator
It's also worth noting that, as a result of a dedicated 'mission server', there will be a removal/significant reduction of the method of refreshing mission boards by logging in and out of the game ("board flipping"). While we understand that this is a practice utilised by some* players, this was never the intended use of the mission system.

This is fantastic news!
 
Just some feedback for you FDev... Haven't read the thread so it may have already been mentioned.

First, I will say I have board flipped, many times. Nice to know I'm in the top 2.8% of all CMDRs out there. Second, I HATE having to utilize that mechanic in order to be efficient at what I'm doing, so this is a welcome change. "Board flipping" isn't always about credits. I honestly don't really care about credits anymore. Frankly anyone with more than a couple billion in total assets shouldn't care about credits because there is nothing in the game that can sink that many credits (short of buying dozens of ships just because you can).

If I'm flying my bulk pax anaconda from one station to another I want it to be full, or close to full. If I can only take a couple missions to another system, then I might as well run pax in a Cobra. Again, it's not about credits, it's about the immersion. No captain is going to fly their huge ship around 3/4 empty all the time. Don't tell me I can stack multiple bulk pax to multiple locations, while this is technically true there is no easy way to plan a route to deliver pax to any general area. The mission system gives you stuff within a sphere and that's it. I would welcome a tool that allowed me to say "I'm going to Lave, show me missions in a roughly cone shaped trajectory from here towards Lave." Or something along those lines. I once suggested the idea of a "Dispatcher" in-game that (for a fee) would provide me with a full-ship of missions that could be completed in a loop.

If I'm looking for Biotech Conductors, I can ONLY get them from missions. If they aren't on the mission board, or aren't associated with a mission that I can take (wrong ship/loadout) then, in the past, I would flip the board to get a mission that was more in-line with what I could do. The choice of missions rewards was an excellent first step in this regard. And the mat trader is also a nice feature. But the exchange rate to obtain these G5 mats...well. Anyway...

Finally is missions around state changes. I suspect this issue may actually be fixed by this change, but I will mention it anyway. In the past, if I pulled into a system where a war was recently won, I would go to the mission board and find tons of massacre missions for instance. If I took one, I would find either there are no CZs anymore, or they're all in Cease Fire. But those "war" missions are ALL that were available from those factions. If I flipped to a different mode I would be able to find missions for the correct, new faction state. The mission server needs to keep up with the current faction states in the system.

What would be great is if the new mission server could serve up dozens, or even hundreds of additional missions so that we can have more variety to choose from. In order to find the bulk pax or cargo going to the system we want to travel to. Or the combat mission with the pilot rank that gets us the best rewards. Or the engineer mat that we're trying to collect.
 
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