Quite, please consider this!Will this address the issue whereby you can be inundated with Wing missions whilst in Solo connectivity mode?![]()
Choose the faction, choose the mission 'type' more generally .. like I'm in a combat ship, stop showing me ANY cargo missions at all (perhaps with a toggle - in case we're thinking of swapping ships).Will you change the mission generation to one where I can choose the faction I want to support and the type of missions I want to run, for the BGS? Or massively increase the number of missions so I can filter by type (that filter now is a cruel joke)
Board flipping happens/ed so that you could actually find missions for your chosen faction. If this means there is essentially only one mission board, and the mission generation doesn't change otherwise, I fear you're significantly nerfing missions as an option for targeted BGS play.
Yeah, this issue is killing us.. literally... are you finally going to do something about the OP murder? Or is BGS really just going to get reduced to who can shoot the other side's system authority the quickest?
Good idea!Great stuff! Is there news of Wing Missions being placed in their own section, like Passenger Missions are, so as to avoid flooding the missions board and displacing non-Wing Missions?
This issue is real and affecting a large number of players. Please prioritise it.Are you going to increase the amounts of missions per faction by a factor of 10?
Because if you do this, and you don't increase the amount of useful missions, you are going to make murder impossible to counter in the BGS and you will loose most if not all major BGS groups
Actually, I suspect that this change makes development on missions and the mission boards easier, as it's going to be a separate piece of code/server which can be indepdently updated and changed without necessarily affecting the other servers.I think that the board flipping is the main reason for doing this change, and the points above it are just a welcome side effect.
Initially, perhaps. But, I think it likely paves the way for future improvements.I wish this will make the mission boards abundant with new and high-paying missions, but I doubt it. We'll get unwanted wing missions without being able to find different ones (bye bye board flipping) and money progression for players will be more stagnant.
Or, at the very least have an indication on available missions to tell you how many ly the target is from a mission you've already selected, to make it easier to cluster them ourselves (without having to go to the galmap to check) .. of course, we'd need more missions to spawn for this to work, or for the mission generation system to take our existing missions into account and spawn a personal set of missions.Will there be any tweaks to the distribution of mission destinations? Getting it to generate clusters headed to roughly the same destination would help make larger ships actually worth taking.
If I can't find three or four passengers that are at least headed in roughly the same direction then running a beluga is overkill.
Perhaps, but if so it's currently well out of balance with at least one other effect, murder. Bring that one in line, and there will be fewer complaints of this sort.Yes, the amount of missions generated limits your ability to influence the BGS through missions. This is working as intended, Frontier put hard caps in place for every lever you can pull to affect the BGS, including missions.
+++ to all of this. I am hoping the move to new servers will make things like this easier to develop.I'm all for putting mission generation on it's own server, however to remove board flipping without addressing the reason why people flip in the first place will be a disaster.
There is currently a finite number of missions generated.
These missions are distributed between factions in the station and are spread across different mission types - something which became more problematic when wing missions were introduced.
So there are mining, combat, trade, scan etc.. all spread out over the limited number of missions.
The more mission types are added, the worse this gets.
The filter at the top of the board merely filters the current received list of missions.
Unless this is changed from a limited set for all types and factions to a "What would you like to do?" request for missions based on the type of activity, then you will upset a lot of people.
As has been said, people don't want to board flip, but it's the only way sometimes to get missions which we want to do within the limited about of time we have to do them.
Please rework the mission board completely.
Stations contain millions of people, even outposts provide work for thousands- the small list of missions makes no sense in anything apart from a server stability standpoint.
Make it offer missions based on the activity dropdown at the top, for the faction you have selected.
Generate 40 or 50 missions for that selection and let the players choose. Add more activity types at the top if need be.
Our ship loadouts are different depending on the task
For instance, If I want to go bounty hunting for a faction, Let me choose that I want to go Bounty Hunting, make it my default if it's what I do a lot, Let me choose who I'm working for and give me targets to hunt and kill.
If I want to rescue people, let me choose rescue and give me a list of mission persons, I'll go bring them all back.
Whatever you do, don't make the mistake of thinking people are happy with a small offering of varied tasks for a bit more money - money that can be nerfed later - They're not, that's why we board flip, to increase our chances of finding something we want to do within the time we have. This is Player Agency at work.
By moving the mission generation to a new set of servers, you can implement this and it won't affect the game at large and you'll make a lot of people very happy.