News Implementation of a dedicated mission server

Another Frontier post last thing on a Friday.

FDev every Friday.....

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Forum shortly after....



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So you don't want any disadvantages of having big ship and all advantages? I don't remember how it is called...but I suspect I have used that word before.

It is intentional. You aren't suppose to feel up ship with one board, or take safe route and have only one type of missions which gives you minimum effort and maximum reward.

It's funny but I just can't imagine what you actually do in this game. I'll tell you for why - it's because pretty much everything you say about the way the game is 'supposed to be played' takes hours but you don't play for hours so you clearly don't do those things yourself.

For example, I can tell categorically from your comments in this thread that you have never once tried to fill a Beluga and deliver all of those passengers to the six or seven systems that they want transporting to, whilst dealing with their demands to go and buy sixteen tons of wine, all whilst being constantly interdicted by five separate NPCs that the nine or ten missions you've had to accept will have generated and making sure you're not scanned whilst docking in a ship that has the Taj Mahal welded onto its butt for no discernible design reason.

Have you?

Believe me, players who want to fill their large ships in an expedient way are not looking for easy mode. They're looking for something that actually provides some point to owning those ships to begin with. If I want to pick up a mission here, go to another system, drop off and pick up another one there, I can do that in a Cobra.

Seriously, I'd suggest you stop making posts based on your hypothetical grasp of how you feel things are supposed to work and restrict your comments to things you actually have direct experience of doing in the game because when you step outside the boundaries of your own experience, you just undermine any valid arguments that you do have to make by showing that you don't have any concept of how the things you're talking about theoretically actually pan out in the game as it is today. It's pretty bloody irritating to be honest.
 
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It's funny but I just can't imagine what you actually do in this game. I'll tell you for why - it's because pretty much everything you say about the way the game is 'supposed to be played' takes hours but you don't play for hours so you clearly don't do those things yourself.

For example, I can tell categorically from your comments in this thread that you have never once tried to fill a Beluga and deliver all of those passengers to the six or seven systems that they want transporting to, whilst dealing with their demands to go and buy sixteen tons of wine, all whilst being constantly interdicted by five separate NPCs that the nine or ten missions you've had to accept will have generated and making sure you're not scanned whilst docking in a ship that has the Taj Mahal welded onto its butt for no discernible design reason.

Have you?

Believe me, players who want to fill their large ships in an expedient way are not looking for easy mode. They're looking for something that actually provides some point to owning those ships to begin with. If I want to pick up a mission here, go to another system, drop off and pick up another one there, I can do that in a Cobra.
Having fun wrong mate :D
 
Finding a luxury 4 passenger mission for a Dolphin. Is that a thing? Not particularly interested in piloting bloatatoes around to maximize profits and minimize game fun.
 
So you don't want any disadvantages of having big ship and all advantages? I don't remember how it is called...but I suspect I have used that word before.

It is intentional. You aren't suppose to feel up ship with one board, or take safe route and have only one type of missions which gives you minimum effort and maximum reward.



Apparently they will do that by just fixing technical issue that made it possible. Oops.

That is one of the dumbest arguments I have ever heard. The disadvantage of a big ship is the cost and the rebuy risk. That is more than enough. The mission system is broken and as usual FDEV's intervention is braking it worse. What you are suggesting just makes for absolute crap gameplay, or maybe you like sitting 20 minutes in a station waiting for a board to refresh. If you bothered to think rather than just focussing on how much you can kiss Fdev rear, you might actual contribute something useful.
 
Can I suggest that you also tweak payouts according to overall rank? Somebody who has worked their way to king or admiral will by default usually have a big expensive ship to run, and at the moment there’s no difference between the payout a king would be offered and a cmdr in their first week. As a king, a cmdr should automatically get a pay bump over a rookie regardless of their alliance with a local faction.
 
Can I suggest that you also tweak payouts according to overall rank? Somebody who has worked their way to king or admiral will by default usually have a big expensive ship to run, and at the moment there’s no difference between the payout a king would be offered and a cmdr in their first week. As a king, a cmdr should automatically get a pay bump over a rookie regardless of their alliance with a local faction.

I play as an independent Commander and have been playing the game for years. If it's going to go by rank, it should go by trading rank, not Super Power rank, in my opinion.
 
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After the gnosis I believe your lying about numbers!

After the recent debacle with the gnosis I do not believe at all your 2.8% number. I think this is a complete fabrication and literally just an attempt to increase the length of the grind.

No body likes board flipping; we do it because the mechanics are beyond broken for missions and while playing we are flooded, FLOODED with useless wing and requirement not met missions! If you don't actually fix the reason why we were board flipping all you have done is literally take away things for players to actually do.

After what you did to the gnosis I thought you were having a bad week; now I'm wondering who is captioning this ship! This will not be a improvement to game play but a detriment covered with sparkles.

This week has lead to me losing all faith in you as a game developer.

So now you've lied to us, fleet carriers are pushed from free to payed future content and missions are getting nerfed again; do you guys even play your own game!
 
Greetings Commanders,

[eaten by mice...]

It's also worth noting that, as a result of a dedicated 'mission server', there will be a removal/significant reduction of the method of refreshing mission boards by logging in and out of the game ("board flipping"). While we understand that this is a practice utilised by some* players, this was never the intended use of the mission system.

Even though there is a small number of players doing this, we will increase the credit payout of missions (by 10%) across the board so all players using the mission boards as intended will see a net profit. As a result of this, some mission reward choices will see boosted influence, reputation and rank gains. As always when it comes to missions, we will continually review and balance them where needed.

*we found that only 2.8% of daily online players were using the mission system in this way.

Hm... Now, when I see, that there are NO missions 4 faction at all (and the state is not lockdown\etc) - reload can be done. Or all missions 4 faction are the same type - planetary search or seeking 4 prisoners with 2 redirects (~half an hour for each), when other faction have huge pile of dotations for influence growth. No mind about money, but what to do with generation problems? I do not beleive in 2.8%, maybe, it was counted for 10+ relogs. But 2-3 are needed nearly always. And if this mission server will be on Amazon and not available in Russia... Please, do NOT touch workable things. I do not see crashes, caused by missiond nearly ` year, but I heve reguler crashes, caused by galaxy and system maps. Fix this (each pathcnote contains fixing of maps, but crashes coutinue), and do not break the things, workable OK.
 
Reduce what grind? It is people chose to do so. I get to station, I pick some interesting missions, I just go and do them. I don't think - ohh I need to do this to get BGS over here and over here, and we should win this system.

It is not what ED is about. And this is why PMF are just a curse on the game. It is not about executive control, nor about territorial control. It is about influence. And only. And you don't pick what you do.You get job offerings and you either do them, or look elsewhere.

So you don't want to play the BGS. Cool. I have no problem with that.

But don't go around telling some of the most active players in the game, who play daily, and do much to make this galaxy alive, are playing wrong, and should have their toys taken away, or leave the game.
 
So you don't want any disadvantages of having big ship and all advantages? I don't remember how it is called...but I suspect I have used that word before.

It is intentional. You aren't suppose to feel up ship with one board, or take safe route and have only one type of missions which gives you minimum effort and maximum reward.



Apparently they will do that by just fixing technical issue that made it possible. Oops.

Are you associated with FD in some official capacity.
You often say what is and is not the 'case'.
Clearly what you say is not unreasonable and may well be true, but is it more than your interpretation or opinion.
Genuine question. Not trying to be sarcastic.
But the absolute way you state how things are may shut-down debate - even if is not intended to do so.
 
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