Another Frontier post last thing on a Friday.
Another Frontier post last thing on a Friday.
Meaningful debate, was an idea.
So you don't want any disadvantages of having big ship and all advantages? I don't remember how it is called...but I suspect I have used that word before.
It is intentional. You aren't suppose to feel up ship with one board, or take safe route and have only one type of missions which gives you minimum effort and maximum reward.
Having fun wrong mateIt's funny but I just can't imagine what you actually do in this game. I'll tell you for why - it's because pretty much everything you say about the way the game is 'supposed to be played' takes hours but you don't play for hours so you clearly don't do those things yourself.
For example, I can tell categorically from your comments in this thread that you have never once tried to fill a Beluga and deliver all of those passengers to the six or seven systems that they want transporting to, whilst dealing with their demands to go and buy sixteen tons of wine, all whilst being constantly interdicted by five separate NPCs that the nine or ten missions you've had to accept will have generated and making sure you're not scanned whilst docking in a ship that has the Taj Mahal welded onto its butt for no discernible design reason.
Have you?
Believe me, players who want to fill their large ships in an expedient way are not looking for easy mode. They're looking for something that actually provides some point to owning those ships to begin with. If I want to pick up a mission here, go to another system, drop off and pick up another one there, I can do that in a Cobra.
So you don't want any disadvantages of having big ship and all advantages? I don't remember how it is called...but I suspect I have used that word before.
It is intentional. You aren't suppose to feel up ship with one board, or take safe route and have only one type of missions which gives you minimum effort and maximum reward.
Apparently they will do that by just fixing technical issue that made it possible. Oops.
Can I suggest that you also tweak payouts according to overall rank? Somebody who has worked their way to king or admiral will by default usually have a big expensive ship to run, and at the moment there’s no difference between the payout a king would be offered and a cmdr in their first week. As a king, a cmdr should automatically get a pay bump over a rookie regardless of their alliance with a local faction.
Greetings Commanders,
[eaten by mice...]
It's also worth noting that, as a result of a dedicated 'mission server', there will be a removal/significant reduction of the method of refreshing mission boards by logging in and out of the game ("board flipping"). While we understand that this is a practice utilised by some* players, this was never the intended use of the mission system.
Even though there is a small number of players doing this, we will increase the credit payout of missions (by 10%) across the board so all players using the mission boards as intended will see a net profit. As a result of this, some mission reward choices will see boosted influence, reputation and rank gains. As always when it comes to missions, we will continually review and balance them where needed.
*we found that only 2.8% of daily online players were using the mission system in this way.
The ones actively playing the BGS are only 2.8% of gamers...
Reduce what grind? It is people chose to do so. I get to station, I pick some interesting missions, I just go and do them. I don't think - ohh I need to do this to get BGS over here and over here, and we should win this system.
It is not what ED is about. And this is why PMF are just a curse on the game. It is not about executive control, nor about territorial control. It is about influence. And only. And you don't pick what you do.You get job offerings and you either do them, or look elsewhere.
So you don't want any disadvantages of having big ship and all advantages? I don't remember how it is called...but I suspect I have used that word before.
It is intentional. You aren't suppose to feel up ship with one board, or take safe route and have only one type of missions which gives you minimum effort and maximum reward.
Apparently they will do that by just fixing technical issue that made it possible. Oops.
Good news at last, but I wonder if Frontier would have bothered to announce this under 'normal' circumstances.
I'm sure dedicated mission server was right at the top of peoples' upcoming must have features list.