News Implementation of a dedicated mission server

Which already happens every 15 minute. I just dont want a button for it which would be rubbish.

Hopefully with this dedicated server, they will be able to push out more missions. I also hope they implement missions from different contacts too. Like bounty hunting contracts from the security contact. Smuggling missions from the black market contact. These contacts could all have rep that needs to be improved too. The higher the rep, the better the mission.

I would also like to see a new UI element. When we dock we get the station services/launch/the other one. There should be another section called anonymous access which is where you get the dodgy contacts, like the black market, fence, contracts for assassinations etc. These should not be a part of the station services and would be available if you have a fine or bounty or notoriety.

Sometimes, not always.

I've already get sessions of 1 hour widouth the board refreshing even with the boardhopping (That become WAY less effective since the last nerf).

But Yeah, they are supose to refresh every 15 minutes. (EX: 13:00 -13:15 - 13:30 - 13:45 - 14:00)
 
is the frontier reaction after gnosis tsunami? lel

I think it is a response to people wanting more updates.

In this instance though, it just sounds like Frontier is tidying up the infrastructure.

The side effect (at this time) will be more resilient mission generation and no board flipping, nothing more than that. It's just a like for like into a separate service.

Given players have been asking for more info, might as well publicise that, let the players know what's happening.
 
Great to hear! Thats good news!
Will we get the correct Influence/Reputation gain chosen in multi-reward written to the Journal with 3.3 as well?
Thanks a bunch!

THIS is very important, anticipating BGS results and planning team play is one of the most important thing for teams to deliver to their communities, focusing gameplay so team members can help and then go do their thing!
 
After this revelation you still THINK that you can call another players LAZY because they don't want to spend a day wating in the station to one decent mission show up =)

When you get not lazy enought to fly something bigger we talk, for now you are in the lazy skywalker-syndrome list.

The solution for this would be for you to request a reward from the faction and the faction giving you a mission proportional to the reward, so to get 50 million you would have to do something so hard or time demanding that the real lazy ones would just prefer to reduce their reward, and there would be a limited to the number of request you could do per station per day!
 
Thanks! I've lost count of the number of times I've refreshed the local mission board and I'm still not finding any high paying FDev faction missions to provide help with their mission system.

Guess I'll keep board flipping in the naive hope one might eventually show up...

Yes, there would be some complexity involved but that's going to be mitigated by the relatively easy method by which FDev could populate the variable fields - By looking at the ship you're in and where you're already going.

That doesn't seem to be considered at all in the current system.

Yes, because system doesn't serve you entirely. It is also a output of BGS world, with appropriate demand for specific missions with specific goals to be fulfilled.

If you want to fill up your big ship, look for big systems with boom states. You have to move around, game won't serve these chances on the platter.
 
Yes, because system doesn't serve you entirely. It is also a output of BGS world, with appropriate demand for specific missions with specific goals to be fulfilled.

If you want to fill up your big ship, look for big systems with boom states. You have to move around, game won't serve these chances on the platter.

You don't actually read what's posted before responding, do you?

Quote: "FDev faction missions". Please go and lookup "sarchasm"
(And yes, that's the correct spelling)

Steam says, quote: "YOU'VE PLAYED 9273 hours"
I think I've got some idea how parts of this game work, thanks ;)
 
look for big systems with boom states.
State (so long as it's not War) has very little to do with the mission count or types. There's an effect ... but beyond reskinning missions and picking within subtypes, it's mostly subtle. Population has even less (there are some extremely indirect effects from population, but a system with 1000 people is perfectly capable of generating full and diverse mission boards)

Connectivity and diversity (economies, mix of surface/orbital assets) of nearby systems is way more important than either.
 
EDIT: to add - nobody likes to board flip. It is a necessary evil because of the way the mission board works. We've suggested for a long time that it should be a "query": select target faction, select mission type, generate missions.


Saving Princess basically handed FD a Mission Board parameters design along these lines, what...two years ago? I wonder if they saved the link...
 
Wow finally! That was the stupidiest game mechanic I have ever seen. And besides that it was horrible for multiplayer as people were dropping out of local conversations the whole time because of the need to relog. They should do the same for respawning resource nodes.

It's impossible to balance the game and make it enjoyable, if game mechanics like this are still present
 
Wow finally! That was the stupidiest game mechanic I have ever seen. And besides that it was horrible for multiplayer as people were dropping out of local conversations the whole time because of the need to relog. They should do the same for respawning resource nodes.

It's impossible to balance the game and make it enjoyable, if game mechanics like this are still present

AYe this is what I've always said in the past.

When people say "how does my board flipping effect you"

The answer is Frontier will balance mission rewards based on average progression.

This means the game is fundamentally unbalanced between those who flip and those who don't.

Frontier have stated they don't want people board flipping, this means if you do as Frontier ask and "play fair" you're disadvantaged and will be on the low end of the bell curve as far as earnings are concerned.


At least now rewards across the board can be consistent, and going forward rewards can be balanced for all.

It is a start.

(FWIW I board flip whenever I'm trying to do something with an end goal, but I don't think it's good for the game)
 
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I urge you to reconsider this course of action. Board flipping is an essential part of my toolbox.
As a covert operative, While they boardflip in and out of open, I am able to monitor my targets from a distance. This is also a favoured tactic when we are monitoring activity at a particular station. If you take away the need for a pilot to at least pop their head into open occasionally, Then they are lost forever.

Agents unite.
 
Honestly, the existence of flipping is one of the things that's put a massive downward pressure on a lot of mission rewards.

Remember when massacre and scan missions stacked? Say what you will about that particular mechanic, but the effect was magnified by board-flipping. Scan missions in particular were a rush specifically because nearly all the time and effort spent on a planetary scan mission is spent on travelling there and finding the target site. Once you're actually there it's done in a matter of moments, so it took just as long to do one as it took to do a dozen.
They tried limiting it to make them not appear if you already had three scan missions, and people would take two and then flip flip flip until they got a board with a large number. Again. So they ended up nerfing the payouts from them, eventually got rid of the stacking so you at least had to jump to supercruise and drop back in on the base to scan it again, made them so you couldn't just selfdestruct the moment you got the scan and actually had to turn them in, and now they dish out trespassing bounties. Nerf after nerf after nerf compared to the way they were back during the Quince goldrush.

If not for people loading 20 at a time in a suicidewinder, would it have been necessary to nerf them at all? Probably not. Ditching the ability to board-flip, along with the performance benefits, opens up the way for missions to have rewards that are actually worth it for a single mission without having to ask "is this gonna be unbalanced if some chump sits there refreshing the board until he gets 20 of these".
 
Most people here who think this a good news, think this is about making money.
Truth is - this is a massive blow to the BGS oriented players.

Board flipping is essental to get a meaningfull boost in your faction influence.
There is no option for us to just get different missions from another factions.
Money is of no interest here.

But, hey Mr/Ms moral highround doesn't have to board flip when he/she plays ED, so nobody should, right?
Screw those BGS guys, let them spend most of their limited game time docked at the starport waiting for a refresh.
Play as intended - do absolutely nothing. Great gameplay.
 
Most people here who think this a good news, think this is about making money.
Truth is - this is a massive blow to the BGS oriented players.

Board flipping is essental to get a meaningfull boost in your faction influence.
There is no option for us to just get different missions from another factions.
Money is of no interest here.

But, hey Mr/Ms moral highround doesn't have to board flip when he/she plays ED, so nobody should, right?
Screw those BGS guys, let them spend most of their limited game time docked at the starport waiting for a refresh.
Play as intended - do absolutely nothing. Great gameplay.

I think it's maybe a little more worrying even than that. My opinion is that it's a way for FDEV to have a small team responsible for missions and the overall arc of the game without having to involve the whole development team. Updates and improvements to Elite can go hang for as long as FDEV want. They're moving into maintenance mode and trying to find ways to lessen its impact on their business.
 
I think it's maybe a little more worrying even than that. My opinion is that it's a way for FDEV to have a small team responsible for missions and the overall arc of the game without having to involve the whole development team. Updates and improvements to Elite can go hang for as long as FDEV want. They're moving into maintenance mode and trying to find ways to lessen its impact on their business.


One can only hope you are wrong.

I mean, in the absence of any evidence to the contrary...
 
Most people here who think this a good news, think this is about making money.
Truth is - this is a massive blow to the BGS oriented players.

Board flipping is essental to get a meaningfull boost in your faction influence.
There is no option for us to just get different missions from another factions.
Money is of no interest here.

But, hey Mr/Ms moral highround doesn't have to board flip when he/she plays ED, so nobody should, right?
Screw those BGS guys, let them spend most of their limited game time docked at the starport waiting for a refresh.
Play as intended - do absolutely nothing. Great gameplay.

But while board flipping is possible there's no incentive to come up with a better mechanic.

Sometimes you have to break things to improve them.

Yeah I'm expecting the **** to hit the fan after it goes live, but it's a starting point for improving things, mission payouts as well as mission effects on the BGS.
 
Most people here who think this a good news, think this is about making money.
Truth is - this is a massive blow to the BGS oriented players.

Board flipping is essental to get a meaningfull boost in your faction influence.
There is no option for us to just get different missions from another factions.
Money is of no interest here.

But, hey Mr/Ms moral highround doesn't have to board flip when he/she plays ED, so nobody should, right?
Screw those BGS guys, let them spend most of their limited game time docked at the starport waiting for a refresh.
Play as intended - do absolutely nothing. Great gameplay.

If you're doing BGS activities to promote your own minor faction, wouldn't it make sense to add more people to your minor faction and thus, multiply your ability to take more missions instead of board flipping?
 
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