Hi everyone, thank you so much for the feedback you have provided thus far. I wanted to jump in and answer a few questions and discussion points raised:
Will we be increasing the amount of mission options so that players have more choice?
We won’t be increasing the amount of missions spawned initially. We will however be reducing the time it takes for a mission board to spawn new missions from 15 to 10 minutes. This means that players should overall see more variety and it won’t take as long for new missions to appear on the board.
Is there a possibility of adding a ‘refresh’ button if all available missions aren’t suitable?
We won’t be adding a refresh button at this time. It’s important to note that missions are shared between players so it could be frustrating if another player refreshed the mission board just as another player spotted one they wanted.
Will this see the return of the large cargo transport missions with high payouts?
Could you clarify which missions you mean? But this change does not impact the functionality of the missions themselves.
Can we get filters to find the type of missions we want to do?
You can filter the list currently. If you mean will it be possible to have a mission board spawn a specific type of mission based on player input (for example, choosing to spawn only cargo delivery missions), this is not currently planned.
How will this effect missions based around state changes (i.e. massacre missions) where the state may have changed in one instance (War) but not another?
This is an avenue we’re exploring but have no confirmed changes at this current time. It’s our goal to make the missions that spawn in each state make sense, but not overwhelm the entire board. As with a lot of mission development, it’s an ongoing iterative process.
Is it possible to separate wing and solo missions into different categories?
We are not separating Wing Missions into a different category at this time, but in the next update (3.3), you should see fewer Wing Missions spawning per board. We are trying to balance the right amount for all player types, and as said before, it’s an ongoing process.
Worried we’re focusing on the symptom of board flipping, not the cause (Not a great enough of interesting mission options rather than payouts)
We are trying to address all of the reasons players felt they need to use “board flipping”. As we said in the original post however, this is a small percentage of the player-base. We are listening to your feedback and trying our best to provide players with missions that suit their playstyle wherever possible.
Thanks once again for the feedback and keep it coming!