News Implementation of a dedicated mission server

You didn't answer my question.

Let me reveal the greatest secret of Elite to you now:

You can take missions to MULTIPLE DESTINATIONS at the same time!

I know, right?! :O Shock horror!

So if you have a Beluga with gazillion of passenger cabins, you can take 3 missions to system A, 2 missions to system B and 5 missions to system C. That way you will fill your ship with passenger missions, voila! You don't even need to relog, just visit all the stations in the system you're in and fill her up!

Unless, you of course want an instant gratification and a guarantee that ALL of the missions in the station will always be generated to the same destination. If that's the case, I honestly think you picked a wrong game to play dude.
Lol....excellent reply....you win the forum today dude....
 
As far as why not take missions to multiple destinations goes...................Because it is a massive waste of time. Is that simple enough for you? Going to multiple destinations will most likely double the time it takes to complete the run. No one, except you maybe, enjoys the missions, they are crap, all of them. If they were not a way to farm the most credits in the shortest amount of time no one would do them. However you need credits to do the things that are good in elite like combat, if not, no one would ever take a mission. If you want to just be an explorer, then its happy days for you. You don't need many credits and you never have to do a mission.
 
Lol....excellent reply....you win the forum today dude....

No he don't, either he focus only on filling bus or he doesn't understand why some of us take mission to one specific destination.
I can fill bus to one specific station that's 200kLS away from main star and earn 50mln in 30min flyin whilst with rootsrat method Ill be flying around in many system with very cheap missions because stations are close to main star. To reach 50mln it can probably take 4 times more due to lot of jumps and docking.

I do not mind to do some things for CR if they are interesting, but this game doesn't ofer that.
Grinding and earning money is like playing Farming Simulator, over and over you repeat the same boring things.
Scanning High Wakes - zero challenge
Searching USS - total random and damn boring flying hours in Super Cruise
Mats on planets - damn Farming Simulator
Mats from ships - LOL you mainly kill transport ships, zero challenge
Earning money, if you are clever and have some friends you can do it with relogs on wing missions, is it fun? Transporting starts to be challenging now as we noticed that pirates now attack in groups if they pull you from SC, and actually they do it when I fall a sleep during transport. Heh so until Ive friends and we talk to each other drinking %% and fall a sleep accidentally then it's fun.
Earning money by doing other things, buss is boring as hell but at least you can get 30mln with relogs. Skimmers where quite fun but they are nerfed so it's not worth.
I liked Wing Pirate Lords but now they are worth 1.2 ~2.3mln, before we could get 4.5mln each.
Other missions are less worh then hounting CZ and HazRes so they do not exist for me.
It's stupid that FDev instead rising difficulties on popular missions they reduce CR.

stop NERF, Frontier PLEASE give us challenge, give us difficulty.
I would like to earn cash and get sweat during mission and not fall a sleep because I'm drunk and bored.
 

rootsrat

Volunteer Moderator
I'll be the 500th person to say it, but Frontier is once again kneecapping its player base while consistently failing to deliver on meaningful/engaging/original content....... and I quit. I've never made one of these posts anywhere, for any game, so congratulations, Frontier!

This last update was a joke (as with most updates), and Ace Combat is coming, so I will get my flying fix elsewhere.

Can I haz... Actually, I don't really want your stuff, so just go ;) :p

No he don't, either he focus only on filling bus or he doesn't understand why some of us take mission to one specific destination.

I do. You don't enjoy flying spaceships. You don't enjoy the slow progress, which is by design for this game. Actually, reading the rest of your post, you don't enjoy pretty much anything Elite has to offer, seemingly.

Maybe it's time to quit, like the gentleman above? Ace Combat is coming you know.
 
There are plenty of things wrong with the mission system, & payouts isn't one of them.....unless you mean pay is ludicrously high for doing so little?

If moving missions to their own server is the first step towards adding greater depth & complexity, then I am 100% behind it.
 
As far as why not take missions to multiple destinations goes...................Because it is a massive waste of time. Is that simple enough for you? Going to multiple destinations will most likely double the time it takes to complete the run. No one, except you maybe, enjoys the missions, they are crap, all of them. If they were not a way to farm the most credits in the shortest amount of time no one would do them. However you need credits to do the things that are good in elite like combat, if not, no one would ever take a mission. If you want to just be an explorer, then its happy days for you. You don't need many credits and you never have to do a mission.

I am not sure why you are playing this game if the only thing you are interested in is combat. There are other space games out there that are more suited to that genre. Like space invaders.

As to reasons to do missions and passanger missions I have my reasons and a lot of the missions I find fun, especially tourist passanger missions, you get to see some great sites out there.
 
Can I haz... Actually, I don't really want your stuff, so just go ;) :p



I do. You don't enjoy flying spaceships. You don't enjoy the slow progress, which is by design for this game. Actually, reading the rest of your post, you don't enjoy pretty much anything Elite has to offer, seemingly.

Maybe it's time to quit, like the gentleman above? Ace Combat is coming you know.

Nope that's not an option as fighting with others is cool, gank or fight against gankers.
Smashing High CZ and on top of that flying model is also very nice.
In my opinion is 50:50 Cool:Crap
So I stay and do more whining on forum after struggling with boring part of this game.
 
Ah yes, I should notice that you are a part of Infamus WH.
I think we should stop oftopic or maybe it doesnt matter after 89 pages ;)
 

dayrth

Volunteer Moderator
..Maybe a good compromise between "Give me 20 passenger missions NOW" and "Here's a bunch of totally random missions" would be some sort of a search tool, where you input the type of missions you're interested in...
This would be good. I have often wanted the ability to say 'I'm off to X system soon. Anyone need stuff delivered there or want a ride?' or 'I have a bunch of Y. Anyone need some and where would you like it taken to?'.
 
There are plenty of things wrong with the mission system, & payouts isn't one of them.....unless you mean pay is ludicrously high for doing so little?

If moving missions to their own server is the first step towards adding greater depth & complexity, then I am 100% behind it.

I concur.

Seems one of the very few things the mission system has that resembles reality is it's complete lack of that most rare of commodities, so rare it's not even listed on inara.cz or eddb.io...

COMMON SENSE
 
Oops, almost missed a glaring opportunity...

Customer? What did you buy from him?

He's not an employee of Frontier.

chat-chasseur-de-souris.jpg


Well, ain't we lucky! :D

[Edit: In context, big difference between "the" and "your"]
 
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I am not sure why you are playing this game if the only thing you are interested in is combat. There are other space games out there that are more suited to that genre. Like space invaders.

As to reasons to do missions and passanger missions I have my reasons and a lot of the missions I find fun, especially tourist passanger missions, you get to see some great sites out there.

Space invaders..really? You should stick to cosmetics
 
Yes, for two different companies. Not one of them gave any jobs to a random guy with a truck that showed up at the front desk.

I think one key point here is that the game is intended to provide slow progression at the start when you're pottering around in a hauler, or even mid-game when you have a reasonably decent Python so yes, it's reasonable to expect that your place in the galaxy is indeed that guy with a truck at that point.

I've been pretty successful with my truck now. So much so that I've earned the credits to buy a fleet of 12 trucks, along with a couple of sports cars, some buses and a few SUVs for recreational use. However the game's glass ceiling ensures that regardless of how successful I may be, I will still only ever be that guy with a truck when it comes to looking for work.

Although I have 'progression' in the sense that I own more stuff, the gameplay hasn't progressed along with me because all I can do with them is the same stuff that I was doing when I had the Hauler. That's the crux of the issue when it comes to missions; people expect the work to scale so that as one becomes more successful, greater opportunities become available. That's actually how it used to work back when the missions were rank locked, a change which I think remains one of the most ill-advised they've ever implemented since it turned ranking to just watching a number on a screen with no tangible in-game rewards for improving it whatsoever.

Note - I'm not saying I expect to be investing in factories and refineries and running a pan-galactic business. I would actually be perfectly fine with that kind of gameplay being included and if the game had more persistence I think it would work well in this setting, but this isn't the X series and nobody who has even a passing knowledge of the Elite franchise would expect it to be. For passenger missions in particular though it's like starting out running a water taxi with a small boat with an outboard motor, being sufficiently successful at it that you eventually end up as the independent operator of a cruise liner, then using it to run the same three blokes two miles down the canal to work.

We're working in what is clearly a capitalist economy, only success doesn't provide the opportunities for advancement that is the bedrock of such a system. The only change over time with ship progression is that the operator is exposed to significantly greater costs but without a commensurate increase in revenues, which is not a recipe for business success.
 
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rootsrat

Volunteer Moderator
I think one key point here is that the game is intended to provide slow progression at the start when you're pottering around in a hauler, or even mid-game when you have a reasonably decent Python so yes, it's reasonable to expect that your place in the galaxy is indeed that guy with a truck at that point.

I've been pretty successful with my truck now. So much so that I've earned the credits to buy a fleet of 12 trucks, along with a couple of sports cars, some buses and a few SUVs for recreational use. However the game's glass ceiling ensures that regardless of how successful I may be, I will still only ever be that guy with a truck when it comes to looking for work.

Although I have 'progression' in the sense that I own more stuff, the gameplay hasn't progressed along with me because all I can do with them is the same stuff that I was doing when I had the Hauler. That's the crux of the issue when it comes to missions; people expect the work to scale so that as one becomes more successful, greater opportunities become available. That's actually how it used to work back when the missions were rank locked, a change which I think remains one of the most ill-advised they've ever implemented since it turned ranking to just watching a number on a screen with no tangible in-game rewards for improving it whatsoever.

Note - I'm not saying I expect to be investing in factories and refineries and running a pan-galactic business. I would actually be perfectly fine with that kind of gameplay being included and if the game had more persistence I think it would work well in this setting, but this isn't the X series and nobody who has even a passing knowledge of the Elite franchise would expect it to be. For passenger missions in particular though it's like starting out running a water taxi with a small boat with an outboard motor, being sufficiently successful at it that you eventually end up as the independent operator of a cruise liner, then using it to run the same three blokes two miles down the canal to work.

We're working in what is clearly a capitalist economy, only success doesn't provide the opportunities for advancement that is the bedrock of such a system. The only change over time with ship progression is that the operator is exposed to significantly greater costs but without a commensurate increase in revenues, which is not a recipe for business success.

Great post! I also agree that the rank-locked missions was a good system.
 
I think one key point here is that the game is intended to provide slow progression at the start when you're pottering around in a hauler, or even mid-game when you have a reasonably decent Python so yes, it's reasonable to expect that your place in the galaxy is indeed that guy with a truck at that point.

Uhh ohh I agree with you for long time :) Yeah, I agree that rank locked mission system made lot of sense.
 
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