I've been convinced by multiple posts here that both of these game mechanics should be improved so that the considerable time spent in these travel modes becomes as fun as ship piloting in 'normal space', instead of the bore it currently is.
I propose two new travel modes for each supercruise and hyperjump, toggled on the HUD right panel.
Supercharged Supercruise:
The boost button, currently non-functional in supercruise, activates supercharge mode. This grants a massive boost to ship acceleration, maneuverability, and significantly reduces gravitational slowdown at the cost of a massive increase in fuel consumption rate. Upon deactivation, the player enters supercruise at their achieved speed and is temporarily much more susceptible to all gravitational slowdown effects.
Skill:
Chained Hyperjumps:
Just before arriving at the next system in a plotted route, a 'chain-jump' vector is identified. If the pilot successfully engages and navigates this 'exit tunnel' in witch space, they briefly drop into supercruise but then immediately begin the jump countdown to the next system in their plotted route (to which they are automatically aligned).
Skill:
Feedback welcome! o7
I propose two new travel modes for each supercruise and hyperjump, toggled on the HUD right panel.
Supercharged Supercruise:
The boost button, currently non-functional in supercruise, activates supercharge mode. This grants a massive boost to ship acceleration, maneuverability, and significantly reduces gravitational slowdown at the cost of a massive increase in fuel consumption rate. Upon deactivation, the player enters supercruise at their achieved speed and is temporarily much more susceptible to all gravitational slowdown effects.
Skill:
- Want to get to that station fast? Hit supercharge, get sucked back in your seat, time the supercharge deactivation correctly so that the extra gravitational effects on exit slow you to a safe drop-out speed.
- You are vulnerable! If interdicted while in supercharge mode, the ship is automatically pulled out and the fsd cooldown penalty applied.
- Saftey protocols are deactivated. If you collide with a celestial body, expect significant damage or death.
- Watch your fuel gauge!
- Back of your seat mind-blowing acceleration, speed, and maneuverability!
Chained Hyperjumps:
Just before arriving at the next system in a plotted route, a 'chain-jump' vector is identified. If the pilot successfully engages and navigates this 'exit tunnel' in witch space, they briefly drop into supercruise but then immediately begin the jump countdown to the next system in their plotted route (to which they are automatically aligned).
Skill:
- interdiction style minigame of maneuvering to a HUD mapped vector
- engaging with but then missing the vector leads to a 'disrupted exit' from witch space, increasing your fsd cooldown and possibly placing you either too far, or too close to the star.
- The chained jump receives a bonus in fuel-efficiency proportional to how well the vector was engaged. (This somewhat makes up for the loss of opportunity to fuel scoop).
Feedback welcome! o7