In-Game Clock

  • Thread starter Deleted member 115407
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Deleted member 115407

D
You know it's not English time, it is UTC. England is currently UTC +1.

Would you really FD spent resources on allowing you to change the clock and making all mission times relative to it or fix some bugs that actually affect game play?

I know what it is -- it was supposed to be funny. Addressed your second question one post down from that...
 
The CLock is new with 2.1 and was added because certain missions give you a window of time to perform some action and if you weren't docked you had no way to check the time in your ship when flying. Changing to something other than Galactic Std will invalidate its primary purpose.
 

Deleted member 115407

D
The CLock is new with 2.1 and was added because certain missions give you a window of time to perform some action and if you weren't docked you had no way to check the time in your ship when flying. Changing to something other than Galactic Std will invalidate its primary purpose.

I understand, it makes total sense.

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The clock is galactic standard

I wonder what the Thargoids have to say about that :)
 
I honestly think FD should have switched to some form of decimal time to stop these threads appearing every week or so.
CMDR's log. Stardate: Ummm, Thursday.

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Would you really FD spent resources on allowing you to change the clock and making all mission times relative to it or fix some bugs that actually affect game play?
They would, yes. This is why national service should be brought back. Just to get them used to Zulu time.
 
...This is why national service should be brought back. Just to get them used to Zulu time.

Doesn't need that, just have 'em join the local astronomy club, or take their GPS away and throw 'em a sextant and a nautical almanac and have 'em learn to navigate..
 
The CLock is new with 2.1 and was added because certain missions give you a window of time to perform some action and if you weren't docked you had no way to check the time in your ship when flying. Changing to something other than Galactic Std will invalidate its primary purpose.

Well, you could always open your galmap.
 

Deleted member 115407

D
Doesn't need that, just have 'em join the local astronomy club, or take their GPS away and throw 'em a sextant and a nautical almanac and have 'em learn to navigate..

Man, if only I knew 24hr time and how to shoot a back azimuth with my compass.

It's not a matter of not knowing how, folks. It's a matter of convenience.
 
Would you really FD spent resources on allowing you to change the clock and making all mission times relative to it or fix some bugs that actually affect game play?

I think that's a false dilemma, but even if it's not: There are plenty of things FD have spent serious time on that I'd rather they have spent in any other way (up to and including bug fixing). Engineers. Wings. Power Play. All things I could do without. Given that they have added so many things I don't care about, I am totally A-OK with them nixing some future feature that I won't ever use in order to give me the option to turn off or localize the hud clock.

Heck, I'll even pick the feature I'm willing to give up for this. Multicrew. That right there is bound to be a great big matryoshka doll of disappointment. So let's scrap that and customize the clock. Maybe make it part of a patch called Customizable HUD where we get to set individual colors right in the UI. Total win.

Thanks for asking!
 

Yaffle

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I guess : Hirrrcliclkiclik , Craaarrrrgggh ! Grlagoubgrrrrloumblumb vlam !


Please call roomservice, there's a frog in my bidet?

Odd thing to say.

Wasn't the idea behind introducing an in-game clock was so players know the real time as they played?

No, it was to help with missions as they have a deadline in game time, not local time.
 
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