In game fleet management tools

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Hello commanders

I know this topic is very controversial but I feel as a fleet leader it is very important to have in game fleet management tools. I am not going to discuss weather fleets should or should not be allowed in game because they already exist. What I am going to talk about is the tools we need in game to make managing the fleet more efficient and to make it easier,what I going to do is list some of the tools I would like as a fleet leader.

1- Fleet tags so we can distinguish our ourselves as a fleet
2- Fleet mail do to the time zone issues that all fleets have an in game mail would be very helpful.
3- Fleet chat even though we have a teamspeak server a chat would help to keep the hole fleet communicating with each other.
4- A way to invite or dismiss members in game

Now we do most of this out side of game on our website.
Link: www.earthdefensefleet.com
But to have in game mechanics would go a long way to help us as a fleet to keep organized as well as help us create content for everyone in elite dangerous community.

Thank you
Vicktore Beskor CEO.
Earth Defense Fleet
Fly Strong o7
 
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Hello commanders I know this topic is very controversial but I feel as a fleet leader it is very important to have in game fleet management tools. I am not going to discuss weather fleets should or should not be allowed in game because they already exist. What I am going to talk about is the tools we need in game to make managing the fleet more efficient and to make it easier,what I going to do is list some of the tools I would like as a fleet leader.1- Fleet tags so we can distinguish our ourselves as a fleet2- Fleet mail do to the time zone issues that all fleets have an in game mail would be very helpful.3- Fleet chat even though we have a teamspeak server a chat would help to keep the hole fleet communicating with each other.4- A way to invite or dismiss members in game Now we do most of this out side of game on our website.Link: www.earthdefensefleet.comBut to have in game mechanics would go a long way to help us as a fleet to keep organized as well as help us create content for everyone in elite dangerous community.Thank you Vicktore Beskor CEO.Earth Defense Fleet Fly Strong o7
I have no problem with any of them other than 4. As a player you have no right to allow another player into any organization in the game (do whatever you want outside of the game, but the "earth defense fleet" can only exist as a player supported minor faction or power, in game), no matter how many other players are on your friends list. No matter how influential with a minor faction or power you are, you don't get to decide if I or anyone else can pledge/join/take missions/etc, it's free for anyone to do as they see fit.
 
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I have no problem with any of them other than 4. As a player you have no right to allow another player into any organization in the game (do whatever you want outside of the game, but the "earth defense fleet" can only exist as a player supported minor faction or power, in game), no matter how many other players are on your friends list. No matter how influential with a minor faction or power you are, you don't get to decide if I or anyone else can pledge/join/take missions/etc, it's free for anyone to do as they see fit.

What you fail to realize is that we as players created the EDF and we do have the right to control our membership. We are not just a npc's faction . We created the back story and I am Vicktore Beskor. That has been my gaming name for over 15 years. And I did not just make it up for elite dangerous. And all I ask for is the right I deserve as a content creator and fleet leader.
 
Not a big fan of guild tags, but if they were togglable then I guess I wouldn't care.
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Mail and chat? On the one hand, sounds reasonable. On the other, if a group can do that outside of the game already, why do we need anything in-game? But I would agree that some form of improved group comms is warranted - there's the issue of 'immediate' comms over the vast distances of space, but if we can get Galnet news and updates on CG status (via our mission log) deep out into the black.........
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Where group membership management is concerned, we have to remember that even the player-based groups are actually NPC factions in-game, not player managed or led. If you're simply referring to managing the membership of a player group within that construct, it would make sense to be able to do that, like managing the memership of a private group within open in other words. But if we eventually get the option to align ourselves with or pledge to minor factions, you shouldn't be able to control that as your group doesn't actually own the NPC faction inserted into the game. Taking EDF as an example, yes better tools to manage the player membership of a group within that faction yes, but if we get to individually align with the EDF minor faction, you shouldn't be able to prevent someone from doing that if they're not a member of the player group (I don't think the latter is what you have in mind though, and is moot anyway until we can align with or pledge to such minor factions).

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What you fail to realize is that we as players created the EDF and we do have the right to control our membership. We are not just a npc's faction . We created the back story and I am Vicktore Beskor. That has been my gaming name for over 15 years. And I did not just make it up for elite dangerous. And all I ask for is the right I deserve as a content creator and fleet leader.

You have the right to control membership of a player group within the EDF yes, but you have to remember that while you initiated the group by requesting it's creation, it is implemented in Elite: Dangerous as an NPC-based minor faction, not a player led or managed faction/guild/fleet. Management of the player membership yes you shoud be able to control that, but prevent others from aligning with the NPC faction within Elite: Dangerous, no (not that I think you're looking to do that mind you). In the fullness of time I think these player initiated factions will have a core group of players backing them via a player guild/fleet, but also quite a few players working for their cause in the same way as they woud for any other NPC faction without actually being members of the player group.
 
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I think for the time being you should use your imagination for all those features.
If you can't then ... well this game is not for everyone ...

Haven't seen replies like that yet so i felt obliged to put this here...
 
I understand your point but to say that we don't run the EDF is wrong. We do run the EDF though our actions. We manipulate the BGS and track its progress. I know that elite took a different approach to guilds/fleets/clans. But without us there would be no EDF in elite and if we just left the EDF it would go no where. So all I am saying is that we would like to be able to keep control over what we started. And we are just asking for the tools to do it. Now yes a lot of what we do is out side of game but to have some tools in game would help us keep our fleet a little more manageable. People don't always go to the forums or even jump in teamspeak. But if we had the tools in game it would go a long way to help with communicating with all fleet members.

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Plus despite what a lot of commanders say we player minor factions create a lot of content that others participate in
 
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I understand your point but to say that we don't run the EDF is wrong. We do run the EDF though our actions. We manipulate the BGS and track its progress. I know that elite took a different approach to guilds/fleets/clans. But without us there would be no EDF in elite and if we just left the EDF it would go no where. So all I am saying is that we would like to be able to keep control over what we started. And we are just asking for the tools to do it. Now yes a lot of what we do is out side of game but to have some tools in game would help us keep our fleet a little more manageable. People don't always go to the forums or even jump in teamspeak. But if we had the tools in game it would go a long way to help with communicating with all fleet members.

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Plus despite what a lot of commanders say we player minor factions create a lot of content that others participate in

Little hint for ya bub, when you submitted your group to become a Minor Faction, you really should have read the fine print...really.
 
What you fail to realize is that we as players created the EDF and we do have the right to control our membership. We are not just a npc's faction . We created the back story and I am Vicktore Beskor. That has been my gaming name for over 15 years. And I did not just make it up for elite dangerous. And all I ask for is the right I deserve as a content creator and fleet leader.
Good for you, what does that have to do with Elite? I don't care if you've had your "gaming name" for 100 years, that doesn't give your commander any more right than my commander. You're interested in the wrong game. You can decide whoever you want to go on your reddit or forums or website or Skype or whatever you want, but in the game players don't own territory or organizations. We can affiliate ourselves with them (powerplay pledges) and influence their actions and progress (powerplay and the BGS) but it would be a huge mistake to allow players direct control of them (precisely for the thing you're planning on doing). As soon as you submit EDF as a player created minor faction you give it to the galaxy. It isn't yours any more in the game. It's there for whoever wants to influence it or affiliate themselves with it regardless of how you, personally, feel about them.
 
There's like a whole interweb full of tools for playergroups.

Personally I think player groups should be able to organise however they like.

The in-game voice comms adds a radio static effect, which is nice, until you've got someone with a garbage mic.
Then you really notice that Teamspeak is better.
Bulletin boards, operational stats, forums, picture posting.
Yeesh - why would you want an in-game browser?

Open a browser of your choice on another screen.

There's even a teamspeak plugin to match colours with the ugly orange HUD so you don't "spoil your immersion"
 
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I truly don't understand why the elite community is so against player minor factions. What do they fear? Sometimes all I see in this forums when this subject comes up is how the community does not want elite to be eve online. If I wanted to play eve I would. I want to play elite and I am just asking for the tools in game to play with. It is not about PvP or pve it is about creating content for my commanders. I here all the time how elite is a mile wide and an inch deep. I tell you that it is as deep as you want it. It is a sandbox game witch means you have to build the sand castle to play in the sand is not going to do it by it self. If FD gives me the tools I need I guarantee you I will build the best sand castle you have ever seen
 
I truly don't understand why the elite community is so against player minor factions. What do they fear? Sometimes all I see in this forums when this subject comes up is how the community does not want elite to be eve online. If I wanted to play eve I would. I want to play elite and I am just asking for the tools in game to play with. It is not about PvP or pve it is about creating content for my commanders. I here all the time how elite is a mile wide and an inch deep. I tell you that it is as deep as you want it. It is a sandbox game witch means you have to build the sand castle to play in the sand is not going to do it by it self. If FD gives me the tools I need I guarantee you I will build the best sand castle you have ever seen

Many groups of players have created minor factions. I believe any and all groups of players should be encouraged to submit their group to FD for inclusion in the BGS.

Nobody, and I mean absolutely nobody FEARS any group of players. If you don't want them in your game, it takes two seconds to get rid of them. What it appears that you want is for player owned space, and player fleets. Players own nothing in Elite apart from the ships they sit in. The BGS factions they represent can indeed own systems - but the players themselves cannot.

It's the same with fleets. Players can group up and give themselves a name, but they are all still individual players and no fleet mechanics exist beyond the Wing construct and perhaps the Friend/Group mechanics. I kind of hope it stays that way, as introducing "fleets" would mean the ideas of leadership and subordination, which is only a heartbeat away from "Guilds". Urgh.
 
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