All perfectly reasonable requests. This should go hand in hand with Player Minor Factions.
the way FD sees it, the game is meant to be played by yourself as an individual, and any attempt to socialize or create a community is not encouraged. so these basic features OP asks for are not relevant in the eyse of FD
Fly Strong o7
If anyone here plays MechWarrior Online, they have player 'units' as well, and there are in-game tools to manage their 'unit'. It's very effective, and only affects those in the 'guild' (why can't they all use the same word?). They use a 4 character tag, and there is a unit-wide chat that allows you to instantly communicate with any other members of your unit who are online (if they're not in TS, for example). I don't think you should be able to impact what missions/pledges players can take on if they're not in your unit...but if they join your unit, you should be able to make the rules.
And THOSE took years to make into MWO, despite it being a team oriented PvP game from the ground up, go figure. And that's a key point there, MWO IS a team oriented game, while Elite: Dangerous isn't a team oriented game at all, that's actually not something the guy who's behind it is big on, David Braben, he's not fond of guilds and all that stuff.
So, to expect team oriented tools in a game that's very decidedly not team oriented, well, that's like expecting kosher food at fast food joint, not really viable.
I'd like them, I'm a team oriented player myself, but I also realize that's not this game's focus, it's not this game at all, so asking for that stuff, yeah, not really seeing the point when it's clearly not part of their design plan.
I have to say this game is very much a team game if you want to involve yourself in things like the BGS you can not manipulate the BGS all by yourself you need a fleet of commanders to do it affectively. And as far as fleet tags they are more important than just the letters behind your name. They are your reputation as well as the reputation of the fleet you belong to. And having the ability to invite or band someone out of the fleet makes sure the type of commanders who are apart of the fleet understands the values of the fleet.
Whether or not you want to admit it there are already fleets in game and they are not going anywhere. Plus I feel that it would be nice if the community would appreciate the content that fleets create for the community as well as all the hard work and dedication we put into the game.
I have to say this the Earth Defense Fleet is in Elite Dangerous for the long haul we are not a fly by night fleet. And it would be nice if the developers would understand this and make in game Fleet Management truly apart of the game.
Funny, but I've had this argument with others many times, I'm actually very much AGAINST any individual or even a small group(under 50 people) being able to influence the BGS, many are all about the individual, themselves usually, not only being able to influence, but being able to do so without too much effort.
And guess what...the BGS works as they want, not as I want, an individual can move the BGS, they do it all the time, it's a bit slower than a small group(10 people) doing it, but it works when an individual does it, I've done it myself. I really don't like that at all, seems very...broken to me, considering so many aspects of the game work as they should in this regard, as in an individual can't corner any markets, and so on. I can't corner a market, but I can topple governments! As I said, that's what many people demand, seems FD has given in to those demands, so...yeah...no, not a team oriented game man, no matter how much you want it to be, it's not.
I'm fully aware of the groups in this game, I belong to one myself, we're allied with others, I watched the PvP league matches, etc. I don't care what EDF wants, you picked the wrong game if you wanted a team oriented game, and that's a simple fact. That's been a constant lament about this game, the total lack of team oriented design, which is totally inline with that David says this game is meant to be...YOUR story, a single pilot, alone, making their way in the universe. Not THEIR story, a group of pilots working together for whatever reason, that's not what Elite was ever about, it's not what Elite: Dangerous is about either. Wrong game man, ya'll want Star Citizen for that, sorta kinda...it's more team oriented, but like E: D, you won't get to run jack but the ships you own, not taking over sectors of the market, no running you own space stations or planets, no manufacturing stuff...yeah, SC won't be allowing that either. EVE allows that stuff, but that's spreadsheets, not real time in the cockpit/on foot/hand to hand in your face gaming. Just kind of out of luck in that area, sorry.
Opinion. Opinion. And more opinion.
Yes. Better comms tools.
Yes. Better fleet management tools.
No. To ownership and deciding who plays and who doesn't.
Solo players and group players have every right to access every part of the game. Not to be dictated to by you or any other player.
Elite Dangerous is not your personal empire building game.
You provide emergent Gameplay for YOURSELF and others of a like mind.
There are thousands of players who don't give a rats rear who you are and what you do. It does not impact on their game. It does not impact on their playstyles.
It is entirely unemergent for them.
That is the beauty of Elite Dangerous.
I have put countless hours into role-play, into creating stories and backgrounds for any number of players in a few different gaming environments. I do this freely. I do this because I enjoy the story we engage in. I don't do it and then demand that Elite Dangerous should bow down and feed my glorious ego and my voracious need to lord it up.
I understood the fine print but that dose not stop me from asking for the mechanics in game
As a fleet leader I am Always looking out for my membership and trying to make fleet life easier for them and if I have the tools in game to create new and exciting content the better fleet leader I can be.
It is not about how many commanders in one instance it is about keeping the fleet on point and communication with in the fleet. Again I am talking about the big picture not about the small details. You have to think out side of the box and stop looking at the limitations that Elite has.In order to manage a fleet - first you'll need a fleet. Elite has Wings - and I doubt very much player groups in instances over the internet will ever get much bigger than that. Network latency is the determining factor here.
It is not about how many commanders in one instance it is about keeping the fleet on point and communication with in the fleet. Again I am talking about the big picture not about the small details. You have to think out side of the box and stop looking at the limitations that Elite has.
Again it is about having the tools IN GAMEThen IRC does all you need.